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DEALER CADENCE & SQUEEZE [PRC170] · 6-CARD LAYOUT

Equal-Total Push Cadence with Banker 2 & 2-Side Three (3): Floor Scenario #170

In floor scenario PRC170, Equal-Total Push Cadence governs a coup where Player opens with 7+4 (1) and exposes fifth-card 3 (two outer pips with a center spine pip (value 3)) for 4, while Banker 2 (10+2) draws sixth-card 2 (2) for 4 (6-card T).

PRC170 Cadence
Equal-Total Push C
PRC170 5th Card
3 (3 pts)
PRC170 Banker Call
B2:DRAW
PRC170 Settlement
6c -> T
Engine-Verified Scoreboard · 20 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B B P P P B B P B B P P B P P P B B B B
Big Eye Boy = ≠ ≠ = ≠ ≠ ≠ ≠ = = ≠ ≠ = ≠ = = ≠
Small Road = = ≠ = = ≠ ≠ ≠ = ≠ ≠ ≠ = =
Cockroach Pig ≠ = ≠ = = = = ≠ ≠ = ≠ =

Scoreboard sequence paired with floor procedure PRC170 (Equal-Total Push Cadence, B2 vs 2-Side Three (3)).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

Column 2 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

  1. Column 3 starts, so use Rule 1: compare Column 2 with Column 1, 1 column further back.
  2. Column 2 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 2, the one that just finished, with Column 1.

Small Road Mark #3

Column 4 has 1 bead. Column 2 has 3 beads. Different depth → blue (≠).

  1. Column 5 starts, so use Rule 1: compare Column 4 with Column 2, 2 columns further back.
  2. Column 4 has 1 bead. Column 2 has 3 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 4, the one that just finished, with Column 2.

Cockroach Pig Mark #3

Column 5 has 2 beads. Column 2 has 3 beads. Different depth → blue (≠).

  1. Column 6 starts, so use Rule 1: compare Column 5 with Column 2, 3 columns further back.
  2. Column 5 has 2 beads. Column 2 has 3 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 5, the one that just finished, with Column 2.

Verified Reference Data

Key Facts & Table Specifications

PRC170 Calling Cadence
Equal-Total Push Cadence

Floor standard: when three-card modulo-10 sums match, the dealer calls 'Tie Hand', pays Tie wagers, and leaves Player/Banker cheques standing.

PRC170 Fifth-Card Squeeze Profile
2-Side Three (3) -> Value 3

Reveals two outer pips with a center spine pip (value 3), moving Player from 1 to 4.

PRC170 Banker Tableau Response
BANKER_TABLEAU[2][3] = true

Dealer places sixth-card 2 (2) perpendicular to 10+2 for 4.

PRC170 Layout Geometry
6 Cards (T: 4 vs 4)

Camera layout: on the Big Road, a green diagonal slash is drawn over the most recent circle instead of opening a new column.

PRC170 Scoreboard Convention
Red (=) / Blue (≠) Derived Marks

Derived road colours record Big Road symmetry, never the T winner of PRC170.

FLOOR CALLING ORDER · PRC170

Executing Equal-Total Push Cadence on P(7+4)+3 vs B(10+2) (PRC170)

Rulebook cadence [PRC170] under Equal-Total Push Cadence states that when three-card modulo-10 sums match [PRC170], the dealer calls 'Tie Hand' [PRC170], pays Tie wagers [PRC170], and leaves Player/Banker cheques standing; [PRC170] fifth-card 3 (2-Side Three (3)) added to Player 1 (vs Banker 2) equals 4.

Floor Cadence & Card Placement Log for PRC170
PRC170 StepPRC170 Floor ActionPRC170 Card GeometryPRC170 Total
[PRC170:Deal]Expose 4 Initial CardsP(7+4) vs B(10+2)P=1, B=2
[PRC170:5th]Equal-Total Push Cadence5th Card 3 (two outer pips with a center spine pip (value 3))P=4
[PRC170:6th]BANKER_TABLEAU[2][3]=true6th Card 2 (2)B=4
[PRC170:Call]Declare T (6 Cards)Log T to Big Road4 vs 4
  • [PRC170-1] Call [PRC170] two-card totals P=1 and B=2 and confirm zero naturals.
  • [PRC170-2] Lay [PRC170] fifth-card 3 (3) horizontally for Player (1+3 mod 10 = 4).
  • [PRC170-3] Execute [PRC170] BANKER_TABLEAU[2][3]=true and settle 4 vs 4 (T).
GEOMETRY & SCOREBOARD · PRC170

Camera Geometry & Derived Road Verification for PRC170 (6-Card T)

[PRC170-B3] In [PRC170] layout, on the Big Road, a green diagonal slash is drawn over the most recent circle instead of opening a new column. Because [PRC170] BANKER_TABLEAU[2][3]=true against 2-Side Three (3), the dealer deals [PRC170] sixth-card 2 (2) sideways so Banker 2 finishes at 4, settling 6c [PRC170] as T on BBPPPBBPBB (where derived Red/Blue marks reflect Big Road symmetry).

Table Reality Check

Myth vs. Truth

MythDuring Equal-Total Push Cadence in PRC170, squeezing 3 slowly can alter whether Banker 2 draws a sixth card.
TruthSqueeze speed is purely theatrical: BANKER_TABLEAU[2][3] = true is fixed by the rank of 3.
MythA T win in scenario PRC170 forces a matching colour on Big Eye Boy.
TruthDerived roads use Red (=) for repeating Big Road columns and Blue (≠) for breaking columns—never Banker or Player.
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