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DEALER CADENCE & SQUEEZE [PRC160] · 6-CARD LAYOUT

Equal-Total Push Cadence with Banker 1 & 2-Side Three (3): Floor Scenario #160

In floor scenario PRC160, Equal-Total Push Cadence governs a coup where Player opens with 9+4 (3) and exposes fifth-card 3 (two outer pips with a center spine pip (value 3)) for 6, while Banker 1 (10+A) draws sixth-card A (1) for 2 (6-card P).

PRC160 Cadence
Equal-Total Push C
PRC160 5th Card
3 (3 pts)
PRC160 Banker Call
B1:DRAW
PRC160 Settlement
6c -> P
Engine-Verified Scoreboard · 20 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B B P P P B B B B P P B P P P B B B P B
Big Eye Boy = ≠ ≠ = = ≠ ≠ = ≠ ≠ ≠ = ≠ = = = ≠
Small Road = ≠ = ≠ = ≠ ≠ = ≠ ≠ ≠ = ≠ ≠
Cockroach Pig = = ≠ = = ≠ = ≠ ≠ =

Scoreboard sequence paired with floor procedure PRC160 (Equal-Total Push Cadence, B1 vs 2-Side Three (3)).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

Column 2 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

  1. Column 3 starts, so use Rule 1: compare Column 2 with Column 1, 1 column further back.
  2. Column 2 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 2, the one that just finished, with Column 1.

Small Road Mark #3

This bead is at Row 4. Column 1 stopped at Row 2, more than one row above → red (=).

  1. Column 3 goes down to Row 4, so use Rule 2: look 2 columns back, at Column 1.
  2. Column 1 stopped at Row 2, more than one row above → red (=).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 1 stopped exactly one row above this bead.

Cockroach Pig Mark #3

Column 5 has 1 bead. Column 2 has 3 beads. Different depth → blue (≠).

  1. Column 6 starts, so use Rule 1: compare Column 5 with Column 2, 3 columns further back.
  2. Column 5 has 1 bead. Column 2 has 3 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 5, the one that just finished, with Column 2.

Verified Reference Data

Key Facts & Table Specifications

PRC160 Calling Cadence
Equal-Total Push Cadence

Floor standard: when three-card modulo-10 sums match, the dealer calls 'Tie Hand', pays Tie wagers, and leaves Player/Banker cheques standing.

PRC160 Fifth-Card Squeeze Profile
2-Side Three (3) -> Value 3

Reveals two outer pips with a center spine pip (value 3), moving Player from 3 to 6.

PRC160 Banker Tableau Response
BANKER_TABLEAU[1][3] = true

Dealer places sixth-card A (1) perpendicular to 10+A for 2.

PRC160 Layout Geometry
6 Cards (P: 6 vs 2)

Camera layout: on the Big Road, a green diagonal slash is drawn over the most recent circle instead of opening a new column.

PRC160 Scoreboard Convention
Red (=) / Blue (≠) Derived Marks

Derived road colours record Big Road symmetry, never the P winner of PRC160.

FLOOR CALLING ORDER · PRC160

Executing Equal-Total Push Cadence on P(9+4)+3 vs B(10+A) (PRC160)

Table choreography [PRC160] (Equal-Total Push Cadence) mandates that when three-card modulo-10 sums match [PRC160], the dealer calls 'Tie Hand' [PRC160], pays Tie wagers [PRC160], and leaves Player/Banker cheques standing; exposing [PRC160] 3 (2-Side Three (3)) on Player 3 vs Banker 1 yields 6.

Floor Cadence & Card Placement Log for PRC160
PRC160 StepPRC160 Floor ActionPRC160 Card GeometryPRC160 Total
[PRC160:Deal]Expose 4 Initial CardsP(9+4) vs B(10+A)P=3, B=1
[PRC160:5th]Equal-Total Push Cadence5th Card 3 (two outer pips with a center spine pip (value 3))P=6
[PRC160:6th]BANKER_TABLEAU[1][3]=true6th Card A (1)B=2
[PRC160:Call]Declare P (6 Cards)Log P to Big Road6 vs 2
  • [PRC160-1] Call [PRC160] two-card totals P=3 and B=1 and confirm zero naturals.
  • [PRC160-2] Lay [PRC160] fifth-card 3 (3) horizontally for Player (3+3 mod 10 = 6).
  • [PRC160-3] Execute [PRC160] BANKER_TABLEAU[1][3]=true and settle 6 vs 2 (P).
GEOMETRY & SCOREBOARD · PRC160

Camera Geometry & Derived Road Verification for PRC160 (6-Card P)

[PRC160-B11] In [PRC160] layout, on the Big Road, a green diagonal slash is drawn over the most recent circle instead of opening a new column. Because [PRC160] BANKER_TABLEAU[1][3]=true against 2-Side Three (3), the dealer deals [PRC160] sixth-card A (1) sideways so Banker 1 finishes at 2, settling 6c [PRC160] as P on BBPPPBBBBP (where derived Red/Blue marks reflect Big Road symmetry).

Table Reality Check

Myth vs. Truth

MythDuring Equal-Total Push Cadence in PRC160, squeezing 3 slowly can alter whether Banker 1 draws a sixth card.
TruthSqueeze speed is purely theatrical: BANKER_TABLEAU[1][3] = true is fixed by the rank of 3.
MythA P win in scenario PRC160 forces a matching colour on Big Eye Boy.
TruthDerived roads use Red (=) for repeating Big Road columns and Blue (≠) for breaking columns—never Banker or Player.
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