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TABLEAU CELL [B0T6] · ENGINE VERIFIED

Banker 0 vs. Player Third Card 6 (B0T6): Why Banker Always Draws

In cell B0T6, a Banker holding two-card total 0 (10+K) faces a Player fifth card valued at 6 (6). Under BANKER_TABLEAU[0][6], the Banker DRAWS, resolving in 6 cards with a 23B / 31P / 6T split across the 60 (P0..P5 × 6th-card 0..9) branches.

Cell B0T6 Action
DRAW
B0T6 Card Count
6 Cards
B0T6 60-Branch B/P/T
23/31/6
Tableau Coordinates
B=0, P3=6
Engine-Verified Scoreboard · 34 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B P P B B B B P B P B B P P P B B B B P P B P P P B B B P B B P P B
Big Eye Boy ≠ ≠ = ≠ = ≠ ≠ = = ≠ ≠ = ≠ ≠ = = ≠ ≠ = ≠ ≠ ≠ = ≠ = = = ≠ ≠ ≠ = =
Small Road ≠ = = ≠ ≠ ≠ = ≠ ≠ ≠ = ≠ = ≠ = ≠ = ≠ ≠ = ≠ ≠ ≠ = ≠ ≠ = ≠ ≠ ≠
Cockroach Pig = ≠ ≠ ≠ ≠ ≠ = ≠ ≠ = = ≠ = = ≠ = = ≠ = ≠ ≠ = = ≠ = ≠

Verified scoreboard paired with tableau cell B0T6 (Banker 0 vs Player 3rd card 6).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

This bead is at Row 2. Column 2 has a bead at Row 2 too → red (=).

  1. Column 3 goes down to Row 2, so use Rule 2: look 1 column back, at Column 2.
  2. Column 2 has a bead at Row 2 too → red (=).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 2 stopped exactly one row above this bead.

Small Road Mark #3

This bead is at Row 4. Column 1 stopped at Row 1, more than one row above → red (=).

  1. Column 3 goes down to Row 4, so use Rule 2: look 2 columns back, at Column 1.
  2. Column 1 stopped at Row 1, more than one row above → red (=).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 1 stopped exactly one row above this bead.

Cockroach Pig Mark #3

Column 6 has 1 bead. Column 3 has 4 beads. Different depth → blue (≠).

  1. Column 7 starts, so use Rule 1: compare Column 6 with Column 3, 3 columns further back.
  2. Column 6 has 1 bead. Column 3 has 4 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 6, the one that just finished, with Column 3.

Verified Reference Data

Key Facts & Table Specifications

Cell B0T6 Tableau Lookup
true (Mandatory 6th Card)

Verified via bankerShouldDraw(0, 6) === true on pair 10+K.

Cell B0T6 60-Branch Matrix Split
23 Banker / 31 Player / 6 Tie

Exact resolution across 6 legal Player starts (0–5) × 10 sixth-card values (0–9).

Cell B0T6 Resulting Player Totals
0+6=6, 1+6=7, 2+6=8, 3+6=9, 4+6=0, 5+6=1

Three-card Player totals produced when fifth card 6 (6) lands on P0..P5.

Cell B0T6 Standing Comparison
0W / 1T / 5L

How standing Banker 0 fares against the 6 Player 3-card totals for P3=6.

Cell B0T6 Sample Audition Hand
B(10+K=0) vs P3=6(6) -> DRAW

Sample sixth card 5 (5) verified through resolveHand().

COMBINATORIAL PROOF · CELL B0T6

Cell B0T6 Analysis: Banker 0 (10+K) Facing Fifth-Card 6 (Value 6)

Under [B0T6], Banker holds two-card total 0 (10+K) while Player draws fifth-card 6 (point value 6) onto an initial 0–5 total. Across those six legal Player starts, [B0T6] produces three-card Player totals of P0+6->6, P1+6->7, P2+6->8, P3+6->9, P4+6->0, P5+6->1.

Because [B0T6] sits inside the active draw window for Banker 0, the dealer deals a sixth card to 10+K: across all 60 (P0..P5 × sixth-card 0..9) combinations in [B0T6], Banker captures 23 wins, Player captures 31 wins, and 6 branches tie.

Cell B0T6 Resolution Across All 6 Legal Player Starts (0–5) with Fifth Card 6 (6)
B0T6 Player StartB0T6 5th CardB0T6 Banker 0 ActionB0T6 10-Card SplitB0T6 Sample Result
[B0T6:P0] 10+K=0[B0T6:5th] +6(6) -> P=6[B0T6:6th] B=0 draws (+5->5)[B0T6:Split] 3B/6P/1T[B0T6:Cards] 6c (P)
[B0T6:P1] 7+4=1[B0T6:5th] +6(6) -> P=7[B0T6:6th] B=0 draws (+5->5)[B0T6:Split] 2B/7P/1T[B0T6:Cards] 6c (P)
[B0T6:P2] 10+2=2[B0T6:5th] +6(6) -> P=8[B0T6:6th] B=0 draws (+5->5)[B0T6:Split] 1B/8P/1T[B0T6:Cards] 6c (P)
[B0T6:P3] 9+4=3[B0T6:5th] +6(6) -> P=9[B0T6:6th] B=0 draws (+5->5)[B0T6:Split] 0B/9P/1T[B0T6:Cards] 6c (P)
[B0T6:P4] 2+2=4[B0T6:5th] +6(6) -> P=0[B0T6:6th] B=0 draws (+5->5)[B0T6:Split] 9B/0P/1T[B0T6:Cards] 6c (B)
[B0T6:P5] A+4=5[B0T6:5th] +6(6) -> P=1[B0T6:6th] B=0 draws (+5->5)[B0T6:Split] 8B/1P/1T[B0T6:Cards] 6c (B)
  • [B0T6-Step1] Verify neither side opened with 8 or 9 before evaluating Banker 0 (10+K).
  • [B0T6-Step2] Confirm Player drew fifth-card 6 (value 6) onto a 0–5 start.
  • [B0T6-Step3] Execute BANKER_TABLEAU[0][6] = true (DRAW at 6 cards).
FLOOR PROCEDURE & SIDE BETS · B0T6

How Cell B0T6 Governs Dragon 7, Panda 8, and Scoreboard Tracking

In 6-card cell [B0T6], Banker 0 (10+K) can reach a 3-card 7 (Dragon 7) by drawing rank 7 or a 3-card 6 (Super 6) by drawing rank 6 after Player's 6.

Once [B0T6] resolves (23B/31P/6T across 60 branches), the winning side logs to the Big Road on shoe BPPBBBBPBP.

Table Reality Check

Myth vs. Truth

MythIn cell B0T6, the dealer checks the Player's 3-card sum (9) before acting on Banker 0.
TruthCell B0T6 inspects only the fifth card's face value (6 from 6), ordering Banker 0 to draws.
MythWinning cell B0T6 guarantees a Red mark on Big Eye Boy and Small Road.
TruthOn derived roads, Red (=) means the Big Road column pattern repeated and Blue (≠) means it broke—never Banker vs Player.
6 modules · 36 lessons · $25/month · Module 1 (10 lessons) free

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