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DERIVED ROAD RULES HUB · 100% DESCRIBEMARK() VERIFIED

Baccarat Derived-Road Lookback Walkthroughs: Rule 1 & Three-Case Rule 2 Across All Three Roads

Every derived road on a Macau or Las Vegas baccarat scoreboard—Big Eye Boy (lookback 1, hollow circles), Small Road (lookback 2, solid circles), and Cockroach Pig (lookback 3, slashes)—follows the exact same two rules: Rule 1 when starting a new Big Road column, and the three-case Rule 2 when continuing down a column. On derived roads, Red (=) always means the Big Road pattern is repeating and Blue (≠) always means the pattern broke.

Lookbacks 1, 2 & 3
3 Roads
New Column vs Continue Down
2 Rules
Rule 2 Tri-Case Logic
3 Cases
Step-by-Step Walkthroughs
19 Guides
Engine-Verified Scoreboard · 34 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B P P P B B P P B B B P P P B B B B P B B P P B B P P P B B B B P P
Big Eye Boy ≠ = ≠ = ≠ = = = ≠ ≠ = = = = = ≠ ≠ ≠ ≠ ≠ = = = = = ≠ ≠ = = ≠ ≠ =
Small Road ≠ ≠ = ≠ = ≠ ≠ = ≠ ≠ = = ≠ ≠ ≠ = ≠ ≠ ≠ = = = ≠ ≠ = ≠ = ≠ =
Cockroach Pig ≠ ≠ = = = = ≠ ≠ = ≠ = ≠ ≠ = ≠ = ≠ ≠ ≠ = ≠ ≠ = ≠ = ≠ =

Opening `BPPP` sequence demonstrating Rule 2 Case 2 (Blue ≠ at Row 2) and Rule 2 Case 3 (Red = at Row 3) on Big Eye Boy.

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #1 (Rule 2 Case 2 → Blue ≠)

This bead is at Row 2. Column 1 stopped at Row 1, one row above → blue (≠).

  1. Column 2 goes down to Row 2, so use Rule 2: look 1 column back, at Column 1.
  2. Column 1 stopped at Row 1, one row above → blue (≠).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 1 stopped exactly one row above this bead.

Big Eye Boy Mark #2 (Rule 2 Case 3 → Red =)

This bead is at Row 3. Column 1 stopped at Row 1, more than one row above → red (=).

  1. Column 2 goes down to Row 3, so use Rule 2: look 1 column back, at Column 1.
  2. Column 1 stopped at Row 1, more than one row above → red (=).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 1 stopped exactly one row above this bead.

Big Eye Boy Mark #3 (Rule 1 → Blue ≠)

Column 2 has 3 beads. Column 1 has 1 bead. Different depth → blue (≠).

  1. Column 3 starts, so use Rule 1: compare Column 2 with Column 1, 1 column further back.
  2. Column 2 has 3 beads. Column 1 has 1 bead. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 2, the one that just finished, with Column 1.

Verified Reference Data

Key Facts & Table Specifications

Three Casino Derived Roads & Lookbacks
Big Eye Boy (1) · Small Road (2) · Cockroach Pig (3)

Hollow circles (lookback 1), solid circles (lookback 2), and diagonal slashes (lookback 3).

Macau/Vegas Starting Coordinates
BEB: C2R2/C3R1 · SR: C3R2/C4R1 · CP: C4R2/C5R1

1-based Big Road coordinates where each derived road begins recording marks.

Rule 1 (Starting a New Column at Row 1)
Compare Col C-1 Depth vs Col C-1-N Depth

Same depth = Red (=); different depth = Blue (≠).

Rule 2 (Continuing Down to Row R >= 2)
3 Cases Checking Reference Column C-N

Case 1 (bead at Row R) = Red (=); Case 2 (stopped at Row R-1) = Blue (≠); Case 3 (stopped at Row <= R-2) = Red (=).

Ask Banker / Ask Player Inversion Law
Rule 1 and Rule 2 Always Invert

Because Rule 1 tests depth === refDepth and Rule 2 tests depth !== refDepth against the same reference column.

