Skip to main content
Baccarat Smart
  1. Home
  2. Verified Shoe Walkthroughs
  3. Ascending Staircase Shoe ASC04
ASCENDING 1-2-3-4-5 STAIRCASE · CATALOG ASC04 (SEED 204504)

Ascending Staircase Shoe ASC04: 79-Hand 8-Deck Scoreboard & Derived-Road Audit

Catalog shoe ASC04 (seed 204504) captures a stepwise 1-2-3-4-5 increasing column depths triggering Rule 1 and Rule 2 Case 2 across 79 dealt 8-deck hands (34 Banker, 38 Player, 7 Tie). Its 31 logical Big Road columns occupy 31 display columns (C1:1P · C2:1B · C3:1P · C4:1B · C5:2P · C6:3B · C7:4P · C8:5B) and generate 70 Big Eye Boy marks (27R/43B), 69 Small Road marks (30R/39B), and 68 Cockroach Pig marks (44R/24B).

Verified 8-Deck Hands
79 (ASC04)
Outcome Split
34B / 38P / 7T
Peak Streaks
5B · 6P
Big Road Columns
31 Cols
Engine-Verified Scoreboard · 79 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road P B B P P B B B P P P B B B B B P P P P P B B B P B P P P P B P P P B P B B B P P B B B P B B P P P P P B B B P B B P P P P B P P
Big Eye Boy = = = ≠ ≠ = ≠ ≠ = = ≠ ≠ = = = ≠ ≠ = = = = ≠ ≠ = = ≠ ≠ ≠ ≠ = ≠ = ≠ ≠ ≠ = ≠ = ≠ ≠ ≠ = ≠ = ≠ = ≠ = ≠ ≠ ≠ ≠ = ≠ ≠ ≠ ≠ ≠ = ≠ ≠ ≠ ≠ ≠ = ≠ = ≠ ≠ ≠
Small Road = = ≠ ≠ ≠ = ≠ = ≠ = ≠ = = ≠ = ≠ = = = ≠ = ≠ = = ≠ ≠ = ≠ ≠ = = ≠ ≠ = = ≠ ≠ ≠ ≠ = ≠ ≠ ≠ ≠ = = ≠ ≠ ≠ = ≠ ≠ = ≠ ≠ = ≠ ≠ = ≠ ≠ = ≠ ≠ = = ≠ ≠ =
Cockroach Pig = ≠ ≠ ≠ = ≠ ≠ = = ≠ = ≠ = = ≠ = = ≠ = = ≠ = = ≠ ≠ = ≠ = = ≠ ≠ = = ≠ ≠ = ≠ = = = = = = ≠ = = ≠ ≠ = = = = ≠ = = = = = = ≠ ≠ = = = = = = =

ASC04 (seed 204504): 79 hands (34B / 38P / 7T), peak streaks 5B & 6P across 31 logical columns.

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
ASC04 Big Eye Boy Entry #6

This bead is at Row 2. Column 5 has a bead at Row 2 too → red (=).

  1. Column 6 goes down to Row 2, so use Rule 2: look 1 column back, at Column 5.
  2. Column 5 has a bead at Row 2 too → red (=).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 5 stopped exactly one row above this bead.

ASC04 Small Road Entry #5

This bead is at Row 2. Column 4 stopped at Row 1, one row above → blue (≠).

  1. Column 6 goes down to Row 2, so use Rule 2: look 2 columns back, at Column 4.
  2. Column 4 stopped at Row 1, one row above → blue (≠).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 4 stopped exactly one row above this bead.

ASC04 Cockroach Pig Entry #4

This bead is at Row 2. Column 3 stopped at Row 1, one row above → blue (≠).

  1. Column 6 goes down to Row 2, so use Rule 2: look 3 columns back, at Column 3.
  2. Column 3 stopped at Row 1, one row above → blue (≠).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 3 stopped exactly one row above this bead.

Verified Reference Data

Key Facts & Table Specifications

ASC04 8-Deck Hand Distribution
79 Hands (34 Banker / 38 Player / 7 Tie)

Seed 204504 opening column signature: C1:1P · C2:1B · C3:1P · C4:1B · C5:2P · C6:3B · C7:4P · C8:5B.

ASC04 Big Road Span & Max Streaks
Max 5B / Max 6P Across 31 Logical Cols (31 Display Cols)

Because each staircase column is exactly one bead deeper than its predecessor, every column tip lands on Row (priorDepth + 1) while every new column compares unequal depths.

ASC04 Big Eye Boy Rule Breakdown
70 Marks (27R / 43B · 38.6% Red across 36 Display Cols)

Rule 1: 29 marks · Rule 2 Case 1: 0 · Case 2: 0 · Case 3: 41.

ASC04 Small Road & Cockroach Pig Tally
SR: 30R/39B (43.5% Red) · CP: 44R/24B (64.7% Red)

On Big Eye Boy (lookback 1), an ascending 1-2-3-4-5 sequence marks Blue (≠) at Row 1 of every new column (Rule 1) and Blue (≠) on the final bead of every column (Rule 2 Case 2).

ASC04 Hand #80 Next-Hand Probe
If B → BEB blue, SR blue, CP red | If P → BEB red, SR red, CP blue

Computed by getNextRoadPredictions() after Hand #79 of ASC04.

