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NON-NATURAL MATCHUP [M1V6] · 100-BRANCH MATRIX

Player Starts 1 vs. Banker Starts 6 (M1V6): 100-Branch Resolution Matrix

When Player opens at 1 (7+4) and Banker opens at 6 (3+3) in matchup M1V6, neither side holds a Natural. Evaluating all 100 (fifth-card 0..9 × sixth-card 0..9) branches through resolveHand() yields 63 Banker wins, 25 Player wins, and 12 ties (0 four-card, 80 five-card, and 20 six-card branches).

Matchup M1V6 Start
P=1 vs B=6
M1V6 100-Branch Split
63B/25P/12T
M1V6 4c/5c/6c Branches
0/80/20
M1V6 Step 2 Action
P Draws
Engine-Verified Scoreboard · 34 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B B B P P P B B B B P P B B P B B B P P P B B P B P P B B B B P P B
Big Eye Boy = = = = = ≠ ≠ = ≠ = = ≠ ≠ = ≠ = = = = ≠ ≠ = ≠ ≠ = ≠ = ≠ = ≠
Small Road = = ≠ ≠ = ≠ = ≠ ≠ = ≠ ≠ ≠ = ≠ = ≠ ≠ ≠ ≠ ≠ ≠ = = ≠ = =
Cockroach Pig = ≠ = ≠ ≠ = ≠ ≠ = ≠ ≠ ≠ ≠ ≠ ≠ = = ≠ = = ≠ ≠ ≠

Scoreboard trajectory paired with the 100-branch matchup matrix M1V6 (Player 1 vs Banker 6).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

Column 2 has 3 beads. Column 1 has 3 beads. Same depth → red (=).

  1. Column 3 starts, so use Rule 1: compare Column 2 with Column 1, 1 column further back.
  2. Column 2 has 3 beads. Column 1 has 3 beads. Same depth → red (=).

Common table reading watchout: Comparing the wrong columns. Compare Column 2, the one that just finished, with Column 1.

Small Road Mark #3

This bead is at Row 4. Column 1 stopped at Row 3, one row above → blue (≠).

  1. Column 3 goes down to Row 4, so use Rule 2: look 2 columns back, at Column 1.
  2. Column 1 stopped at Row 3, one row above → blue (≠).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 1 stopped exactly one row above this bead.

Cockroach Pig Mark #3

This bead is at Row 2. Column 2 has a bead at Row 2 too → red (=).

  1. Column 5 goes down to Row 2, so use Rule 2: look 3 columns back, at Column 2.
  2. Column 2 has a bead at Row 2 too → red (=).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 2 stopped exactly one row above this bead.

Verified Reference Data

Key Facts & Table Specifications

Matchup M1V6 Initial Deal
Player 7+4=1 vs Banker 3+3=6

Non-natural 4-card opening verified via playerShouldDraw(1)=true.

M1V6 100-Branch Outcome Split
63 Banker / 25 Player / 12 Tie

Exact enumeration across all 100 (fifthCard 0..9 × sixthCard 0..9) value pairs.

M1V6 Card-Count Distribution
0 (4-card) / 80 (5-card) / 20 (6-card)

Branch counts by total cards dealt in matchup M1V6.

M1V6 Player Action Rule
Draws 5th Card on 1

Determines whether Banker 6 uses BANKER_TABLEAU[6][p3] or the null-stand rule.

M1V6 Banker Action Rule
Draws on 2/10 5th Cards

Exact Banker response profile in matchup M1V6.

EXACT 100-BRANCH ENUMERATION · M1V6

How Matchup M1V6 (Player 1 vs. Banker 6) Resolves Across Fifth & Sixth Cards

In matchup [M1V6], Player starts with 7+4=1 against Banker 3+3=6. Because P=1 is in 0–5, Player always draws the fifth card (0..9), shifting Player to 1..0 and prompting Banker 6 to consult BANKER_TABLEAU[6].

Summing all 100 (fifth 0..9 × sixth 0..9) branches for [M1V6] produces 63 Banker wins, 25 Player wins, and 12 ties across 0 four-card, 80 five-card, and 20 six-card outcomes.

Matchup M1V6 100-Branch Breakdown by Fifth Card Value (0–9)
M1V6 5th CardM1V6 Player PathM1V6 Banker PathM1V6 10-Branch B/P/TM1V6 Hand Size
[M1V6:5th=0] 10(0)[M1V6:P3] P:1+0->1[M1V6:BPat] B=6 stands[M1V6:Split] 10B/0P/0T[M1V6:Size] 5 cards
[M1V6:5th=1] A(1)[M1V6:P3] P:1+1->2[M1V6:BPat] B=6 stands[M1V6:Split] 10B/0P/0T[M1V6:Size] 5 cards
[M1V6:5th=2] 2(2)[M1V6:P3] P:1+2->3[M1V6:BPat] B=6 stands[M1V6:Split] 10B/0P/0T[M1V6:Size] 5 cards
[M1V6:5th=3] 3(3)[M1V6:P3] P:1+3->4[M1V6:BPat] B=6 stands[M1V6:Split] 10B/0P/0T[M1V6:Size] 5 cards
[M1V6:5th=4] 4(4)[M1V6:P3] P:1+4->5[M1V6:BPat] B=6 stands[M1V6:Split] 10B/0P/0T[M1V6:Size] 5 cards
[M1V6:5th=5] 5(5)[M1V6:P3] P:1+5->6[M1V6:BPat] B=6 stands[M1V6:Split] 0B/0P/10T[M1V6:Size] 5 cards
[M1V6:5th=6] 6(6)[M1V6:P3] P:1+6->7[M1V6:B3] B=6 draws 6th[M1V6:Split] 2B/7P/1T[M1V6:Size] 6 cards
[M1V6:5th=7] 7(7)[M1V6:P3] P:1+7->8[M1V6:B3] B=6 draws 6th[M1V6:Split] 1B/8P/1T[M1V6:Size] 6 cards
[M1V6:5th=8] 8(8)[M1V6:P3] P:1+8->9[M1V6:BPat] B=6 stands[M1V6:Split] 0B/10P/0T[M1V6:Size] 5 cards
[M1V6:5th=9] 9(9)[M1V6:P3] P:1+9->0[M1V6:BPat] B=6 stands[M1V6:Split] 10B/0P/0T[M1V6:Size] 5 cards
  • [M1V6-Rule1] Verify non-natural opening: P(7+4)=1 vs B(3+3)=6.
  • [M1V6-Rule2] Apply Player 0–5 draw rule first, then Banker 6 response.
  • [M1V6-Rule3] Audit 63B/25P/12T matrix total and record onto shoe BBBPPPBBB.
Table Reality Check

Myth vs. Truth

MythWhen Player starts with 1 against Banker 6 (M1V6), the higher two-card start always wins most branches.
TruthIn [M1V6], third-card draw rules shift the 100-branch total to 63B / 25P / 12T.
MythA 6-card finish in M1V6 forces a Blue break mark on Small Road.
TruthSmall Road compares Big Road column depths two columns back; card count in M1V6 never affects derived road color.
6 modules · 36 lessons · $25/month · Module 1 (10 lessons) free

Read Every Derived Road at Table Speed

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  • Structured step-by-step track across Foundations, Big Eye Boy, Small Road, and Cockroach Pig
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