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PLAYER DRAGON TAIL ARCHETYPE · CATALOG DTP10 (SEED 204110)

Player Dragon Tail Shoe DTP10: 81-Hand 8-Deck Scoreboard & Derived-Road Audit

Catalog shoe DTP10 (seed 204110) captures a extended Player run of 7 to 11 consecutive wins turning right on Row 6 across 81 dealt 8-deck hands (34 Banker, 41 Player, 6 Tie). Its 30 logical Big Road columns occupy 30 display columns (C1:1B · C2:11P · C3:2B · C4:3P · C5:4B · C6:1P · C7:2B · C8:3P) and generate 73 Big Eye Boy marks (28R/45B), 62 Small Road marks (23R/39B), and 60 Cockroach Pig marks (41R/19B).

Verified 8-Deck Hands
81 (DTP10)
Outcome Split
34B / 41P / 6T
Peak Streaks
4B · 11P
Big Road Columns
30 Cols
Engine-Verified Scoreboard · 81 Hands

Read the Board at Table Speed

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Big Road B P P P P P P B B P P P P B B B P P P B B P P P P B P B B B B P B B B P B P P P B B P P P B P P B B B P B P P P B P P B B B B P B B B P P
Big Eye Boy ≠ = = = = = = ≠ = = = ≠ = = ≠ ≠ = = ≠ ≠ ≠ ≠ ≠ = ≠ ≠ ≠ ≠ ≠ = ≠ = ≠ ≠ ≠ = ≠ = ≠ ≠ ≠ = ≠ = ≠ = ≠ = ≠ ≠ ≠ ≠ = ≠ ≠ ≠ ≠ ≠ = ≠ ≠ ≠ ≠ ≠ = ≠ = ≠ ≠ ≠ = ≠ =
Small Road ≠ ≠ = = ≠ = ≠ = ≠ ≠ = ≠ ≠ = ≠ ≠ = ≠ ≠ = = ≠ ≠ = = ≠ ≠ ≠ ≠ = ≠ ≠ ≠ ≠ = = ≠ ≠ ≠ = ≠ ≠ = ≠ ≠ = ≠ ≠ = ≠ ≠ = ≠ ≠ = = ≠ ≠ = = ≠ ≠
Cockroach Pig ≠ = ≠ = = = ≠ ≠ = ≠ = = ≠ = = = = = ≠ ≠ = = ≠ ≠ = ≠ = = = = = = ≠ = = ≠ ≠ = = = = ≠ = = = = = = ≠ ≠ = = = = ≠ ≠ = = = =

DTP10 (seed 204110): 81 hands (34B / 41P / 6T), peak streaks 4B & 11P across 30 logical columns.

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
DTP10 Big Eye Boy Entry #6

This bead is at Row 7. Column 1 stopped at Row 1, more than one row above → red (=).

  1. Column 2 goes down to Row 7, so use Rule 2: look 1 column back, at Column 1.
  2. Column 1 stopped at Row 1, more than one row above → red (=).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 1 stopped exactly one row above this bead.

DTP10 Small Road Entry #6

This bead is at Row 2. Column 3 has a bead at Row 2 too → red (=).

  1. Column 5 goes down to Row 2, so use Rule 2: look 2 columns back, at Column 3.
  2. Column 3 has a bead at Row 2 too → red (=).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 3 stopped exactly one row above this bead.

DTP10 Cockroach Pig Entry #2

This bead is at Row 3. Column 1 stopped at Row 1, more than one row above → red (=).

  1. Column 4 goes down to Row 3, so use Rule 2: look 3 columns back, at Column 1.
  2. Column 1 stopped at Row 1, more than one row above → red (=).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 1 stopped exactly one row above this bead.

Verified Reference Data

Key Facts & Table Specifications

DTP10 8-Deck Hand Distribution
81 Hands (34 Banker / 41 Player / 6 Tie)

Seed 204110 opening column signature: C1:1B · C2:11P · C3:2B · C4:3P · C5:4B · C6:1P · C7:2B · C8:3P.

DTP10 Big Road Span & Max Streaks
Max 4B / Max 11P Across 30 Logical Cols (30 Display Cols)

A long Player column records Blue hollow circles on the Big Road, bends right at Row 6 after the sixth bead, and leaves the next Banker column starting cleanly at Row 1 of the adjacent display column.

DTP10 Big Eye Boy Rule Breakdown
73 Marks (28R / 45B · 38.4% Red across 38 Display Cols)

Rule 1: 28 marks · Rule 2 Case 1: 0 · Case 2: 0 · Case 3: 45.

DTP10 Small Road & Cockroach Pig Tally
SR: 23R/39B (37.1% Red) · CP: 41R/19B (68.3% Red)

Even though Player beads are Blue on the Big Road, extending two or more rows past the lookback column's bottom generates Red (=) derived-road marks under Rule 2 Case 3.

DTP10 Hand #82 Next-Hand Probe
If B → BEB blue, SR blue, CP blue | If P → BEB red, SR red, CP red

Computed by getNextRoadPredictions() after Hand #81 of DTP10.

