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DEALER CADENCE & SQUEEZE [PRC200] · 5-CARD LAYOUT

Equal-Total Push Cadence with Banker 5 & 2-Side Three (3): Floor Scenario #200

In floor scenario PRC200, Equal-Total Push Cadence governs a coup where Player opens with 7+4 (1) and exposes fifth-card 3 (two outer pips with a center spine pip (value 3)) for 4, while Banker 5 (2+3) stands pat at 5 (5-card B).

PRC200 Cadence
Equal-Total Push C
PRC200 5th Card
3 (3 pts)
PRC200 Banker Call
B5:STAND
PRC200 Settlement
5c -> B
Engine-Verified Scoreboard · 20 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B B P P B P B B P P B P P P B B B P B B
Big Eye Boy = = ≠ = ≠ ≠ = = ≠ ≠ = ≠ = = = ≠ ≠
Small Road ≠ ≠ ≠ ≠ ≠ ≠ = ≠ ≠ ≠ ≠ = ≠ ≠ =
Cockroach Pig ≠ = = ≠ ≠ = = ≠ ≠ = ≠ ≠ = =

Scoreboard sequence paired with floor procedure PRC200 (Equal-Total Push Cadence, B5 vs 2-Side Three (3)).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

Column 3 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

  1. Column 4 starts, so use Rule 1: compare Column 3 with Column 2, 1 column further back.
  2. Column 3 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 3, the one that just finished, with Column 2.

Small Road Mark #3

This bead is at Row 2. Column 3 stopped at Row 1, one row above → blue (≠).

  1. Column 5 goes down to Row 2, so use Rule 2: look 2 columns back, at Column 3.
  2. Column 3 stopped at Row 1, one row above → blue (≠).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 3 stopped exactly one row above this bead.

Cockroach Pig Mark #3

Column 5 has 2 beads. Column 2 has 2 beads. Same depth → red (=).

  1. Column 6 starts, so use Rule 1: compare Column 5 with Column 2, 3 columns further back.
  2. Column 5 has 2 beads. Column 2 has 2 beads. Same depth → red (=).

Common table reading watchout: Comparing the wrong columns. Compare Column 5, the one that just finished, with Column 2.

Verified Reference Data

Key Facts & Table Specifications

PRC200 Calling Cadence
Equal-Total Push Cadence

Floor standard: when three-card modulo-10 sums match, the dealer calls 'Tie Hand', pays Tie wagers, and leaves Player/Banker cheques standing.

PRC200 Fifth-Card Squeeze Profile
2-Side Three (3) -> Value 3

Reveals two outer pips with a center spine pip (value 3), moving Player from 1 to 4.

PRC200 Banker Tableau Response
BANKER_TABLEAU[5][3] = false

Dealer taps Banker 5 (2+3) to stand pat at 5 cards.

PRC200 Layout Geometry
5 Cards (B: 4 vs 5)

Camera layout: on the Big Road, a green diagonal slash is drawn over the most recent circle instead of opening a new column.

PRC200 Scoreboard Convention
Red (=) / Blue (≠) Derived Marks

Derived road colours record Big Road symmetry, never the B winner of PRC200.

FLOOR CALLING ORDER · PRC200

Executing Equal-Total Push Cadence on P(7+4)+3 vs B(2+3) (PRC200)

Midi-table walkthrough [PRC200] demonstrates Equal-Total Push Cadence where when three-card modulo-10 sums match [PRC200], the dealer calls 'Tie Hand' [PRC200], pays Tie wagers [PRC200], and leaves Player/Banker cheques standing; turning over [PRC200] 3 (2-Side Three (3)) on Player 1 vs Banker 5 fixes Player at 4.

Floor Cadence & Card Placement Log for PRC200
PRC200 StepPRC200 Floor ActionPRC200 Card GeometryPRC200 Total
[PRC200:Deal]Expose 4 Initial CardsP(7+4) vs B(2+3)P=1, B=5
[PRC200:5th]Equal-Total Push Cadence5th Card 3 (two outer pips with a center spine pip (value 3))P=4
[PRC200:6th]BANKER_TABLEAU[5][3]=falseNo 6th Card PulledB=5
[PRC200:Call]Declare B (5 Cards)Log B to Big Road4 vs 5
  • [PRC200-1] Call [PRC200] two-card totals P=1 and B=5 and confirm zero naturals.
  • [PRC200-2] Lay [PRC200] fifth-card 3 (3) horizontally for Player (1+3 mod 10 = 4).
  • [PRC200-3] Execute [PRC200] BANKER_TABLEAU[5][3]=false and settle 4 vs 5 (B).
GEOMETRY & SCOREBOARD · PRC200

Camera Geometry & Derived Road Verification for PRC200 (5-Card B)

[PRC200-B5] In [PRC200] layout, on the Big Road, a green diagonal slash is drawn over the most recent circle instead of opening a new column. Because [PRC200] BANKER_TABLEAU[5][3]=false against 2-Side Three (3), the dealer taps [PRC200] Banker 5 to stand pat at 5 without pulling 5 (5), settling 5c [PRC200] as B on BBPPBPBBPP (where derived Red/Blue marks reflect Big Road symmetry).

Table Reality Check

Myth vs. Truth

MythDuring Equal-Total Push Cadence in PRC200, squeezing 3 slowly can alter whether Banker 5 draws a sixth card.
TruthSqueeze speed is purely theatrical: BANKER_TABLEAU[5][3] = false is fixed by the rank of 3.
MythA B win in scenario PRC200 forces a matching colour on Big Eye Boy.
TruthDerived roads use Red (=) for repeating Big Road columns and Blue (≠) for breaking columns—never Banker or Player.
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