THE COMPLETE DERIVED-ROAD MATRIX

All 19 Scoreboard Lookback Walkthroughs & Engine Verdicts

Derived roads never record whether Banker or Player won a hand. Instead, they answer one structural question: is the Big Road repeating the column pattern it established N columns ago (Red =), or breaking from it (Blue ≠)?

Every walkthrough in this hub isolates one exact combination of road (Big Eye Boy, Small Road, or Cockroach Pig) and rule case (Starting Conditions, Rule 1 Red, Rule 1 Blue, Rule 2 Case 1 Red, Rule 2 Case 2 Blue, Rule 2 Case 3 Red, and the Prediction Table), complete with 1-based Big Road highlight coordinates and verbatim describeMark() steps.

Complete Wave 1A Scoreboard Lookback Walkthrough Matrix
Walkthrough IDDerived Road (Lookback)Active RuleEngine VerdictdescribeMark() Explanation
RW-BEB-STARTBig Eye Boy (Lookback 1)Rule 2 (Continue Down)Red (=)This bead is at Row 2. Column 1 has a bead at Row 2 too → red (=).
RW-BEB-R1-REDBig Eye Boy (Lookback 1)Rule 1 (New Col)Red (=)Column 2 has 2 beads. Column 1 has 2 beads. Same depth → red (=).
RW-BEB-R1-BLUEBig Eye Boy (Lookback 1)Rule 1 (New Col)Blue (≠)Column 2 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).
RW-BEB-R2-C1Big Eye Boy (Lookback 1)Rule 2 (Continue Down)Red (=)This bead is at Row 2. Column 1 has a bead at Row 2 too → red (=).
RW-BEB-R2-C2Big Eye Boy (Lookback 1)Rule 2 (Continue Down)Blue (≠)This bead is at Row 2. Column 1 stopped at Row 1, one row above → blue (≠).
RW-BEB-R2-C3Big Eye Boy (Lookback 1)Rule 2 (Continue Down)Red (=)This bead is at Row 3. Column 1 stopped at Row 1, more than one row above → red (=).
RW-SR-STARTSmall Road (Lookback 2)Rule 2 (Continue Down)Red (=)This bead is at Row 2. Column 1 has a bead at Row 2 too → red (=).
RW-SR-R1-REDSmall Road (Lookback 2)Rule 1 (New Col)Red (=)Column 3 has 1 bead. Column 1 has 1 bead. Same depth → red (=).
RW-SR-R1-BLUESmall Road (Lookback 2)Rule 1 (New Col)Blue (≠)Column 3 has 1 bead. Column 1 has 2 beads. Different depth → blue (≠).
RW-SR-R2-C1Small Road (Lookback 2)Rule 2 (Continue Down)Red (=)This bead is at Row 2. Column 1 has a bead at Row 2 too → red (=).
RW-SR-R2-C2Small Road (Lookback 2)Rule 2 (Continue Down)Blue (≠)This bead is at Row 2. Column 1 stopped at Row 1, one row above → blue (≠).
RW-SR-R2-C3Small Road (Lookback 2)Rule 2 (Continue Down)Red (=)This bead is at Row 3. Column 1 stopped at Row 1, more than one row above → red (=).
RW-CP-STARTCockroach Pig (Lookback 3)Rule 2 (Continue Down)Red (=)This bead is at Row 2. Column 1 has a bead at Row 2 too → red (=).
RW-CP-R1-REDCockroach Pig (Lookback 3)Rule 1 (New Col)Red (=)Column 4 has 1 bead. Column 1 has 1 bead. Same depth → red (=).
RW-CP-R1-BLUECockroach Pig (Lookback 3)Rule 1 (New Col)Blue (≠)Column 4 has 1 bead. Column 1 has 2 beads. Different depth → blue (≠).
RW-CP-R2-C1Cockroach Pig (Lookback 3)Rule 2 (Continue Down)Red (=)This bead is at Row 2. Column 1 has a bead at Row 2 too → red (=).
RW-CP-R2-C2Cockroach Pig (Lookback 3)Rule 2 (Continue Down)Blue (≠)This bead is at Row 2. Column 1 stopped at Row 1, one row above → blue (≠).
RW-CP-R2-C3Cockroach Pig (Lookback 3)Rule 2 (Continue Down)Red (=)This bead is at Row 3. Column 1 stopped at Row 1, more than one row above → red (=).
RW-PRED-TABLEPrediction Table (Ask Road 問路) (Lookback 1)Rule 1 (New Col)Red (=)Column 2 has 2 beads. Column 1 has 2 beads. Same depth → red (=).
  • Rule 1 applies ONLY at Row 1 when starting a new Big Road column.
  • Rule 2 applies at Row 2 and below when continuing down an existing Big Road column.
  • Rule 2 has three cases: bead at row → Red (=), stopped one row above → Blue (≠), stopped more than one row above → Red (=).
COMMON LEARNER PITFALLS

