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DEALER CADENCE & SQUEEZE [PRC120] · 5-CARD LAYOUT

Equal-Total Push Cadence with Banker 4 & 1-Pip Ace (A): Floor Scenario #120

In floor scenario PRC120, Equal-Total Push Cadence governs a coup where Player opens with A+4 (5) and exposes fifth-card A (no side pips and a single center suit emblem (value 1)) for 6, while Banker 4 (2+2) stands pat at 4 (5-card P).

PRC120 Cadence
Equal-Total Push C
PRC120 5th Card
A (1 pts)
PRC120 Banker Call
B4:STAND
PRC120 Settlement
5c -> P
Engine-Verified Scoreboard · 20 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B B P P B P B B P P B P P P B B B P B B
Big Eye Boy = = ≠ = ≠ ≠ = = ≠ ≠ = ≠ = = = ≠ ≠
Small Road ≠ ≠ ≠ ≠ ≠ ≠ = ≠ ≠ ≠ ≠ = ≠ ≠ =
Cockroach Pig ≠ = = ≠ ≠ = = ≠ ≠ = ≠ ≠ = =

Scoreboard sequence paired with floor procedure PRC120 (Equal-Total Push Cadence, B4 vs 1-Pip Ace (A)).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

Column 3 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

  1. Column 4 starts, so use Rule 1: compare Column 3 with Column 2, 1 column further back.
  2. Column 3 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 3, the one that just finished, with Column 2.

Small Road Mark #3

This bead is at Row 2. Column 3 stopped at Row 1, one row above → blue (≠).

  1. Column 5 goes down to Row 2, so use Rule 2: look 2 columns back, at Column 3.
  2. Column 3 stopped at Row 1, one row above → blue (≠).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 3 stopped exactly one row above this bead.

Cockroach Pig Mark #3

Column 5 has 2 beads. Column 2 has 2 beads. Same depth → red (=).

  1. Column 6 starts, so use Rule 1: compare Column 5 with Column 2, 3 columns further back.
  2. Column 5 has 2 beads. Column 2 has 2 beads. Same depth → red (=).

Common table reading watchout: Comparing the wrong columns. Compare Column 5, the one that just finished, with Column 2.

Verified Reference Data

Key Facts & Table Specifications

PRC120 Calling Cadence
Equal-Total Push Cadence

Floor standard: when three-card modulo-10 sums match, the dealer calls 'Tie Hand', pays Tie wagers, and leaves Player/Banker cheques standing.

PRC120 Fifth-Card Squeeze Profile
1-Pip Ace (A) -> Value 1

Reveals no side pips and a single center suit emblem (value 1), moving Player from 5 to 6.

PRC120 Banker Tableau Response
BANKER_TABLEAU[4][1] = false

Dealer taps Banker 4 (2+2) to stand pat at 5 cards.

PRC120 Layout Geometry
5 Cards (P: 6 vs 4)

Camera layout: on the Big Road, a green diagonal slash is drawn over the most recent circle instead of opening a new column.

PRC120 Scoreboard Convention
Red (=) / Blue (≠) Derived Marks

Derived road colours record Big Road symmetry, never the P winner of PRC120.

FLOOR CALLING ORDER · PRC120

Executing Equal-Total Push Cadence on P(A+4)+A vs B(2+2) (PRC120)

Box procedure [PRC120] applies Equal-Total Push Cadence (when three-card modulo-10 sums match [PRC120], the dealer calls 'Tie Hand' [PRC120], pays Tie wagers [PRC120], and leaves Player/Banker cheques standing); when [PRC120] fifth-card A (1-Pip Ace (A)) joins Player 5 vs Banker 4, the felt total becomes 6.

Floor Cadence & Card Placement Log for PRC120
PRC120 StepPRC120 Floor ActionPRC120 Card GeometryPRC120 Total
[PRC120:Deal]Expose 4 Initial CardsP(A+4) vs B(2+2)P=5, B=4
[PRC120:5th]Equal-Total Push Cadence5th Card A (no side pips and a single center suit emblem (value 1))P=6
[PRC120:6th]BANKER_TABLEAU[4][1]=falseNo 6th Card PulledB=4
[PRC120:Call]Declare P (5 Cards)Log P to Big Road6 vs 4
  • [PRC120-1] Call [PRC120] two-card totals P=5 and B=4 and confirm zero naturals.
  • [PRC120-2] Lay [PRC120] fifth-card A (1) horizontally for Player (5+1 mod 10 = 6).
  • [PRC120-3] Execute [PRC120] BANKER_TABLEAU[4][1]=false and settle 6 vs 4 (P).
GEOMETRY & SCOREBOARD · PRC120

Camera Geometry & Derived Road Verification for PRC120 (5-Card P)

[PRC120-B4] In [PRC120] layout, on the Big Road, a green diagonal slash is drawn over the most recent circle instead of opening a new column. Because [PRC120] BANKER_TABLEAU[4][1]=false against 1-Pip Ace (A), the dealer taps [PRC120] Banker 4 to stand pat at 4 without pulling 2 (2), settling 5c [PRC120] as P on BBPPBPBBPP (where derived Red/Blue marks reflect Big Road symmetry).

Table Reality Check

Myth vs. Truth

MythDuring Equal-Total Push Cadence in PRC120, squeezing A slowly can alter whether Banker 4 draws a sixth card.
TruthSqueeze speed is purely theatrical: BANKER_TABLEAU[4][1] = false is fixed by the rank of A.
MythA P win in scenario PRC120 forces a matching colour on Big Eye Boy.
TruthDerived roads use Red (=) for repeating Big Road columns and Blue (≠) for breaking columns—never Banker or Player.
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