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DEALER CADENCE & SQUEEZE [PRC190] · 6-CARD LAYOUT

Equal-Total Push Cadence with Banker 4 & 2-Side Three (3): Floor Scenario #190

In floor scenario PRC190, Equal-Total Push Cadence governs a coup where Player opens with 9+4 (3) and exposes fifth-card 3 (two outer pips with a center spine pip (value 3)) for 6, while Banker 4 (2+2) draws sixth-card 4 (4) for 8 (6-card B).

PRC190 Cadence
Equal-Total Push C
PRC190 5th Card
3 (3 pts)
PRC190 Banker Call
B4:DRAW
PRC190 Settlement
6c -> B
Engine-Verified Scoreboard · 20 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B B P P B P B P P P B B B B P P B P B B
Big Eye Boy = = ≠ = = ≠ = ≠ = = ≠ ≠ = ≠ ≠ = ≠
Small Road ≠ ≠ = ≠ = ≠ ≠ = = ≠ = ≠ ≠ ≠ ≠
Cockroach Pig ≠ ≠ ≠ = ≠ ≠ = = ≠ ≠ ≠ ≠ ≠ =

Scoreboard sequence paired with floor procedure PRC190 (Equal-Total Push Cadence, B4 vs 2-Side Three (3)).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

Column 3 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

  1. Column 4 starts, so use Rule 1: compare Column 3 with Column 2, 1 column further back.
  2. Column 3 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 3, the one that just finished, with Column 2.

Small Road Mark #3

Column 5 has 1 bead. Column 3 has 1 bead. Same depth → red (=).

  1. Column 6 starts, so use Rule 1: compare Column 5 with Column 3, 2 columns further back.
  2. Column 5 has 1 bead. Column 3 has 1 bead. Same depth → red (=).

Common table reading watchout: Comparing the wrong columns. Compare Column 5, the one that just finished, with Column 3.

Cockroach Pig Mark #3

This bead is at Row 2. Column 3 stopped at Row 1, one row above → blue (≠).

  1. Column 6 goes down to Row 2, so use Rule 2: look 3 columns back, at Column 3.
  2. Column 3 stopped at Row 1, one row above → blue (≠).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 3 stopped exactly one row above this bead.

Verified Reference Data

Key Facts & Table Specifications

PRC190 Calling Cadence
Equal-Total Push Cadence

Floor standard: when three-card modulo-10 sums match, the dealer calls 'Tie Hand', pays Tie wagers, and leaves Player/Banker cheques standing.

PRC190 Fifth-Card Squeeze Profile
2-Side Three (3) -> Value 3

Reveals two outer pips with a center spine pip (value 3), moving Player from 3 to 6.

PRC190 Banker Tableau Response
BANKER_TABLEAU[4][3] = true

Dealer places sixth-card 4 (4) perpendicular to 2+2 for 8.

PRC190 Layout Geometry
6 Cards (B: 6 vs 8)

Camera layout: on the Big Road, a green diagonal slash is drawn over the most recent circle instead of opening a new column.

PRC190 Scoreboard Convention
Red (=) / Blue (≠) Derived Marks

Derived road colours record Big Road symmetry, never the B winner of PRC190.

FLOOR CALLING ORDER · PRC190

Executing Equal-Total Push Cadence on P(9+4)+3 vs B(2+2) (PRC190)

Box procedure [PRC190] applies Equal-Total Push Cadence (when three-card modulo-10 sums match [PRC190], the dealer calls 'Tie Hand' [PRC190], pays Tie wagers [PRC190], and leaves Player/Banker cheques standing); when [PRC190] fifth-card 3 (2-Side Three (3)) joins Player 3 vs Banker 4, the felt total becomes 6.

Floor Cadence & Card Placement Log for PRC190
PRC190 StepPRC190 Floor ActionPRC190 Card GeometryPRC190 Total
[PRC190:Deal]Expose 4 Initial CardsP(9+4) vs B(2+2)P=3, B=4
[PRC190:5th]Equal-Total Push Cadence5th Card 3 (two outer pips with a center spine pip (value 3))P=6
[PRC190:6th]BANKER_TABLEAU[4][3]=true6th Card 4 (4)B=8
[PRC190:Call]Declare B (6 Cards)Log B to Big Road6 vs 8
  • [PRC190-1] Call [PRC190] two-card totals P=3 and B=4 and confirm zero naturals.
  • [PRC190-2] Lay [PRC190] fifth-card 3 (3) horizontally for Player (3+3 mod 10 = 6).
  • [PRC190-3] Execute [PRC190] BANKER_TABLEAU[4][3]=true and settle 6 vs 8 (B).
GEOMETRY & SCOREBOARD · PRC190

Camera Geometry & Derived Road Verification for PRC190 (6-Card B)

[PRC190-B0] In [PRC190] layout, on the Big Road, a green diagonal slash is drawn over the most recent circle instead of opening a new column. Because [PRC190] BANKER_TABLEAU[4][3]=true against 2-Side Three (3), the dealer deals [PRC190] sixth-card 4 (4) sideways so Banker 4 finishes at 8, settling 6c [PRC190] as B on BBPPBPBPPP (where derived Red/Blue marks reflect Big Road symmetry).

Table Reality Check

Myth vs. Truth

MythDuring Equal-Total Push Cadence in PRC190, squeezing 3 slowly can alter whether Banker 4 draws a sixth card.
TruthSqueeze speed is purely theatrical: BANKER_TABLEAU[4][3] = true is fixed by the rank of 3.
MythA B win in scenario PRC190 forces a matching colour on Big Eye Boy.
TruthDerived roads use Red (=) for repeating Big Road columns and Blue (≠) for breaking columns—never Banker or Player.
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