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DEALER CADENCE & SQUEEZE [PRC250] · 6-CARD LAYOUT

Equal-Total Push Cadence with Banker 3 & 3-Side Seven (7): Floor Scenario #250

In floor scenario PRC250, Equal-Total Push Cadence governs a coup where Player opens with 9+4 (3) and exposes fifth-card 7 (three side pips per column plus one top center pip (value 7)) for 0, while Banker 3 (10+3) draws sixth-card 7 (7) for 0 (6-card T).

PRC250 Cadence
Equal-Total Push C
PRC250 5th Card
7 (7 pts)
PRC250 Banker Call
B3:DRAW
PRC250 Settlement
6c -> T
Engine-Verified Scoreboard · 20 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B B P P P B B P B B P P B P P P B B B B
Big Eye Boy = ≠ ≠ = ≠ ≠ ≠ ≠ = = ≠ ≠ = ≠ = = ≠
Small Road = = ≠ = = ≠ ≠ ≠ = ≠ ≠ ≠ = =
Cockroach Pig ≠ = ≠ = = = = ≠ ≠ = ≠ =

Scoreboard sequence paired with floor procedure PRC250 (Equal-Total Push Cadence, B3 vs 3-Side Seven (7)).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

Column 2 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

  1. Column 3 starts, so use Rule 1: compare Column 2 with Column 1, 1 column further back.
  2. Column 2 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 2, the one that just finished, with Column 1.

Small Road Mark #3

Column 4 has 1 bead. Column 2 has 3 beads. Different depth → blue (≠).

  1. Column 5 starts, so use Rule 1: compare Column 4 with Column 2, 2 columns further back.
  2. Column 4 has 1 bead. Column 2 has 3 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 4, the one that just finished, with Column 2.

Cockroach Pig Mark #3

Column 5 has 2 beads. Column 2 has 3 beads. Different depth → blue (≠).

  1. Column 6 starts, so use Rule 1: compare Column 5 with Column 2, 3 columns further back.
  2. Column 5 has 2 beads. Column 2 has 3 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 5, the one that just finished, with Column 2.

Verified Reference Data

Key Facts & Table Specifications

PRC250 Calling Cadence
Equal-Total Push Cadence

Floor standard: when three-card modulo-10 sums match, the dealer calls 'Tie Hand', pays Tie wagers, and leaves Player/Banker cheques standing.

PRC250 Fifth-Card Squeeze Profile
3-Side Seven (7) -> Value 7

Reveals three side pips per column plus one top center pip (value 7), moving Player from 3 to 0.

PRC250 Banker Tableau Response
BANKER_TABLEAU[3][7] = true

Dealer places sixth-card 7 (7) perpendicular to 10+3 for 0.

PRC250 Layout Geometry
6 Cards (T: 0 vs 0)

Camera layout: on the Big Road, a green diagonal slash is drawn over the most recent circle instead of opening a new column.

PRC250 Scoreboard Convention
Red (=) / Blue (≠) Derived Marks

Derived road colours record Big Road symmetry, never the T winner of PRC250.

FLOOR CALLING ORDER · PRC250

Executing Equal-Total Push Cadence on P(9+4)+7 vs B(10+3) (PRC250)

Operational check [PRC250] for Equal-Total Push Cadence confirms when three-card modulo-10 sums match [PRC250], the dealer calls 'Tie Hand' [PRC250], pays Tie wagers [PRC250], and leaves Player/Banker cheques standing; [PRC250] Player 3 opposite Banker 3 takes fifth-card 7 (3-Side Seven (7)) for 0.

Floor Cadence & Card Placement Log for PRC250
PRC250 StepPRC250 Floor ActionPRC250 Card GeometryPRC250 Total
[PRC250:Deal]Expose 4 Initial CardsP(9+4) vs B(10+3)P=3, B=3
[PRC250:5th]Equal-Total Push Cadence5th Card 7 (three side pips per column plus one top center pip (value 7))P=0
[PRC250:6th]BANKER_TABLEAU[3][7]=true6th Card 7 (7)B=0
[PRC250:Call]Declare T (6 Cards)Log T to Big Road0 vs 0
  • [PRC250-1] Call [PRC250] two-card totals P=3 and B=3 and confirm zero naturals.
  • [PRC250-2] Lay [PRC250] fifth-card 7 (7) horizontally for Player (3+7 mod 10 = 0).
  • [PRC250-3] Execute [PRC250] BANKER_TABLEAU[3][7]=true and settle 0 vs 0 (T).
GEOMETRY & SCOREBOARD · PRC250

Camera Geometry & Derived Road Verification for PRC250 (6-Card T)

[PRC250-B4] In [PRC250] layout, on the Big Road, a green diagonal slash is drawn over the most recent circle instead of opening a new column. Because [PRC250] BANKER_TABLEAU[3][7]=true against 3-Side Seven (7), the dealer deals [PRC250] sixth-card 7 (7) sideways so Banker 3 finishes at 0, settling 6c [PRC250] as T on BBPPPBBPBB (where derived Red/Blue marks reflect Big Road symmetry).

Table Reality Check

Myth vs. Truth

MythDuring Equal-Total Push Cadence in PRC250, squeezing 7 slowly can alter whether Banker 3 draws a sixth card.
TruthSqueeze speed is purely theatrical: BANKER_TABLEAU[3][7] = true is fixed by the rank of 7.
MythA T win in scenario PRC250 forces a matching colour on Big Eye Boy.
TruthDerived roads use Red (=) for repeating Big Road columns and Blue (≠) for breaking columns—never Banker or Player.
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