ASC04 COLUMN GEOMETRY (ASCENDING-STAIRCASE)

ASC04 Scoreboard Structure: C1:1P · C2:1B · C3:1P · C4:1B · C5:2P · C6:3B · C7:4P · C8:5B

In catalog shoe ASC04 (seed 204504), 79 total hands resolve into 34 Banker wins, 38 Player wins, and 7 Ties across 31 logical columns (C1:1P · C2:1B · C3:1P · C4:1B · C5:2P · C6:3B · C7:4P · C8:5B). Because each staircase column is exactly one bead deeper than its predecessor, every column tip lands on Row (priorDepth + 1) while every new column compares unequal depths.

Tracking ASC04 column by column shows peak runs of 5B and 6P spreading across 31 Big Road display columns: ASC04 records 29 Rule 1 new-column checks, 0 Rule 2 Case 1 covered-row checks, 0 Rule 2 Case 2 one-past-bottom breaks, and 41 Rule 2 Case 3 deep-tail checks.

Opening 10 Big Road Columns of ASC04 (Seed 204504)
Column & SpanBeadsRunning TallyGrid StopDepth Pair
ASC04-C01 (H1–H1)1P (P) [ASC04]0B/1P (+0T @ASC04-C1)ASC04 Row1 Stop (Col1)NextColVsASC04-C1: 1v1
ASC04-C02 (H2–H2)1B (B) [ASC04]1B/1P (+0T @ASC04-C2)ASC04 Row1 Stop (Col2)NextColVsASC04-C1: 1v1
ASC04-C03 (H3–H4)1P (P) [ASC04]1B/2P (+1T @ASC04-C3)ASC04 Row1 Stop (Col3)NextColVsASC04-C2: 1v1
ASC04-C04 (H5–H5)1B (B) [ASC04]2B/2P (+0T @ASC04-C4)ASC04 Row1 Stop (Col4)NextColVsASC04-C3: 1v1
ASC04-C05 (H6–H7)2P (PP) [ASC04]2B/4P (+0T @ASC04-C5)ASC04 Row2 Stop (Col5)NextColVsASC04-C4: 2v1
ASC04-C06 (H8–H10)3B (BBB) [ASC04]5B/4P (+0T @ASC04-C6)ASC04 Row3 Stop (Col6)NextColVsASC04-C5: 3v2
ASC04-C07 (H11–H15)4P (PPPP) [ASC04]5B/8P (+1T @ASC04-C7)ASC04 Row4 Stop (Col7)NextColVsASC04-C6: 4v3
ASC04-C08 (H16–H20)5B (BBBBB) [ASC04]10B/8P (+0T @ASC04-C8)ASC04 Row5 Stop (Col8)NextColVsASC04-C7: 5v4
ASC04-C09 (H21–H27)6P (PPPPPP) [ASC04]10B/14P (+1T @ASC04-C9)ASC04 Row6 Stop (Col9)NextColVsASC04-C8: 6v5
ASC04-C10 (H28–H30)3B (BBB) [ASC04]13B/14P (+0T @ASC04-C10)ASC04 Row3 Stop (Col10)NextColVsASC04-C9: 3v6
  • ASC04 BEB #6 (RED): verified at ASC04 lookback-1 index 5 (27R/43B total).
  • ASC04 SR #5 (BLUE): verified at ASC04 lookback-2 index 4 (30R/39B total).
  • ASC04 CP #4 (BLUE): verified at ASC04 lookback-3 index 3 (44R/24B total).
ASC04 DERIVED-ROAD & CUT-CARD PROBE

ASC04 Lookback Split (27R/43B BEB · 30R/39B SR · 44R/24B CP)

On Big Eye Boy (lookback 1), an ascending 1-2-3-4-5 sequence marks Blue (≠) at Row 1 of every new column (Rule 1) and Blue (≠) on the final bead of every column (Rule 2 Case 2). Across ASC04, Big Eye Boy prints 27 Red (38.6%) and 43 Blue marks, Small Road prints 30 Red (43.5%) and 39 Blue marks, and Cockroach Pig prints 44 Red (64.7%) and 24 Blue marks.

At the ASC04 cut card after Hand #79, probing Hand #80 via getNextRoadPredictions() yields Banker → BEB BLUE / SR BLUE / CP RED and Player → BEB RED / SR RED / CP BLUE for ASC04.

Table Reality Check

Myth vs. Truth

MythBecause 1-2-3-4-5 in ASC04 is a neat visual staircase, Big Eye Boy marks solid Red from start to finish.
TruthBig Eye Boy tests depth equality, not arithmetic progression; in ASC04, adjacent staircase depths differ by 1, producing Blue (≠) at every column start and tip.
6 modules · 36 lessons · $25/month · Module 1 (10 lessons) free

Read Every Derived Road at Table Speed

Every reference guide, glossary definition, and road calculator on Baccarat Smart is open for everyone. When you want all 6 modules and 36 lessons (about 5.5 hours of lessons) organized in structured step-by-step order with 74 hands-on boards, 94 quiz checks along the way, and Cloud Shoe Log sync across web, iPhone, and Android, start Module 1 (10 lessons, about 64 minutes of lessons) free or unlock full membership for $25 a month.

  • Structured step-by-step track across Foundations, Big Eye Boy, Small Road, and Cockroach Pig
  • 74 interactive lesson scoreboards and 94 inline quiz checks with plain-English mark feedback
  • Cloud Shoe Log and cross-device progress on web, iOS, and Android