The Two Mistakes That Trip Up 90% of Baccarat Players

Mistake #1 occurs on Rule 1 (starting a new column at Row 1): learners accidentally compare the brand-new 1-bead column (`Column C`) against the previous column. Because Column C has only just started and its final depth is unknown, Rule 1 always compares the column that JUST FINISHED (`Column C - 1`) with the column N positions further back (`Column C - 1 - N`).

Mistake #2 occurs on Rule 2 (continuing down to Row R): learners memorize the false shortcut 'if the reference column has no bead at Row R, mark Blue.' As `BPPP` proves, no bead at Row R is Blue (≠) ONLY when the reference column stopped at Row R - 1 (one row above). When the reference column stopped two or more rows above, Rule 2 Case 3 marks Red (=).

Directory Index

Verified Guides in This Market

Big Eye Boy Starting Conditions: Column 2 Row 2 or Column 3 Row 1 Explained

Learn the official Macau/Vegas starting condition for Big Eye Boy (大眼仔): why the first hollow circle waits until Column 2 Row 2 or Column 3 Row 1.

Big Eye Boy Rule 1 (Same Depth → Red): Comparing Adjacent Finished Columns

Step-by-step Big Eye Boy Rule 1 proof showing why starting a new Big Road column after two equal-depth columns marks a Red (=) hollow circle.

Big Eye Boy Rule 1 (Different Depth → Blue): When Adjacent Streaks Break Symmetry

See why starting a new Big Road column when the two previous columns have different depths produces a Blue (≠) hollow circle on Big Eye Boy.

Big Eye Boy Rule 2 Case 1 (Matching Row → Red): Continuing Within Previous Column Depth

Engine-verified Big Eye Boy Rule 2 Case 1 walkthrough: why continuing down a column when the previous column also has a bead at that row marks Red (=).

Big Eye Boy Rule 2 Case 2 (One Row Past Bottom → Blue): The Transition Row Explained

Why stepping exactly one row past the previous column's bottom (`lastRow === row - 1`) is the ONLY continuing-down case that marks Blue (≠) on Big Eye Boy.

Big Eye Boy Rule 2 Case 3 (More Than One Row Past Bottom → Red): The `BPPP` Proof

Master Rule 2 Case 3 on Big Eye Boy (`BPPP`): why stepping two or more rows past the reference column's bottom (`lastRow < row - 1`) marks Red (=).

Small Road Starting Conditions: Why Lookback 2 Waits for Column 3 Row 2 or Column 4 Row 1

When does the Small Road (小路) start in baccarat? Official Macau/Vegas rule: Column 3 Row 2 or Column 4 Row 1 on the Big Road, verified by our engine.

Small Road Rule 1 (Same Depth → Red): Comparing Column C-1 Against Column C-3

See how Small Road (小路) Rule 1 compares the just-finished Big Road column with the column 2 positions further back, marking Red (=) when depths match.

Small Road Rule 1 (Different Depth → Blue): Lookback-2 Column Depth Mismatch

Walk through Small Road Rule 1 when the finished column (`C-1`) and the reference column 2 further back (`C-3`) have different depths, marking Blue (≠).

