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TABLEAU CELL [B7T1] · ENGINE VERIFIED

Banker 7 vs. Player Third Card 1 (B7T1): Why Banker Always Stands

In cell B7T1, a Banker holding two-card total 7 (3+4) faces a Player fifth card valued at 1 (A). Under BANKER_TABLEAU[7][1], the Banker STANDS, resolving in 5 cards with a 60B / 0P / 0T split across the 60 (P0..P5 × 6th-card 0..9) branches.

Cell B7T1 Action
STAND
B7T1 Card Count
5 Cards
B7T1 60-Branch B/P/T
60/0/0
Tableau Coordinates
B=7, P3=1
Engine-Verified Scoreboard · 34 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B B P P P B B B B P B P B B P P P B B P B B B B P P B P P P B B B P
Big Eye Boy = ≠ ≠ = = ≠ ≠ ≠ = = ≠ ≠ = ≠ ≠ = ≠ ≠ ≠ = = ≠ = ≠ ≠ ≠ = ≠ = = =
Small Road = ≠ = ≠ ≠ ≠ = ≠ ≠ ≠ = ≠ = = ≠ = ≠ = ≠ ≠ ≠ ≠ = ≠ ≠ ≠ = ≠
Cockroach Pig ≠ ≠ ≠ ≠ ≠ ≠ = ≠ ≠ ≠ ≠ = = ≠ ≠ = = = = = ≠ = ≠ ≠

Verified scoreboard paired with tableau cell B7T1 (Banker 7 vs Player 3rd card 1).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

Column 2 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

  1. Column 3 starts, so use Rule 1: compare Column 2 with Column 1, 1 column further back.
  2. Column 2 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 2, the one that just finished, with Column 1.

Small Road Mark #3

This bead is at Row 4. Column 1 stopped at Row 2, more than one row above → red (=).

  1. Column 3 goes down to Row 4, so use Rule 2: look 2 columns back, at Column 1.
  2. Column 1 stopped at Row 2, more than one row above → red (=).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 1 stopped exactly one row above this bead.

Cockroach Pig Mark #3

Column 6 has 1 bead. Column 3 has 4 beads. Different depth → blue (≠).

  1. Column 7 starts, so use Rule 1: compare Column 6 with Column 3, 3 columns further back.
  2. Column 6 has 1 bead. Column 3 has 4 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 6, the one that just finished, with Column 3.

Verified Reference Data

Key Facts & Table Specifications

Cell B7T1 Tableau Lookup
false (Mandatory 5-Card Stand)

Verified via bankerShouldDraw(7, 1) === false on pair 3+4.

Cell B7T1 60-Branch Matrix Split
60 Banker / 0 Player / 0 Tie

Exact resolution across 6 legal Player starts (0–5) × 10 sixth-card values (0–9).

Cell B7T1 Resulting Player Totals
0+1=1, 1+1=2, 2+1=3, 3+1=4, 4+1=5, 5+1=6

Three-card Player totals produced when fifth card A (1) lands on P0..P5.

Cell B7T1 Standing Comparison
6W / 0T / 0L

How standing Banker 7 fares against the 6 Player 3-card totals for P3=1.

Cell B7T1 Sample Audition Hand
B(3+4=7) vs P3=A(1) -> STAND

Sample sixth card 3 (3) verified through resolveHand().

COMBINATORIAL PROOF · CELL B7T1

Cell B7T1 Analysis: Banker 7 (3+4) Facing Fifth-Card A (Value 1)

Under [B7T1], Banker holds two-card total 7 (3+4) while Player draws fifth-card A (point value 1) onto an initial 0–5 total. Across those six legal Player starts, [B7T1] produces three-card Player totals of P0+1->1, P1+1->2, P2+1->3, P3+1->4, P4+1->5, P5+1->6.

Because [B7T1] falls outside the draw window for Banker 7, the dealer stands pat on 3+4 (7) at 5 cards: across the 60 (P0..P5 × unpulled 6th card 0..9) branches in [B7T1], standing yields 60 Banker wins, 0 Player wins, and 0 ties without wraparound risk.

Cell B7T1 Resolution Across All 6 Legal Player Starts (0–5) with Fifth Card A (1)
B7T1 Player StartB7T1 5th CardB7T1 Banker 7 ActionB7T1 10-Card SplitB7T1 Sample Result
[B7T1:P0] 6+4=0[B7T1:5th] +A(1) -> P=1[B7T1:Pat] B=7 stands at 7[B7T1:Split] 10B/0P/0T[B7T1:Cards] 5c (B)
[B7T1:P1] 10+A=1[B7T1:5th] +A(1) -> P=2[B7T1:Pat] B=7 stands at 7[B7T1:Split] 10B/0P/0T[B7T1:Cards] 5c (B)
[B7T1:P2] 8+4=2[B7T1:5th] +A(1) -> P=3[B7T1:Pat] B=7 stands at 7[B7T1:Split] 10B/0P/0T[B7T1:Cards] 5c (B)
[B7T1:P3] 10+3=3[B7T1:5th] +A(1) -> P=4[B7T1:Pat] B=7 stands at 7[B7T1:Split] 10B/0P/0T[B7T1:Cards] 5c (B)
[B7T1:P4] A+3=4[B7T1:5th] +A(1) -> P=5[B7T1:Pat] B=7 stands at 7[B7T1:Split] 10B/0P/0T[B7T1:Cards] 5c (B)
[B7T1:P5] 2+3=5[B7T1:5th] +A(1) -> P=6[B7T1:Pat] B=7 stands at 7[B7T1:Split] 10B/0P/0T[B7T1:Cards] 5c (B)
  • [B7T1-Step1] Verify neither side opened with 8 or 9 before evaluating Banker 7 (3+4).
  • [B7T1-Step2] Confirm Player drew fifth-card A (value 1) onto a 0–5 start.
  • [B7T1-Step3] Execute BANKER_TABLEAU[7][1] = false (STAND at 5 cards).
FLOOR PROCEDURE & SIDE BETS · B7T1

How Cell B7T1 Governs Dragon 7, Panda 8, and Scoreboard Tracking

In 5-card cell [B7T1], Banker 7 (3+4) never takes a sixth card, so 3-card Banker Dragon 7 is impossible while Player reaches 3-card 8 (Panda 8) whenever P=7 draws A (1).

Once [B7T1] resolves (60B/0P/0T across 60 branches), the winning side logs to the Big Road on shoe BBPPPBBBBP.

Table Reality Check

Myth vs. Truth

MythIn cell B7T1, the dealer checks the Player's 3-card sum (4) before acting on Banker 7.
TruthCell B7T1 inspects only the fifth card's face value (1 from A), ordering Banker 7 to stands.
MythWinning cell B7T1 guarantees a Red mark on Big Eye Boy and Small Road.
TruthOn derived roads, Red (=) means the Big Road column pattern repeated and Blue (≠) means it broke—never Banker vs Player.
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