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ASCENDING 1-2-3-4-5 STAIRCASE · CATALOG ASC01 (SEED 204501)

Ascending Staircase Shoe ASC01: 82-Hand 8-Deck Scoreboard & Derived-Road Audit

Catalog shoe ASC01 (seed 204501) captures a stepwise 1-2-3-4-5 increasing column depths triggering Rule 1 and Rule 2 Case 2 across 82 dealt 8-deck hands (35 Banker, 43 Player, 4 Tie). Its 32 logical Big Road columns occupy 32 display columns (C1:1B · C2:2P · C3:3B · C4:4P · C5:5B · C6:6P · C7:1B · C8:3P) and generate 76 Big Eye Boy marks (26R/50B), 74 Small Road marks (30R/44B), and 71 Cockroach Pig marks (49R/22B).

Verified 8-Deck Hands
82 (ASC01)
Outcome Split
35B / 43P / 4T
Peak Streaks
5B · 6P
Big Road Columns
32 Cols
Engine-Verified Scoreboard · 82 Hands

Read the Board at Table Speed

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Big Road B P P B B B P P P P B B B B P P P P P P B P P P B B P P P B P P B B B P B B P P P B P B B B B P B B B P P B P P B B P P P P B P P B B B P B B P P P
Big Eye Boy ≠ ≠ = ≠ ≠ = = ≠ ≠ = = = ≠ ≠ = = = = ≠ ≠ ≠ ≠ = ≠ = ≠ = ≠ = ≠ ≠ ≠ ≠ = ≠ ≠ ≠ ≠ ≠ = ≠ ≠ ≠ ≠ ≠ = ≠ = ≠ ≠ ≠ = ≠ = ≠ ≠ ≠ = ≠ = ≠ = ≠ = ≠ ≠ ≠ ≠ = ≠ ≠ ≠ ≠ ≠ = ≠
Small Road ≠ = ≠ = ≠ = ≠ = = ≠ = ≠ = = = ≠ = ≠ ≠ = = ≠ ≠ ≠ = = ≠ ≠ ≠ = ≠ ≠ = ≠ ≠ = ≠ ≠ = ≠ ≠ = ≠ ≠ = = ≠ ≠ = = ≠ ≠ ≠ ≠ = ≠ ≠ ≠ ≠ = = ≠ ≠ ≠ = ≠ ≠ = ≠ ≠ = ≠ ≠ =
Cockroach Pig ≠ = = ≠ = ≠ = = ≠ = = ≠ = = ≠ ≠ = = ≠ = ≠ ≠ = = ≠ ≠ = = = = ≠ = = = = = = ≠ ≠ = = = = ≠ ≠ = = = ≠ = = = = = = = ≠ = = ≠ ≠ = = = = ≠ = = = = =

ASC01 (seed 204501): 82 hands (35B / 43P / 4T), peak streaks 5B & 6P across 32 logical columns.

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
ASC01 Big Eye Boy Entry #3

This bead is at Row 2. Column 2 has a bead at Row 2 too → red (=).

  1. Column 3 goes down to Row 2, so use Rule 2: look 1 column back, at Column 2.
  2. Column 2 has a bead at Row 2 too → red (=).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 2 stopped exactly one row above this bead.

ASC01 Small Road Entry #2

This bead is at Row 3. Column 1 stopped at Row 1, more than one row above → red (=).

  1. Column 3 goes down to Row 3, so use Rule 2: look 2 columns back, at Column 1.
  2. Column 1 stopped at Row 1, more than one row above → red (=).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 1 stopped exactly one row above this bead.

ASC01 Cockroach Pig Entry #1

This bead is at Row 2. Column 1 stopped at Row 1, one row above → blue (≠).

  1. Column 4 goes down to Row 2, so use Rule 2: look 3 columns back, at Column 1.
  2. Column 1 stopped at Row 1, one row above → blue (≠).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 1 stopped exactly one row above this bead.

Verified Reference Data

Key Facts & Table Specifications

ASC01 8-Deck Hand Distribution
82 Hands (35 Banker / 43 Player / 4 Tie)

Seed 204501 opening column signature: C1:1B · C2:2P · C3:3B · C4:4P · C5:5B · C6:6P · C7:1B · C8:3P.

ASC01 Big Road Span & Max Streaks
Max 5B / Max 6P Across 32 Logical Cols (32 Display Cols)

Because each staircase column is exactly one bead deeper than its predecessor, every column tip lands on Row (priorDepth + 1) while every new column compares unequal depths.

ASC01 Big Eye Boy Rule Breakdown
76 Marks (26R / 50B · 34.2% Red across 41 Display Cols)

Rule 1: 30 marks · Rule 2 Case 1: 0 · Case 2: 0 · Case 3: 46.

ASC01 Small Road & Cockroach Pig Tally
SR: 30R/44B (40.5% Red) · CP: 49R/22B (69.0% Red)

On Big Eye Boy (lookback 1), an ascending 1-2-3-4-5 sequence marks Blue (≠) at Row 1 of every new column (Rule 1) and Blue (≠) on the final bead of every column (Rule 2 Case 2).

ASC01 Hand #83 Next-Hand Probe
If B → BEB blue, SR blue, CP red | If P → BEB red, SR red, CP blue

Computed by getNextRoadPredictions() after Hand #82 of ASC01.

