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DEALER CADENCE & SQUEEZE [PRC060] · 5-CARD LAYOUT

Equal-Total Push Cadence with Banker 5 & 0-Pip Picture (K): Floor Scenario #60

In floor scenario PRC060, Equal-Total Push Cadence governs a coup where Player opens with A+4 (5) and exposes fifth-card K (clean border with zero side pips (face/ten value 0)) for 5, while Banker 5 (2+3) stands pat at 5 (5-card T).

PRC060 Cadence
Equal-Total Push C
PRC060 5th Card
K (0 pts)
PRC060 Banker Call
B5:STAND
PRC060 Settlement
5c -> T
Engine-Verified Scoreboard · 20 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B B P P B B P B P B B P P P B B B B P P
Big Eye Boy = = = = ≠ = = ≠ ≠ = ≠ ≠ = = ≠ ≠ =
Small Road = = ≠ ≠ = ≠ ≠ ≠ = ≠ = ≠ = ≠ =
Cockroach Pig ≠ ≠ ≠ ≠ ≠ ≠ = ≠ ≠ = = ≠ =

Scoreboard sequence paired with floor procedure PRC060 (Equal-Total Push Cadence, B5 vs 0-Pip Picture (K)).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

This bead is at Row 2. Column 2 has a bead at Row 2 too → red (=).

  1. Column 3 goes down to Row 2, so use Rule 2: look 1 column back, at Column 2.
  2. Column 2 has a bead at Row 2 too → red (=).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 2 stopped exactly one row above this bead.

Small Road Mark #3

Column 4 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

  1. Column 5 starts, so use Rule 1: compare Column 4 with Column 2, 2 columns further back.
  2. Column 4 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 4, the one that just finished, with Column 2.

Cockroach Pig Mark #3

Column 6 has 1 bead. Column 3 has 2 beads. Different depth → blue (≠).

  1. Column 7 starts, so use Rule 1: compare Column 6 with Column 3, 3 columns further back.
  2. Column 6 has 1 bead. Column 3 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 6, the one that just finished, with Column 3.

Verified Reference Data

Key Facts & Table Specifications

PRC060 Calling Cadence
Equal-Total Push Cadence

Floor standard: when three-card modulo-10 sums match, the dealer calls 'Tie Hand', pays Tie wagers, and leaves Player/Banker cheques standing.

PRC060 Fifth-Card Squeeze Profile
0-Pip Picture (K) -> Value 0

Reveals clean border with zero side pips (face/ten value 0), moving Player from 5 to 5.

PRC060 Banker Tableau Response
BANKER_TABLEAU[5][0] = false

Dealer taps Banker 5 (2+3) to stand pat at 5 cards.

PRC060 Layout Geometry
5 Cards (T: 5 vs 5)

Camera layout: on the Big Road, a green diagonal slash is drawn over the most recent circle instead of opening a new column.

PRC060 Scoreboard Convention
Red (=) / Blue (≠) Derived Marks

Derived road colours record Big Road symmetry, never the T winner of PRC060.

FLOOR CALLING ORDER · PRC060

Executing Equal-Total Push Cadence on P(A+4)+K vs B(2+3) (PRC060)

Midi-table walkthrough [PRC060] demonstrates Equal-Total Push Cadence where when three-card modulo-10 sums match [PRC060], the dealer calls 'Tie Hand' [PRC060], pays Tie wagers [PRC060], and leaves Player/Banker cheques standing; turning over [PRC060] K (0-Pip Picture (K)) on Player 5 vs Banker 5 fixes Player at 5.

Floor Cadence & Card Placement Log for PRC060
PRC060 StepPRC060 Floor ActionPRC060 Card GeometryPRC060 Total
[PRC060:Deal]Expose 4 Initial CardsP(A+4) vs B(2+3)P=5, B=5
[PRC060:5th]Equal-Total Push Cadence5th Card K (clean border with zero side pips (face/ten value 0))P=5
[PRC060:6th]BANKER_TABLEAU[5][0]=falseNo 6th Card PulledB=5
[PRC060:Call]Declare T (5 Cards)Log T to Big Road5 vs 5
  • [PRC060-1] Call [PRC060] two-card totals P=5 and B=5 and confirm zero naturals.
  • [PRC060-2] Lay [PRC060] fifth-card K (0) horizontally for Player (5+0 mod 10 = 5).
  • [PRC060-3] Execute [PRC060] BANKER_TABLEAU[5][0]=false and settle 5 vs 5 (T).
GEOMETRY & SCOREBOARD · PRC060

Camera Geometry & Derived Road Verification for PRC060 (5-Card T)

[PRC060-B0] In [PRC060] layout, on the Big Road, a green diagonal slash is drawn over the most recent circle instead of opening a new column. Because [PRC060] BANKER_TABLEAU[5][0]=false against 0-Pip Picture (K), the dealer taps [PRC060] Banker 5 to stand pat at 5 without pulling 2 (2), settling 5c [PRC060] as T on BBPPBBPBPB (where derived Red/Blue marks reflect Big Road symmetry).

Table Reality Check

Myth vs. Truth

MythDuring Equal-Total Push Cadence in PRC060, squeezing K slowly can alter whether Banker 5 draws a sixth card.
TruthSqueeze speed is purely theatrical: BANKER_TABLEAU[5][0] = false is fixed by the rank of K.
MythA T win in scenario PRC060 forces a matching colour on Big Eye Boy.
TruthDerived roads use Red (=) for repeating Big Road columns and Blue (≠) for breaking columns—never Banker or Player.
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