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DEALER CADENCE & SQUEEZE [PRC110] · 6-CARD LAYOUT

Equal-Total Push Cadence with Banker 3 & 1-Pip Ace (A): Floor Scenario #110

In floor scenario PRC110, Equal-Total Push Cadence governs a coup where Player opens with 7+4 (1) and exposes fifth-card A (no side pips and a single center suit emblem (value 1)) for 2, while Banker 3 (10+3) draws sixth-card A (1) for 4 (6-card B).

PRC110 Cadence
Equal-Total Push C
PRC110 5th Card
A (1 pts)
PRC110 Banker Call
B3:DRAW
PRC110 Settlement
6c -> B
Engine-Verified Scoreboard · 20 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B B P P B P B P P P B B B B P P B P B B
Big Eye Boy = = ≠ = = ≠ = ≠ = = ≠ ≠ = ≠ ≠ = ≠
Small Road ≠ ≠ = ≠ = ≠ ≠ = = ≠ = ≠ ≠ ≠ ≠
Cockroach Pig ≠ ≠ ≠ = ≠ ≠ = = ≠ ≠ ≠ ≠ ≠ =

Scoreboard sequence paired with floor procedure PRC110 (Equal-Total Push Cadence, B3 vs 1-Pip Ace (A)).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

Column 3 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

  1. Column 4 starts, so use Rule 1: compare Column 3 with Column 2, 1 column further back.
  2. Column 3 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 3, the one that just finished, with Column 2.

Small Road Mark #3

Column 5 has 1 bead. Column 3 has 1 bead. Same depth → red (=).

  1. Column 6 starts, so use Rule 1: compare Column 5 with Column 3, 2 columns further back.
  2. Column 5 has 1 bead. Column 3 has 1 bead. Same depth → red (=).

Common table reading watchout: Comparing the wrong columns. Compare Column 5, the one that just finished, with Column 3.

Cockroach Pig Mark #3

This bead is at Row 2. Column 3 stopped at Row 1, one row above → blue (≠).

  1. Column 6 goes down to Row 2, so use Rule 2: look 3 columns back, at Column 3.
  2. Column 3 stopped at Row 1, one row above → blue (≠).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 3 stopped exactly one row above this bead.

Verified Reference Data

Key Facts & Table Specifications

PRC110 Calling Cadence
Equal-Total Push Cadence

Floor standard: when three-card modulo-10 sums match, the dealer calls 'Tie Hand', pays Tie wagers, and leaves Player/Banker cheques standing.

PRC110 Fifth-Card Squeeze Profile
1-Pip Ace (A) -> Value 1

Reveals no side pips and a single center suit emblem (value 1), moving Player from 1 to 2.

PRC110 Banker Tableau Response
BANKER_TABLEAU[3][1] = true

Dealer places sixth-card A (1) perpendicular to 10+3 for 4.

PRC110 Layout Geometry
6 Cards (B: 2 vs 4)

Camera layout: on the Big Road, a green diagonal slash is drawn over the most recent circle instead of opening a new column.

PRC110 Scoreboard Convention
Red (=) / Blue (≠) Derived Marks

Derived road colours record Big Road symmetry, never the B winner of PRC110.

FLOOR CALLING ORDER · PRC110

Executing Equal-Total Push Cadence on P(7+4)+A vs B(10+3) (PRC110)

Operational check [PRC110] for Equal-Total Push Cadence confirms when three-card modulo-10 sums match [PRC110], the dealer calls 'Tie Hand' [PRC110], pays Tie wagers [PRC110], and leaves Player/Banker cheques standing; [PRC110] Player 1 opposite Banker 3 takes fifth-card A (1-Pip Ace (A)) for 2.

Floor Cadence & Card Placement Log for PRC110
PRC110 StepPRC110 Floor ActionPRC110 Card GeometryPRC110 Total
[PRC110:Deal]Expose 4 Initial CardsP(7+4) vs B(10+3)P=1, B=3
[PRC110:5th]Equal-Total Push Cadence5th Card A (no side pips and a single center suit emblem (value 1))P=2
[PRC110:6th]BANKER_TABLEAU[3][1]=true6th Card A (1)B=4
[PRC110:Call]Declare B (6 Cards)Log B to Big Road2 vs 4
  • [PRC110-1] Call [PRC110] two-card totals P=1 and B=3 and confirm zero naturals.
  • [PRC110-2] Lay [PRC110] fifth-card A (1) horizontally for Player (1+1 mod 10 = 2).
  • [PRC110-3] Execute [PRC110] BANKER_TABLEAU[3][1]=true and settle 2 vs 4 (B).
GEOMETRY & SCOREBOARD · PRC110

Camera Geometry & Derived Road Verification for PRC110 (6-Card B)

[PRC110-B12] In [PRC110] layout, on the Big Road, a green diagonal slash is drawn over the most recent circle instead of opening a new column. Because [PRC110] BANKER_TABLEAU[3][1]=true against 1-Pip Ace (A), the dealer deals [PRC110] sixth-card A (1) sideways so Banker 3 finishes at 4, settling 6c [PRC110] as B on BBPPBPBPPP (where derived Red/Blue marks reflect Big Road symmetry).

Table Reality Check

Myth vs. Truth

MythDuring Equal-Total Push Cadence in PRC110, squeezing A slowly can alter whether Banker 3 draws a sixth card.
TruthSqueeze speed is purely theatrical: BANKER_TABLEAU[3][1] = true is fixed by the rank of A.
MythA B win in scenario PRC110 forces a matching colour on Big Eye Boy.
TruthDerived roads use Red (=) for repeating Big Road columns and Blue (≠) for breaking columns—never Banker or Player.
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