DTP10 COLUMN GEOMETRY (DRAGON-TAIL-PLAYER)

DTP10 Scoreboard Structure: C1:1B · C2:11P · C3:2B · C4:3P · C5:4B · C6:1P · C7:2B · C8:3P

In catalog shoe DTP10 (seed 204110), 81 total hands resolve into 34 Banker wins, 41 Player wins, and 6 Ties across 30 logical columns (C1:1B · C2:11P · C3:2B · C4:3P · C5:4B · C6:1P · C7:2B · C8:3P). A long Player column records Blue hollow circles on the Big Road, bends right at Row 6 after the sixth bead, and leaves the next Banker column starting cleanly at Row 1 of the adjacent display column.

Tracking DTP10 column by column shows peak runs of 4B and 11P spreading across 30 Big Road display columns: DTP10 records 28 Rule 1 new-column checks, 0 Rule 2 Case 1 covered-row checks, 0 Rule 2 Case 2 one-past-bottom breaks, and 45 Rule 2 Case 3 deep-tail checks.

Opening 10 Big Road Columns of DTP10 (Seed 204110)
Column & SpanBeadsRunning TallyGrid StopDepth Pair
DTP10-C01 (H1–H1)1B (B) [DTP10]1B/0P (+0T @DTP10-C1)DTP10 Row1 Stop (Col1)NextColVsDTP10-C1: 1v1
DTP10-C02 (H2–H13)11P (PPPPPP) [DTP10]1B/11P (+1T @DTP10-C2)DTP10 Row6 Tail +5RightNextColVsDTP10-C1: 11v1
DTP10-C03 (H14–H15)2B (BB) [DTP10]3B/11P (+0T @DTP10-C3)DTP10 Row2 Stop (Col3)NextColVsDTP10-C2: 2v11
DTP10-C04 (H16–H18)3P (PPP) [DTP10]3B/14P (+0T @DTP10-C4)DTP10 Row3 Stop (Col4)NextColVsDTP10-C3: 3v2
DTP10-C05 (H19–H23)4B (BBBB) [DTP10]7B/14P (+1T @DTP10-C5)DTP10 Row4 Stop (Col5)NextColVsDTP10-C4: 4v3
DTP10-C06 (H24–H24)1P (P) [DTP10]7B/15P (+0T @DTP10-C6)DTP10 Row1 Stop (Col6)NextColVsDTP10-C5: 1v4
DTP10-C07 (H25–H26)2B (BB) [DTP10]9B/15P (+0T @DTP10-C7)DTP10 Row2 Stop (Col7)NextColVsDTP10-C6: 2v1
DTP10-C08 (H27–H29)3P (PPP) [DTP10]9B/18P (+0T @DTP10-C8)DTP10 Row3 Stop (Col8)NextColVsDTP10-C7: 3v2
DTP10-C09 (H30–H30)1B (B) [DTP10]10B/18P (+0T @DTP10-C9)DTP10 Row1 Stop (Col9)NextColVsDTP10-C8: 1v3
DTP10-C10 (H31–H33)2P (PP) [DTP10]10B/20P (+1T @DTP10-C10)DTP10 Row2 Stop (Col10)NextColVsDTP10-C9: 2v1
  • DTP10 BEB #6 (RED): verified at DTP10 lookback-1 index 5 (28R/45B total).
  • DTP10 SR #6 (RED): verified at DTP10 lookback-2 index 5 (23R/39B total).
  • DTP10 CP #2 (RED): verified at DTP10 lookback-3 index 1 (41R/19B total).
DTP10 DERIVED-ROAD & CUT-CARD PROBE

DTP10 Lookback Split (28R/45B BEB · 23R/39B SR · 41R/19B CP)

Even though Player beads are Blue on the Big Road, extending two or more rows past the lookback column's bottom generates Red (=) derived-road marks under Rule 2 Case 3. Across DTP10, Big Eye Boy prints 28 Red (38.4%) and 45 Blue marks, Small Road prints 23 Red (37.1%) and 39 Blue marks, and Cockroach Pig prints 41 Red (68.3%) and 19 Blue marks.

At the DTP10 cut card after Hand #81, probing Hand #82 via getNextRoadPredictions() yields Banker → BEB BLUE / SR BLUE / CP BLUE and Player → BEB RED / SR RED / CP RED for DTP10.

Table Reality Check

Myth vs. Truth

MythBecause Player is Blue on the Big Road, the deep Player streak in DTP10 must fill Big Eye Boy and Small Road with Blue marks.
TruthDerived-road colors never represent Player or Banker; once the Player run in DTP10 drops two or more rows past its reference column, every continuing bead records Red (=).
6 modules · 36 lessons · $25/month · Module 1 (10 lessons) free

Read Every Derived Road at Table Speed

Every reference guide, glossary definition, and road calculator on Baccarat Smart is open for everyone. When you want all 6 modules and 36 lessons (about 5.5 hours of lessons) organized in structured step-by-step order with 74 hands-on boards, 94 quiz checks along the way, and Cloud Shoe Log sync across web, iPhone, and Android, start Module 1 (10 lessons, about 64 minutes of lessons) free or unlock full membership for $25 a month.

  • Structured step-by-step track across Foundations, Big Eye Boy, Small Road, and Cockroach Pig
  • 74 interactive lesson scoreboards and 94 inline quiz checks with plain-English mark feedback
  • Cloud Shoe Log and cross-device progress on web, iOS, and Android