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DEALER CADENCE & SQUEEZE [PRC050] · 5-CARD LAYOUT

Equal-Total Push Cadence with Banker 4 & 0-Pip Picture (K): Floor Scenario #50

In floor scenario PRC050, Equal-Total Push Cadence governs a coup where Player opens with 7+4 (1) and exposes fifth-card K (clean border with zero side pips (face/ten value 0)) for 1, while Banker 4 (2+2) stands pat at 4 (5-card B).

PRC050 Cadence
Equal-Total Push C
PRC050 5th Card
K (0 pts)
PRC050 Banker Call
B4:STAND
PRC050 Settlement
5c -> B
Engine-Verified Scoreboard · 20 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B B P P B P P P B B B B P B B P P B B P
Big Eye Boy = = ≠ ≠ = ≠ = = ≠ ≠ ≠ ≠ ≠ = = = =
Small Road ≠ = ≠ ≠ ≠ = = ≠ ≠ = ≠ ≠ ≠ = =
Cockroach Pig = ≠ ≠ = ≠ = ≠ = = ≠ = ≠ ≠ ≠

Scoreboard sequence paired with floor procedure PRC050 (Equal-Total Push Cadence, B4 vs 0-Pip Picture (K)).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

Column 3 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

  1. Column 4 starts, so use Rule 1: compare Column 3 with Column 2, 1 column further back.
  2. Column 3 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 3, the one that just finished, with Column 2.

Small Road Mark #3

This bead is at Row 3. Column 2 stopped at Row 2, one row above → blue (≠).

  1. Column 4 goes down to Row 3, so use Rule 2: look 2 columns back, at Column 2.
  2. Column 2 stopped at Row 2, one row above → blue (≠).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 2 stopped exactly one row above this bead.

Cockroach Pig Mark #3

Column 4 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

  1. Column 5 starts, so use Rule 1: compare Column 4 with Column 1, 3 columns further back.
  2. Column 4 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 4, the one that just finished, with Column 1.

Verified Reference Data

Key Facts & Table Specifications

PRC050 Calling Cadence
Equal-Total Push Cadence

Floor standard: when three-card modulo-10 sums match, the dealer calls 'Tie Hand', pays Tie wagers, and leaves Player/Banker cheques standing.

PRC050 Fifth-Card Squeeze Profile
0-Pip Picture (K) -> Value 0

Reveals clean border with zero side pips (face/ten value 0), moving Player from 1 to 1.

PRC050 Banker Tableau Response
BANKER_TABLEAU[4][0] = false

Dealer taps Banker 4 (2+2) to stand pat at 5 cards.

PRC050 Layout Geometry
5 Cards (B: 1 vs 4)

Camera layout: on the Big Road, a green diagonal slash is drawn over the most recent circle instead of opening a new column.

PRC050 Scoreboard Convention
Red (=) / Blue (≠) Derived Marks

Derived road colours record Big Road symmetry, never the B winner of PRC050.

FLOOR CALLING ORDER · PRC050

Executing Equal-Total Push Cadence on P(7+4)+K vs B(2+2) (PRC050)

Box procedure [PRC050] applies Equal-Total Push Cadence (when three-card modulo-10 sums match [PRC050], the dealer calls 'Tie Hand' [PRC050], pays Tie wagers [PRC050], and leaves Player/Banker cheques standing); when [PRC050] fifth-card K (0-Pip Picture (K)) joins Player 1 vs Banker 4, the felt total becomes 1.

Floor Cadence & Card Placement Log for PRC050
PRC050 StepPRC050 Floor ActionPRC050 Card GeometryPRC050 Total
[PRC050:Deal]Expose 4 Initial CardsP(7+4) vs B(2+2)P=1, B=4
[PRC050:5th]Equal-Total Push Cadence5th Card K (clean border with zero side pips (face/ten value 0))P=1
[PRC050:6th]BANKER_TABLEAU[4][0]=falseNo 6th Card PulledB=4
[PRC050:Call]Declare B (5 Cards)Log B to Big Road1 vs 4
  • [PRC050-1] Call [PRC050] two-card totals P=1 and B=4 and confirm zero naturals.
  • [PRC050-2] Lay [PRC050] fifth-card K (0) horizontally for Player (1+0 mod 10 = 1).
  • [PRC050-3] Execute [PRC050] BANKER_TABLEAU[4][0]=false and settle 1 vs 4 (B).
GEOMETRY & SCOREBOARD · PRC050

Camera Geometry & Derived Road Verification for PRC050 (5-Card B)

[PRC050-B8] In [PRC050] layout, on the Big Road, a green diagonal slash is drawn over the most recent circle instead of opening a new column. Because [PRC050] BANKER_TABLEAU[4][0]=false against 0-Pip Picture (K), the dealer taps [PRC050] Banker 4 to stand pat at 4 without pulling A (1), settling 5c [PRC050] as B on BBPPBPPPBB (where derived Red/Blue marks reflect Big Road symmetry).

Table Reality Check

Myth vs. Truth

MythDuring Equal-Total Push Cadence in PRC050, squeezing K slowly can alter whether Banker 4 draws a sixth card.
TruthSqueeze speed is purely theatrical: BANKER_TABLEAU[4][0] = false is fixed by the rank of K.
MythA B win in scenario PRC050 forces a matching colour on Big Eye Boy.
TruthDerived roads use Red (=) for repeating Big Road columns and Blue (≠) for breaking columns—never Banker or Player.
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