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DEALER CADENCE & SQUEEZE [PRC100] · 6-CARD LAYOUT

Equal-Total Push Cadence with Banker 2 & 1-Pip Ace (A): Floor Scenario #100

In floor scenario PRC100, Equal-Total Push Cadence governs a coup where Player opens with 9+4 (3) and exposes fifth-card A (no side pips and a single center suit emblem (value 1)) for 4, while Banker 2 (10+2) draws sixth-card 10 (0) for 2 (6-card P).

PRC100 Cadence
Equal-Total Push C
PRC100 5th Card
A (1 pts)
PRC100 Banker Call
B2:DRAW
PRC100 Settlement
6c -> P
Engine-Verified Scoreboard · 20 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B B P P B B P P P B B B B P P B P P P B
Big Eye Boy = = = = = ≠ ≠ = = ≠ ≠ = ≠ ≠ ≠ = ≠
Small Road = = = ≠ ≠ = ≠ = ≠ = ≠ ≠ = ≠ ≠
Cockroach Pig = ≠ ≠ = ≠ = ≠ = = ≠ = = ≠

Scoreboard sequence paired with floor procedure PRC100 (Equal-Total Push Cadence, B2 vs 1-Pip Ace (A)).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

This bead is at Row 2. Column 2 has a bead at Row 2 too → red (=).

  1. Column 3 goes down to Row 2, so use Rule 2: look 1 column back, at Column 2.
  2. Column 2 has a bead at Row 2 too → red (=).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 2 stopped exactly one row above this bead.

Small Road Mark #3

This bead is at Row 2. Column 2 has a bead at Row 2 too → red (=).

  1. Column 4 goes down to Row 2, so use Rule 2: look 2 columns back, at Column 2.
  2. Column 2 has a bead at Row 2 too → red (=).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 2 stopped exactly one row above this bead.

Cockroach Pig Mark #3

Column 4 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

  1. Column 5 starts, so use Rule 1: compare Column 4 with Column 1, 3 columns further back.
  2. Column 4 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 4, the one that just finished, with Column 1.

Verified Reference Data

Key Facts & Table Specifications

PRC100 Calling Cadence
Equal-Total Push Cadence

Floor standard: when three-card modulo-10 sums match, the dealer calls 'Tie Hand', pays Tie wagers, and leaves Player/Banker cheques standing.

PRC100 Fifth-Card Squeeze Profile
1-Pip Ace (A) -> Value 1

Reveals no side pips and a single center suit emblem (value 1), moving Player from 3 to 4.

PRC100 Banker Tableau Response
BANKER_TABLEAU[2][1] = true

Dealer places sixth-card 10 (0) perpendicular to 10+2 for 2.

PRC100 Layout Geometry
6 Cards (P: 4 vs 2)

Camera layout: on the Big Road, a green diagonal slash is drawn over the most recent circle instead of opening a new column.

PRC100 Scoreboard Convention
Red (=) / Blue (≠) Derived Marks

Derived road colours record Big Road symmetry, never the P winner of PRC100.

FLOOR CALLING ORDER · PRC100

Executing Equal-Total Push Cadence on P(9+4)+A vs B(10+2) (PRC100)

Rulebook cadence [PRC100] under Equal-Total Push Cadence states that when three-card modulo-10 sums match [PRC100], the dealer calls 'Tie Hand' [PRC100], pays Tie wagers [PRC100], and leaves Player/Banker cheques standing; [PRC100] fifth-card A (1-Pip Ace (A)) added to Player 3 (vs Banker 2) equals 4.

Floor Cadence & Card Placement Log for PRC100
PRC100 StepPRC100 Floor ActionPRC100 Card GeometryPRC100 Total
[PRC100:Deal]Expose 4 Initial CardsP(9+4) vs B(10+2)P=3, B=2
[PRC100:5th]Equal-Total Push Cadence5th Card A (no side pips and a single center suit emblem (value 1))P=4
[PRC100:6th]BANKER_TABLEAU[2][1]=true6th Card 10 (0)B=2
[PRC100:Call]Declare P (6 Cards)Log P to Big Road4 vs 2
  • [PRC100-1] Call [PRC100] two-card totals P=3 and B=2 and confirm zero naturals.
  • [PRC100-2] Lay [PRC100] fifth-card A (1) horizontally for Player (3+1 mod 10 = 4).
  • [PRC100-3] Execute [PRC100] BANKER_TABLEAU[2][1]=true and settle 4 vs 2 (P).
GEOMETRY & SCOREBOARD · PRC100

Camera Geometry & Derived Road Verification for PRC100 (6-Card P)

[PRC100-B7] In [PRC100] layout, on the Big Road, a green diagonal slash is drawn over the most recent circle instead of opening a new column. Because [PRC100] BANKER_TABLEAU[2][1]=true against 1-Pip Ace (A), the dealer deals [PRC100] sixth-card 10 (0) sideways so Banker 2 finishes at 2, settling 6c [PRC100] as P on BBPPBBPPPB (where derived Red/Blue marks reflect Big Road symmetry).

Table Reality Check

Myth vs. Truth

MythDuring Equal-Total Push Cadence in PRC100, squeezing A slowly can alter whether Banker 2 draws a sixth card.
TruthSqueeze speed is purely theatrical: BANKER_TABLEAU[2][1] = true is fixed by the rank of A.
MythA P win in scenario PRC100 forces a matching colour on Big Eye Boy.
TruthDerived roads use Red (=) for repeating Big Road columns and Blue (≠) for breaking columns—never Banker or Player.
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