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DEALER CADENCE & SQUEEZE [PRC180] · 6-CARD LAYOUT

Equal-Total Push Cadence with Banker 3 & 2-Side Three (3): Floor Scenario #180

In floor scenario PRC180, Equal-Total Push Cadence governs a coup where Player opens with A+4 (5) and exposes fifth-card 3 (two outer pips with a center spine pip (value 3)) for 8, while Banker 3 (10+3) draws sixth-card 3 (3) for 6 (6-card P).

PRC180 Cadence
Equal-Total Push C
PRC180 5th Card
3 (3 pts)
PRC180 Banker Call
B3:DRAW
PRC180 Settlement
6c -> P
Engine-Verified Scoreboard · 20 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B B P P B B P P P B B B B P P B P P P B
Big Eye Boy = = = = = ≠ ≠ = = ≠ ≠ = ≠ ≠ ≠ = ≠
Small Road = = = ≠ ≠ = ≠ = ≠ = ≠ ≠ = ≠ ≠
Cockroach Pig = ≠ ≠ = ≠ = ≠ = = ≠ = = ≠

Scoreboard sequence paired with floor procedure PRC180 (Equal-Total Push Cadence, B3 vs 2-Side Three (3)).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

This bead is at Row 2. Column 2 has a bead at Row 2 too → red (=).

  1. Column 3 goes down to Row 2, so use Rule 2: look 1 column back, at Column 2.
  2. Column 2 has a bead at Row 2 too → red (=).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 2 stopped exactly one row above this bead.

Small Road Mark #3

This bead is at Row 2. Column 2 has a bead at Row 2 too → red (=).

  1. Column 4 goes down to Row 2, so use Rule 2: look 2 columns back, at Column 2.
  2. Column 2 has a bead at Row 2 too → red (=).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 2 stopped exactly one row above this bead.

Cockroach Pig Mark #3

Column 4 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

  1. Column 5 starts, so use Rule 1: compare Column 4 with Column 1, 3 columns further back.
  2. Column 4 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 4, the one that just finished, with Column 1.

Verified Reference Data

Key Facts & Table Specifications

PRC180 Calling Cadence
Equal-Total Push Cadence

Floor standard: when three-card modulo-10 sums match, the dealer calls 'Tie Hand', pays Tie wagers, and leaves Player/Banker cheques standing.

PRC180 Fifth-Card Squeeze Profile
2-Side Three (3) -> Value 3

Reveals two outer pips with a center spine pip (value 3), moving Player from 5 to 8.

PRC180 Banker Tableau Response
BANKER_TABLEAU[3][3] = true

Dealer places sixth-card 3 (3) perpendicular to 10+3 for 6.

PRC180 Layout Geometry
6 Cards (P: 8 vs 6)

Camera layout: on the Big Road, a green diagonal slash is drawn over the most recent circle instead of opening a new column.

PRC180 Scoreboard Convention
Red (=) / Blue (≠) Derived Marks

Derived road colours record Big Road symmetry, never the P winner of PRC180.

FLOOR CALLING ORDER · PRC180

Executing Equal-Total Push Cadence on P(A+4)+3 vs B(10+3) (PRC180)

Operational check [PRC180] for Equal-Total Push Cadence confirms when three-card modulo-10 sums match [PRC180], the dealer calls 'Tie Hand' [PRC180], pays Tie wagers [PRC180], and leaves Player/Banker cheques standing; [PRC180] Player 5 opposite Banker 3 takes fifth-card 3 (2-Side Three (3)) for 8.

Floor Cadence & Card Placement Log for PRC180
PRC180 StepPRC180 Floor ActionPRC180 Card GeometryPRC180 Total
[PRC180:Deal]Expose 4 Initial CardsP(A+4) vs B(10+3)P=5, B=3
[PRC180:5th]Equal-Total Push Cadence5th Card 3 (two outer pips with a center spine pip (value 3))P=8
[PRC180:6th]BANKER_TABLEAU[3][3]=true6th Card 3 (3)B=6
[PRC180:Call]Declare P (6 Cards)Log P to Big Road8 vs 6
  • [PRC180-1] Call [PRC180] two-card totals P=5 and B=3 and confirm zero naturals.
  • [PRC180-2] Lay [PRC180] fifth-card 3 (3) horizontally for Player (5+3 mod 10 = 8).
  • [PRC180-3] Execute [PRC180] BANKER_TABLEAU[3][3]=true and settle 8 vs 6 (P).
GEOMETRY & SCOREBOARD · PRC180

Camera Geometry & Derived Road Verification for PRC180 (6-Card P)

[PRC180-B8] In [PRC180] layout, on the Big Road, a green diagonal slash is drawn over the most recent circle instead of opening a new column. Because [PRC180] BANKER_TABLEAU[3][3]=true against 2-Side Three (3), the dealer deals [PRC180] sixth-card 3 (3) sideways so Banker 3 finishes at 6, settling 6c [PRC180] as P on BBPPBBPPPB (where derived Red/Blue marks reflect Big Road symmetry).

Table Reality Check

Myth vs. Truth

MythDuring Equal-Total Push Cadence in PRC180, squeezing 3 slowly can alter whether Banker 3 draws a sixth card.
TruthSqueeze speed is purely theatrical: BANKER_TABLEAU[3][3] = true is fixed by the rank of 3.
MythA P win in scenario PRC180 forces a matching colour on Big Eye Boy.
TruthDerived roads use Red (=) for repeating Big Road columns and Blue (≠) for breaking columns—never Banker or Player.
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