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DEALER CADENCE & SQUEEZE [PRC020] · 6-CARD LAYOUT

Equal-Total Push Cadence with Banker 1 & 0-Pip Picture (K): Floor Scenario #20

In floor scenario PRC020, Equal-Total Push Cadence governs a coup where Player opens with 7+4 (1) and exposes fifth-card K (clean border with zero side pips (face/ten value 0)) for 1, while Banker 1 (10+A) draws sixth-card 8 (8) for 9 (6-card B).

PRC020 Cadence
Equal-Total Push C
PRC020 5th Card
K (0 pts)
PRC020 Banker Call
B1:DRAW
PRC020 Settlement
6c -> B
Engine-Verified Scoreboard · 20 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B B P P B B P P P B B B B P P B P P P B
Big Eye Boy = = = = = ≠ ≠ = = ≠ ≠ = ≠ ≠ ≠ = ≠
Small Road = = = ≠ ≠ = ≠ = ≠ = ≠ ≠ = ≠ ≠
Cockroach Pig = ≠ ≠ = ≠ = ≠ = = ≠ = = ≠

Scoreboard sequence paired with floor procedure PRC020 (Equal-Total Push Cadence, B1 vs 0-Pip Picture (K)).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

This bead is at Row 2. Column 2 has a bead at Row 2 too → red (=).

  1. Column 3 goes down to Row 2, so use Rule 2: look 1 column back, at Column 2.
  2. Column 2 has a bead at Row 2 too → red (=).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 2 stopped exactly one row above this bead.

Small Road Mark #3

This bead is at Row 2. Column 2 has a bead at Row 2 too → red (=).

  1. Column 4 goes down to Row 2, so use Rule 2: look 2 columns back, at Column 2.
  2. Column 2 has a bead at Row 2 too → red (=).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 2 stopped exactly one row above this bead.

Cockroach Pig Mark #3

Column 4 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

  1. Column 5 starts, so use Rule 1: compare Column 4 with Column 1, 3 columns further back.
  2. Column 4 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 4, the one that just finished, with Column 1.

Verified Reference Data

Key Facts & Table Specifications

PRC020 Calling Cadence
Equal-Total Push Cadence

Floor standard: when three-card modulo-10 sums match, the dealer calls 'Tie Hand', pays Tie wagers, and leaves Player/Banker cheques standing.

PRC020 Fifth-Card Squeeze Profile
0-Pip Picture (K) -> Value 0

Reveals clean border with zero side pips (face/ten value 0), moving Player from 1 to 1.

PRC020 Banker Tableau Response
BANKER_TABLEAU[1][0] = true

Dealer places sixth-card 8 (8) perpendicular to 10+A for 9.

PRC020 Layout Geometry
6 Cards (B: 1 vs 9)

Camera layout: on the Big Road, a green diagonal slash is drawn over the most recent circle instead of opening a new column.

PRC020 Scoreboard Convention
Red (=) / Blue (≠) Derived Marks

Derived road colours record Big Road symmetry, never the B winner of PRC020.

FLOOR CALLING ORDER · PRC020

Executing Equal-Total Push Cadence on P(7+4)+K vs B(10+A) (PRC020)

Table choreography [PRC020] (Equal-Total Push Cadence) mandates that when three-card modulo-10 sums match [PRC020], the dealer calls 'Tie Hand' [PRC020], pays Tie wagers [PRC020], and leaves Player/Banker cheques standing; exposing [PRC020] K (0-Pip Picture (K)) on Player 1 vs Banker 1 yields 1.

Floor Cadence & Card Placement Log for PRC020
PRC020 StepPRC020 Floor ActionPRC020 Card GeometryPRC020 Total
[PRC020:Deal]Expose 4 Initial CardsP(7+4) vs B(10+A)P=1, B=1
[PRC020:5th]Equal-Total Push Cadence5th Card K (clean border with zero side pips (face/ten value 0))P=1
[PRC020:6th]BANKER_TABLEAU[1][0]=true6th Card 8 (8)B=9
[PRC020:Call]Declare B (6 Cards)Log B to Big Road1 vs 9
  • [PRC020-1] Call [PRC020] two-card totals P=1 and B=1 and confirm zero naturals.
  • [PRC020-2] Lay [PRC020] fifth-card K (0) horizontally for Player (1+0 mod 10 = 1).
  • [PRC020-3] Execute [PRC020] BANKER_TABLEAU[1][0]=true and settle 1 vs 9 (B).
GEOMETRY & SCOREBOARD · PRC020

Camera Geometry & Derived Road Verification for PRC020 (6-Card B)

[PRC020-B6] In [PRC020] layout, on the Big Road, a green diagonal slash is drawn over the most recent circle instead of opening a new column. Because [PRC020] BANKER_TABLEAU[1][0]=true against 0-Pip Picture (K), the dealer deals [PRC020] sixth-card 8 (8) sideways so Banker 1 finishes at 9, settling 6c [PRC020] as B on BBPPBBPPPB (where derived Red/Blue marks reflect Big Road symmetry).

Table Reality Check

Myth vs. Truth

MythDuring Equal-Total Push Cadence in PRC020, squeezing K slowly can alter whether Banker 1 draws a sixth card.
TruthSqueeze speed is purely theatrical: BANKER_TABLEAU[1][0] = true is fixed by the rank of K.
MythA B win in scenario PRC020 forces a matching colour on Big Eye Boy.
TruthDerived roads use Red (=) for repeating Big Road columns and Blue (≠) for breaking columns—never Banker or Player.
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