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NON-NATURAL MATCHUP [M1V2] · 100-BRANCH MATRIX

Player Starts 1 vs. Banker Starts 2 (M1V2): 100-Branch Resolution Matrix

When Player opens at 1 (7+4) and Banker opens at 2 (10+2) in matchup M1V2, neither side holds a Natural. Evaluating all 100 (fifth-card 0..9 × sixth-card 0..9) branches through resolveHand() yields 45 Banker wins, 45 Player wins, and 10 ties (0 four-card, 0 five-card, and 100 six-card branches).

Matchup M1V2 Start
P=1 vs B=2
M1V2 100-Branch Split
45B/45P/10T
M1V2 4c/5c/6c Branches
0/0/100
M1V2 Step 2 Action
P Draws
Engine-Verified Scoreboard · 34 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B B B B B B P P B P P P B B B B P B B P P B B P P P B B B B P P B P
Big Eye Boy = ≠ ≠ ≠ = ≠ = = ≠ ≠ ≠ ≠ ≠ = = = = = ≠ ≠ = = ≠ ≠ = ≠ ≠
Small Road ≠ = ≠ ≠ ≠ = = ≠ ≠ = ≠ ≠ ≠ = = = ≠ ≠ = ≠ = ≠ = ≠ ≠
Cockroach Pig = = ≠ = ≠ = ≠ = = ≠ = ≠ ≠ ≠ = ≠ ≠ = ≠ = ≠ = = ≠

Scoreboard trajectory paired with the 100-branch matchup matrix M1V2 (Player 1 vs Banker 2).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

Column 3 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

  1. Column 4 starts, so use Rule 1: compare Column 3 with Column 2, 1 column further back.
  2. Column 3 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 3, the one that just finished, with Column 2.

Small Road Mark #3

This bead is at Row 3. Column 2 stopped at Row 2, one row above → blue (≠).

  1. Column 4 goes down to Row 3, so use Rule 2: look 2 columns back, at Column 2.
  2. Column 2 stopped at Row 2, one row above → blue (≠).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 2 stopped exactly one row above this bead.

Cockroach Pig Mark #3

Column 4 has 3 beads. Column 1 has 6 beads. Different depth → blue (≠).

  1. Column 5 starts, so use Rule 1: compare Column 4 with Column 1, 3 columns further back.
  2. Column 4 has 3 beads. Column 1 has 6 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 4, the one that just finished, with Column 1.

Verified Reference Data

Key Facts & Table Specifications

Matchup M1V2 Initial Deal
Player 7+4=1 vs Banker 10+2=2

Non-natural 4-card opening verified via playerShouldDraw(1)=true.

M1V2 100-Branch Outcome Split
45 Banker / 45 Player / 10 Tie

Exact enumeration across all 100 (fifthCard 0..9 × sixthCard 0..9) value pairs.

M1V2 Card-Count Distribution
0 (4-card) / 0 (5-card) / 100 (6-card)

Branch counts by total cards dealt in matchup M1V2.

M1V2 Player Action Rule
Draws 5th Card on 1

Determines whether Banker 2 uses BANKER_TABLEAU[2][p3] or the null-stand rule.

M1V2 Banker Action Rule
Draws on 10/10 5th Cards

Exact Banker response profile in matchup M1V2.

EXACT 100-BRANCH ENUMERATION · M1V2

How Matchup M1V2 (Player 1 vs. Banker 2) Resolves Across Fifth & Sixth Cards

In matchup [M1V2], Player starts with 7+4=1 against Banker 10+2=2. Because P=1 is in 0–5, Player always draws the fifth card (0..9), shifting Player to 1..0 and prompting Banker 2 to consult BANKER_TABLEAU[2].

Summing all 100 (fifth 0..9 × sixth 0..9) branches for [M1V2] produces 45 Banker wins, 45 Player wins, and 10 ties across 0 four-card, 0 five-card, and 100 six-card outcomes.

Matchup M1V2 100-Branch Breakdown by Fifth Card Value (0–9)
M1V2 5th CardM1V2 Player PathM1V2 Banker PathM1V2 10-Branch B/P/TM1V2 Hand Size
[M1V2:5th=0] 10(0)[M1V2:P3] P:1+0->1[M1V2:B3] B=2 draws 6th[M1V2:Split] 8B/1P/1T[M1V2:Size] 6 cards
[M1V2:5th=1] A(1)[M1V2:P3] P:1+1->2[M1V2:B3] B=2 draws 6th[M1V2:Split] 7B/2P/1T[M1V2:Size] 6 cards
[M1V2:5th=2] 2(2)[M1V2:P3] P:1+2->3[M1V2:B3] B=2 draws 6th[M1V2:Split] 6B/3P/1T[M1V2:Size] 6 cards
[M1V2:5th=3] 3(3)[M1V2:P3] P:1+3->4[M1V2:B3] B=2 draws 6th[M1V2:Split] 5B/4P/1T[M1V2:Size] 6 cards
[M1V2:5th=4] 4(4)[M1V2:P3] P:1+4->5[M1V2:B3] B=2 draws 6th[M1V2:Split] 4B/5P/1T[M1V2:Size] 6 cards
[M1V2:5th=5] 5(5)[M1V2:P3] P:1+5->6[M1V2:B3] B=2 draws 6th[M1V2:Split] 3B/6P/1T[M1V2:Size] 6 cards
[M1V2:5th=6] 6(6)[M1V2:P3] P:1+6->7[M1V2:B3] B=2 draws 6th[M1V2:Split] 2B/7P/1T[M1V2:Size] 6 cards
[M1V2:5th=7] 7(7)[M1V2:P3] P:1+7->8[M1V2:B3] B=2 draws 6th[M1V2:Split] 1B/8P/1T[M1V2:Size] 6 cards
[M1V2:5th=8] 8(8)[M1V2:P3] P:1+8->9[M1V2:B3] B=2 draws 6th[M1V2:Split] 0B/9P/1T[M1V2:Size] 6 cards
[M1V2:5th=9] 9(9)[M1V2:P3] P:1+9->0[M1V2:B3] B=2 draws 6th[M1V2:Split] 9B/0P/1T[M1V2:Size] 6 cards
  • [M1V2-Rule1] Verify non-natural opening: P(7+4)=1 vs B(10+2)=2.
  • [M1V2-Rule2] Apply Player 0–5 draw rule first, then Banker 2 response.
  • [M1V2-Rule3] Audit 45B/45P/10T matrix total and record onto shoe BBBBBBPPB.
Table Reality Check

Myth vs. Truth

MythWhen Player starts with 1 against Banker 2 (M1V2), the higher two-card start always wins most branches.
TruthIn [M1V2], third-card draw rules shift the 100-branch total to 45B / 45P / 10T.
MythA 6-card finish in M1V2 forces a Blue break mark on Small Road.
TruthSmall Road compares Big Road column depths two columns back; card count in M1V2 never affects derived road color.
6 modules · 36 lessons · $25/month · Module 1 (10 lessons) free

Read Every Derived Road at Table Speed

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  • Structured step-by-step track across Foundations, Big Eye Boy, Small Road, and Cockroach Pig
  • 74 interactive lesson scoreboards and 94 inline quiz checks with plain-English mark feedback
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