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DEALER CADENCE & SQUEEZE [PRC090] · 6-CARD LAYOUT

Equal-Total Push Cadence with Banker 1 & 1-Pip Ace (A): Floor Scenario #90

In floor scenario PRC090, Equal-Total Push Cadence governs a coup where Player opens with A+4 (5) and exposes fifth-card A (no side pips and a single center suit emblem (value 1)) for 6, while Banker 1 (10+A) draws sixth-card 9 (9) for 0 (6-card P).

PRC090 Cadence
Equal-Total Push C
PRC090 5th Card
A (1 pts)
PRC090 Banker Call
B1:DRAW
PRC090 Settlement
6c -> P
Engine-Verified Scoreboard · 20 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B B P P P B B P B B P P B P P P B B B B
Big Eye Boy = ≠ ≠ = ≠ ≠ ≠ ≠ = = ≠ ≠ = ≠ = = ≠
Small Road = = ≠ = = ≠ ≠ ≠ = ≠ ≠ ≠ = =
Cockroach Pig ≠ = ≠ = = = = ≠ ≠ = ≠ =

Scoreboard sequence paired with floor procedure PRC090 (Equal-Total Push Cadence, B1 vs 1-Pip Ace (A)).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

Column 2 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

  1. Column 3 starts, so use Rule 1: compare Column 2 with Column 1, 1 column further back.
  2. Column 2 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 2, the one that just finished, with Column 1.

Small Road Mark #3

Column 4 has 1 bead. Column 2 has 3 beads. Different depth → blue (≠).

  1. Column 5 starts, so use Rule 1: compare Column 4 with Column 2, 2 columns further back.
  2. Column 4 has 1 bead. Column 2 has 3 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 4, the one that just finished, with Column 2.

Cockroach Pig Mark #3

Column 5 has 2 beads. Column 2 has 3 beads. Different depth → blue (≠).

  1. Column 6 starts, so use Rule 1: compare Column 5 with Column 2, 3 columns further back.
  2. Column 5 has 2 beads. Column 2 has 3 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 5, the one that just finished, with Column 2.

Verified Reference Data

Key Facts & Table Specifications

PRC090 Calling Cadence
Equal-Total Push Cadence

Floor standard: when three-card modulo-10 sums match, the dealer calls 'Tie Hand', pays Tie wagers, and leaves Player/Banker cheques standing.

PRC090 Fifth-Card Squeeze Profile
1-Pip Ace (A) -> Value 1

Reveals no side pips and a single center suit emblem (value 1), moving Player from 5 to 6.

PRC090 Banker Tableau Response
BANKER_TABLEAU[1][1] = true

Dealer places sixth-card 9 (9) perpendicular to 10+A for 0.

PRC090 Layout Geometry
6 Cards (P: 6 vs 0)

Camera layout: on the Big Road, a green diagonal slash is drawn over the most recent circle instead of opening a new column.

PRC090 Scoreboard Convention
Red (=) / Blue (≠) Derived Marks

Derived road colours record Big Road symmetry, never the P winner of PRC090.

FLOOR CALLING ORDER · PRC090

Executing Equal-Total Push Cadence on P(A+4)+A vs B(10+A) (PRC090)

Table choreography [PRC090] (Equal-Total Push Cadence) mandates that when three-card modulo-10 sums match [PRC090], the dealer calls 'Tie Hand' [PRC090], pays Tie wagers [PRC090], and leaves Player/Banker cheques standing; exposing [PRC090] A (1-Pip Ace (A)) on Player 5 vs Banker 1 yields 6.

Floor Cadence & Card Placement Log for PRC090
PRC090 StepPRC090 Floor ActionPRC090 Card GeometryPRC090 Total
[PRC090:Deal]Expose 4 Initial CardsP(A+4) vs B(10+A)P=5, B=1
[PRC090:5th]Equal-Total Push Cadence5th Card A (no side pips and a single center suit emblem (value 1))P=6
[PRC090:6th]BANKER_TABLEAU[1][1]=true6th Card 9 (9)B=0
[PRC090:Call]Declare P (6 Cards)Log P to Big Road6 vs 0
  • [PRC090-1] Call [PRC090] two-card totals P=5 and B=1 and confirm zero naturals.
  • [PRC090-2] Lay [PRC090] fifth-card A (1) horizontally for Player (5+1 mod 10 = 6).
  • [PRC090-3] Execute [PRC090] BANKER_TABLEAU[1][1]=true and settle 6 vs 0 (P).
GEOMETRY & SCOREBOARD · PRC090

Camera Geometry & Derived Road Verification for PRC090 (6-Card P)

[PRC090-B2] In [PRC090] layout, on the Big Road, a green diagonal slash is drawn over the most recent circle instead of opening a new column. Because [PRC090] BANKER_TABLEAU[1][1]=true against 1-Pip Ace (A), the dealer deals [PRC090] sixth-card 9 (9) sideways so Banker 1 finishes at 0, settling 6c [PRC090] as P on BBPPPBBPBB (where derived Red/Blue marks reflect Big Road symmetry).

Table Reality Check

Myth vs. Truth

MythDuring Equal-Total Push Cadence in PRC090, squeezing A slowly can alter whether Banker 1 draws a sixth card.
TruthSqueeze speed is purely theatrical: BANKER_TABLEAU[1][1] = true is fixed by the rank of A.
MythA P win in scenario PRC090 forces a matching colour on Big Eye Boy.
TruthDerived roads use Red (=) for repeating Big Road columns and Blue (≠) for breaking columns—never Banker or Player.
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