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DEALER CADENCE & SQUEEZE [PRC040] · 6-CARD LAYOUT

Equal-Total Push Cadence with Banker 3 & 0-Pip Picture (K): Floor Scenario #40

In floor scenario PRC040, Equal-Total Push Cadence governs a coup where Player opens with 9+4 (3) and exposes fifth-card K (clean border with zero side pips (face/ten value 0)) for 3, while Banker 3 (10+3) draws sixth-card 10 (0) for 3 (6-card T).

PRC040 Cadence
Equal-Total Push C
PRC040 5th Card
K (0 pts)
PRC040 Banker Call
B3:DRAW
PRC040 Settlement
6c -> T
Engine-Verified Scoreboard · 20 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B B P P B P B B P P B P P P B B B P B B
Big Eye Boy = = ≠ = ≠ ≠ = = ≠ ≠ = ≠ = = = ≠ ≠
Small Road ≠ ≠ ≠ ≠ ≠ ≠ = ≠ ≠ ≠ ≠ = ≠ ≠ =
Cockroach Pig ≠ = = ≠ ≠ = = ≠ ≠ = ≠ ≠ = =

Scoreboard sequence paired with floor procedure PRC040 (Equal-Total Push Cadence, B3 vs 0-Pip Picture (K)).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

Column 3 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

  1. Column 4 starts, so use Rule 1: compare Column 3 with Column 2, 1 column further back.
  2. Column 3 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 3, the one that just finished, with Column 2.

Small Road Mark #3

This bead is at Row 2. Column 3 stopped at Row 1, one row above → blue (≠).

  1. Column 5 goes down to Row 2, so use Rule 2: look 2 columns back, at Column 3.
  2. Column 3 stopped at Row 1, one row above → blue (≠).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 3 stopped exactly one row above this bead.

Cockroach Pig Mark #3

Column 5 has 2 beads. Column 2 has 2 beads. Same depth → red (=).

  1. Column 6 starts, so use Rule 1: compare Column 5 with Column 2, 3 columns further back.
  2. Column 5 has 2 beads. Column 2 has 2 beads. Same depth → red (=).

Common table reading watchout: Comparing the wrong columns. Compare Column 5, the one that just finished, with Column 2.

Verified Reference Data

Key Facts & Table Specifications

PRC040 Calling Cadence
Equal-Total Push Cadence

Floor standard: when three-card modulo-10 sums match, the dealer calls 'Tie Hand', pays Tie wagers, and leaves Player/Banker cheques standing.

PRC040 Fifth-Card Squeeze Profile
0-Pip Picture (K) -> Value 0

Reveals clean border with zero side pips (face/ten value 0), moving Player from 3 to 3.

PRC040 Banker Tableau Response
BANKER_TABLEAU[3][0] = true

Dealer places sixth-card 10 (0) perpendicular to 10+3 for 3.

PRC040 Layout Geometry
6 Cards (T: 3 vs 3)

Camera layout: on the Big Road, a green diagonal slash is drawn over the most recent circle instead of opening a new column.

PRC040 Scoreboard Convention
Red (=) / Blue (≠) Derived Marks

Derived road colours record Big Road symmetry, never the T winner of PRC040.

FLOOR CALLING ORDER · PRC040

Executing Equal-Total Push Cadence on P(9+4)+K vs B(10+3) (PRC040)

Operational check [PRC040] for Equal-Total Push Cadence confirms when three-card modulo-10 sums match [PRC040], the dealer calls 'Tie Hand' [PRC040], pays Tie wagers [PRC040], and leaves Player/Banker cheques standing; [PRC040] Player 3 opposite Banker 3 takes fifth-card K (0-Pip Picture (K)) for 3.

Floor Cadence & Card Placement Log for PRC040
PRC040 StepPRC040 Floor ActionPRC040 Card GeometryPRC040 Total
[PRC040:Deal]Expose 4 Initial CardsP(9+4) vs B(10+3)P=3, B=3
[PRC040:5th]Equal-Total Push Cadence5th Card K (clean border with zero side pips (face/ten value 0))P=3
[PRC040:6th]BANKER_TABLEAU[3][0]=true6th Card 10 (0)B=3
[PRC040:Call]Declare T (6 Cards)Log T to Big Road3 vs 3
  • [PRC040-1] Call [PRC040] two-card totals P=3 and B=3 and confirm zero naturals.
  • [PRC040-2] Lay [PRC040] fifth-card K (0) horizontally for Player (3+0 mod 10 = 3).
  • [PRC040-3] Execute [PRC040] BANKER_TABLEAU[3][0]=true and settle 3 vs 3 (T).
GEOMETRY & SCOREBOARD · PRC040

Camera Geometry & Derived Road Verification for PRC040 (6-Card T)

[PRC040-B3] In [PRC040] layout, on the Big Road, a green diagonal slash is drawn over the most recent circle instead of opening a new column. Because [PRC040] BANKER_TABLEAU[3][0]=true against 0-Pip Picture (K), the dealer deals [PRC040] sixth-card 10 (0) sideways so Banker 3 finishes at 3, settling 6c [PRC040] as T on BBPPBPBBPP (where derived Red/Blue marks reflect Big Road symmetry).

Table Reality Check

Myth vs. Truth

MythDuring Equal-Total Push Cadence in PRC040, squeezing K slowly can alter whether Banker 3 draws a sixth card.
TruthSqueeze speed is purely theatrical: BANKER_TABLEAU[3][0] = true is fixed by the rank of K.
MythA T win in scenario PRC040 forces a matching colour on Big Eye Boy.
TruthDerived roads use Red (=) for repeating Big Road columns and Blue (≠) for breaking columns—never Banker or Player.
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