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NON-NATURAL MATCHUP [M0V6] · 100-BRANCH MATRIX

Player Starts 0 vs. Banker Starts 6 (M0V6): 100-Branch Resolution Matrix

When Player opens at 0 (10+K) and Banker opens at 6 (2+4) in matchup M0V6, neither side holds a Natural. Evaluating all 100 (fifth-card 0..9 × sixth-card 0..9) branches through resolveHand() yields 65 Banker wins, 33 Player wins, and 2 ties (0 four-card, 80 five-card, and 20 six-card branches).

Matchup M0V6 Start
P=0 vs B=6
M0V6 100-Branch Split
65B/33P/2T
M0V6 4c/5c/6c Branches
0/80/20
M0V6 Step 2 Action
P Draws
Engine-Verified Scoreboard · 34 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B P P B B B B P B P B B P P P B B B B P P B P P P B B B P B B P P B
Big Eye Boy ≠ ≠ = ≠ = ≠ ≠ = = ≠ ≠ = ≠ ≠ = = ≠ ≠ = ≠ ≠ ≠ = ≠ = = = ≠ ≠ ≠ = =
Small Road ≠ = = ≠ ≠ ≠ = ≠ ≠ ≠ = ≠ = ≠ = ≠ = ≠ ≠ = ≠ ≠ ≠ = ≠ ≠ = ≠ ≠ ≠
Cockroach Pig = ≠ ≠ ≠ ≠ ≠ = ≠ ≠ = = ≠ = = ≠ = = ≠ = ≠ ≠ = = ≠ = ≠

Scoreboard trajectory paired with the 100-branch matchup matrix M0V6 (Player 0 vs Banker 6).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

This bead is at Row 2. Column 2 has a bead at Row 2 too → red (=).

  1. Column 3 goes down to Row 2, so use Rule 2: look 1 column back, at Column 2.
  2. Column 2 has a bead at Row 2 too → red (=).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 2 stopped exactly one row above this bead.

Small Road Mark #3

This bead is at Row 4. Column 1 stopped at Row 1, more than one row above → red (=).

  1. Column 3 goes down to Row 4, so use Rule 2: look 2 columns back, at Column 1.
  2. Column 1 stopped at Row 1, more than one row above → red (=).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 1 stopped exactly one row above this bead.

Cockroach Pig Mark #3

Column 6 has 1 bead. Column 3 has 4 beads. Different depth → blue (≠).

  1. Column 7 starts, so use Rule 1: compare Column 6 with Column 3, 3 columns further back.
  2. Column 6 has 1 bead. Column 3 has 4 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 6, the one that just finished, with Column 3.

Verified Reference Data

Key Facts & Table Specifications

Matchup M0V6 Initial Deal
Player 10+K=0 vs Banker 2+4=6

Non-natural 4-card opening verified via playerShouldDraw(0)=true.

M0V6 100-Branch Outcome Split
65 Banker / 33 Player / 2 Tie

Exact enumeration across all 100 (fifthCard 0..9 × sixthCard 0..9) value pairs.

M0V6 Card-Count Distribution
0 (4-card) / 80 (5-card) / 20 (6-card)

Branch counts by total cards dealt in matchup M0V6.

M0V6 Player Action Rule
Draws 5th Card on 0

Determines whether Banker 6 uses BANKER_TABLEAU[6][p3] or the null-stand rule.

M0V6 Banker Action Rule
Draws on 2/10 5th Cards

Exact Banker response profile in matchup M0V6.

EXACT 100-BRANCH ENUMERATION · M0V6

How Matchup M0V6 (Player 0 vs. Banker 6) Resolves Across Fifth & Sixth Cards

In matchup [M0V6], Player starts with 10+K=0 against Banker 2+4=6. Because P=0 is in 0–5, Player always draws the fifth card (0..9), shifting Player to 0..9 and prompting Banker 6 to consult BANKER_TABLEAU[6].

Summing all 100 (fifth 0..9 × sixth 0..9) branches for [M0V6] produces 65 Banker wins, 33 Player wins, and 2 ties across 0 four-card, 80 five-card, and 20 six-card outcomes.

Matchup M0V6 100-Branch Breakdown by Fifth Card Value (0–9)
M0V6 5th CardM0V6 Player PathM0V6 Banker PathM0V6 10-Branch B/P/TM0V6 Hand Size
[M0V6:5th=0] 10(0)[M0V6:P3] P:0+0->0[M0V6:BPat] B=6 stands[M0V6:Split] 10B/0P/0T[M0V6:Size] 5 cards
[M0V6:5th=1] A(1)[M0V6:P3] P:0+1->1[M0V6:BPat] B=6 stands[M0V6:Split] 10B/0P/0T[M0V6:Size] 5 cards
[M0V6:5th=2] 2(2)[M0V6:P3] P:0+2->2[M0V6:BPat] B=6 stands[M0V6:Split] 10B/0P/0T[M0V6:Size] 5 cards
[M0V6:5th=3] 3(3)[M0V6:P3] P:0+3->3[M0V6:BPat] B=6 stands[M0V6:Split] 10B/0P/0T[M0V6:Size] 5 cards
[M0V6:5th=4] 4(4)[M0V6:P3] P:0+4->4[M0V6:BPat] B=6 stands[M0V6:Split] 10B/0P/0T[M0V6:Size] 5 cards
[M0V6:5th=5] 5(5)[M0V6:P3] P:0+5->5[M0V6:BPat] B=6 stands[M0V6:Split] 10B/0P/0T[M0V6:Size] 5 cards
[M0V6:5th=6] 6(6)[M0V6:P3] P:0+6->6[M0V6:B3] B=6 draws 6th[M0V6:Split] 3B/6P/1T[M0V6:Size] 6 cards
[M0V6:5th=7] 7(7)[M0V6:P3] P:0+7->7[M0V6:B3] B=6 draws 6th[M0V6:Split] 2B/7P/1T[M0V6:Size] 6 cards
[M0V6:5th=8] 8(8)[M0V6:P3] P:0+8->8[M0V6:BPat] B=6 stands[M0V6:Split] 0B/10P/0T[M0V6:Size] 5 cards
[M0V6:5th=9] 9(9)[M0V6:P3] P:0+9->9[M0V6:BPat] B=6 stands[M0V6:Split] 0B/10P/0T[M0V6:Size] 5 cards
  • [M0V6-Rule1] Verify non-natural opening: P(10+K)=0 vs B(2+4)=6.
  • [M0V6-Rule2] Apply Player 0–5 draw rule first, then Banker 6 response.
  • [M0V6-Rule3] Audit 65B/33P/2T matrix total and record onto shoe BPPBBBBPB.
Table Reality Check

Myth vs. Truth

MythWhen Player starts with 0 against Banker 6 (M0V6), the higher two-card start always wins most branches.
TruthIn [M0V6], third-card draw rules shift the 100-branch total to 65B / 33P / 2T.
MythA 6-card finish in M0V6 forces a Blue break mark on Small Road.
TruthSmall Road compares Big Road column depths two columns back; card count in M0V6 never affects derived road color.
6 modules · 36 lessons · $25/month · Module 1 (10 lessons) free

Read Every Derived Road at Table Speed

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