Small Road Rule 2 Case 1 (Matching Row → Red): Checking Two Columns Left at the Same Row

Learn Small Road Rule 2 Case 1: when a column continues downward and the column 2 positions back also has a bead at that row, Small Road marks Red (=).

Small Road Rule 2 Case 2 (One Row Past Bottom → Blue): Lookback-2 Transition Row

Engine-verified Small Road Rule 2 Case 2 proof: why descending to Row R when Column C-2 stopped at Row R-1 produces a Blue (≠) solid circle.

Small Road Rule 2 Case 3 (More Than One Row Past Bottom → Red): Deep Streak Proof

Why continuing down a Big Road column two or more rows past the bottom of Column C-2 marks a Red (=) solid circle on the Small Road.

Cockroach Pig Starting Conditions: Column 4 Row 2 or Column 5 Row 1 Explained

When does Cockroach Pig (曱甴路) start on a baccarat scoreboard? Official Macau/Vegas rule: Column 4 Row 2 or Column 5 Row 1 (lookback 3).

Cockroach Pig Rule 1 (Same Depth → Red): Comparing Column C-1 Against Column C-4

Step-by-step Cockroach Pig (曱甴路) Rule 1 walkthrough: why starting Column 5 when Column 4 and Column 1 share the same depth marks a Red (=) slash.

Cockroach Pig Rule 1 (Different Depth → Blue): 3-Column Periodicity Break

See why Cockroach Pig (曱甴路) marks a Blue (≠) slash at the start of a new Big Road column when Column C-1 and Column C-4 have unequal bead counts.

Cockroach Pig Rule 2 Case 1 (Matching Row → Red): Lookback-3 Row Coverage

Engine-verified Cockroach Pig Rule 2 Case 1 walkthrough: why descending to Row R when Column C-3 also has a bead at Row R marks a Red (=) slash.

Cockroach Pig Rule 2 Case 2 (One Row Past Bottom → Blue): Lookback-3 Transition Proof

Why stepping exactly one row past the bottom of Column C-3 (`lastRow === row - 1`) marks a Blue (≠) slash on Cockroach Pig (曱甴路).

Cockroach Pig Rule 2 Case 3 (More Than One Row Past Bottom → Red): Deep Lookback-3 Proof

Engine-verified Cockroach Pig Rule 2 Case 3 walkthrough: why descending two or more rows past Column C-3's bottom marks a Red (=) slash.

Baccarat Prediction Table (Ask Road 問路): Why 'If Banker' and 'If Player' Marks Always Invert

How the Baccarat Prediction Table (Ask Banker / Ask Player 問路) computes the next Big Eye Boy, Small Road, and Cockroach Pig marks—and why they always invert.

Table Reality Check

Myth vs. Truth

MythRed on Big Eye Boy, Small Road, or Cockroach Pig means bet Banker, and Blue means bet Player.
TruthRed (=) and Blue (≠) on derived roads are pattern-symmetry colors, never winner colors; a Red (=) mark can be triggered by either a Banker win or a Player win.
MythRule 2 has only two cases: bead present (Red) or bead absent (Blue).
TruthRule 2 has three cases: bead at this row → Red (=), stopped one row above → Blue (≠), and stopped more than one row above → Red (=).
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Read Every Derived Road at Table Speed

Every reference guide, glossary definition, and road calculator on Baccarat Smart is open for everyone. When you want all 6 modules and 36 lessons (about 5.5 hours of lessons) organized in structured step-by-step order with 74 hands-on boards, 94 quiz checks along the way, and Cloud Shoe Log sync across web, iPhone, and Android, start Module 1 (10 lessons, about 64 minutes of lessons) free or unlock full membership for $25 a month.

  • Structured step-by-step track across Foundations, Big Eye Boy, Small Road, and Cockroach Pig
  • 74 interactive lesson scoreboards and 94 inline quiz checks with plain-English mark feedback
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