ASC01 COLUMN GEOMETRY (ASCENDING-STAIRCASE)

ASC01 Scoreboard Structure: C1:1B · C2:2P · C3:3B · C4:4P · C5:5B · C6:6P · C7:1B · C8:3P

In catalog shoe ASC01 (seed 204501), 82 total hands resolve into 35 Banker wins, 43 Player wins, and 4 Ties across 32 logical columns (C1:1B · C2:2P · C3:3B · C4:4P · C5:5B · C6:6P · C7:1B · C8:3P). Because each staircase column is exactly one bead deeper than its predecessor, every column tip lands on Row (priorDepth + 1) while every new column compares unequal depths.

Tracking ASC01 column by column shows peak runs of 5B and 6P spreading across 32 Big Road display columns: ASC01 records 30 Rule 1 new-column checks, 0 Rule 2 Case 1 covered-row checks, 0 Rule 2 Case 2 one-past-bottom breaks, and 46 Rule 2 Case 3 deep-tail checks.

Opening 10 Big Road Columns of ASC01 (Seed 204501)
Column & SpanBeadsRunning TallyGrid StopDepth Pair
ASC01-C01 (H1–H1)1B (B) [ASC01]1B/0P (+0T @ASC01-C1)ASC01 Row1 Stop (Col1)NextColVsASC01-C1: 1v1
ASC01-C02 (H2–H3)2P (PP) [ASC01]1B/2P (+0T @ASC01-C2)ASC01 Row2 Stop (Col2)NextColVsASC01-C1: 2v1
ASC01-C03 (H4–H6)3B (BBB) [ASC01]4B/2P (+0T @ASC01-C3)ASC01 Row3 Stop (Col3)NextColVsASC01-C2: 3v2
ASC01-C04 (H7–H10)4P (PPPP) [ASC01]4B/6P (+0T @ASC01-C4)ASC01 Row4 Stop (Col4)NextColVsASC01-C3: 4v3
ASC01-C05 (H11–H16)5B (BBBBB) [ASC01]9B/6P (+1T @ASC01-C5)ASC01 Row5 Stop (Col5)NextColVsASC01-C4: 5v4
ASC01-C06 (H17–H22)6P (PPPPPP) [ASC01]9B/12P (+0T @ASC01-C6)ASC01 Row6 Stop (Col6)NextColVsASC01-C5: 6v5
ASC01-C07 (H23–H23)1B (B) [ASC01]10B/12P (+0T @ASC01-C7)ASC01 Row1 Stop (Col7)NextColVsASC01-C6: 1v6
ASC01-C08 (H24–H26)3P (PPP) [ASC01]10B/15P (+0T @ASC01-C8)ASC01 Row3 Stop (Col8)NextColVsASC01-C7: 3v1
ASC01-C09 (H27–H28)2B (BB) [ASC01]12B/15P (+0T @ASC01-C9)ASC01 Row2 Stop (Col9)NextColVsASC01-C8: 2v3
ASC01-C10 (H29–H33)4P (PPPP) [ASC01]12B/19P (+1T @ASC01-C10)ASC01 Row4 Stop (Col10)NextColVsASC01-C9: 4v2
  • ASC01 BEB #3 (RED): verified at ASC01 lookback-1 index 2 (26R/50B total).
  • ASC01 SR #2 (RED): verified at ASC01 lookback-2 index 1 (30R/44B total).
  • ASC01 CP #1 (BLUE): verified at ASC01 lookback-3 index 0 (49R/22B total).
ASC01 DERIVED-ROAD & CUT-CARD PROBE

ASC01 Lookback Split (26R/50B BEB · 30R/44B SR · 49R/22B CP)

On Big Eye Boy (lookback 1), an ascending 1-2-3-4-5 sequence marks Blue (≠) at Row 1 of every new column (Rule 1) and Blue (≠) on the final bead of every column (Rule 2 Case 2). Across ASC01, Big Eye Boy prints 26 Red (34.2%) and 50 Blue marks, Small Road prints 30 Red (40.5%) and 44 Blue marks, and Cockroach Pig prints 49 Red (69.0%) and 22 Blue marks.

At the ASC01 cut card after Hand #82, probing Hand #83 via getNextRoadPredictions() yields Banker → BEB BLUE / SR BLUE / CP RED and Player → BEB RED / SR RED / CP BLUE for ASC01.

Table Reality Check

Myth vs. Truth

MythBecause 1-2-3-4-5 in ASC01 is a neat visual staircase, Big Eye Boy marks solid Red from start to finish.
TruthBig Eye Boy tests depth equality, not arithmetic progression; in ASC01, adjacent staircase depths differ by 1, producing Blue (≠) at every column start and tip.
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Every reference guide, glossary definition, and road calculator on Baccarat Smart is open for everyone. When you want all 6 modules and 36 lessons (about 5.5 hours of lessons) organized in structured step-by-step order with 74 hands-on boards, 94 quiz checks along the way, and Cloud Shoe Log sync across web, iPhone, and Android, start Module 1 (10 lessons, about 64 minutes of lessons) free or unlock full membership for $25 a month.

  • Structured step-by-step track across Foundations, Big Eye Boy, Small Road, and Cockroach Pig
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