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DEALER CADENCE & SQUEEZE [PRC010] · 6-CARD LAYOUT

Equal-Total Push Cadence with Banker 0 & 0-Pip Picture (K): Floor Scenario #10

In floor scenario PRC010, Equal-Total Push Cadence governs a coup where Player opens with 9+4 (3) and exposes fifth-card K (clean border with zero side pips (face/ten value 0)) for 3, while Banker 0 (10+K) draws sixth-card 7 (7) for 7 (6-card B).

PRC010 Cadence
Equal-Total Push C
PRC010 5th Card
K (0 pts)
PRC010 Banker Call
B0:DRAW
PRC010 Settlement
6c -> B
Engine-Verified Scoreboard · 20 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B B P P P B B P B B P P B P P P B B B B
Big Eye Boy = ≠ ≠ = ≠ ≠ ≠ ≠ = = ≠ ≠ = ≠ = = ≠
Small Road = = ≠ = = ≠ ≠ ≠ = ≠ ≠ ≠ = =
Cockroach Pig ≠ = ≠ = = = = ≠ ≠ = ≠ =

Scoreboard sequence paired with floor procedure PRC010 (Equal-Total Push Cadence, B0 vs 0-Pip Picture (K)).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

Column 2 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

  1. Column 3 starts, so use Rule 1: compare Column 2 with Column 1, 1 column further back.
  2. Column 2 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 2, the one that just finished, with Column 1.

Small Road Mark #3

Column 4 has 1 bead. Column 2 has 3 beads. Different depth → blue (≠).

  1. Column 5 starts, so use Rule 1: compare Column 4 with Column 2, 2 columns further back.
  2. Column 4 has 1 bead. Column 2 has 3 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 4, the one that just finished, with Column 2.

Cockroach Pig Mark #3

Column 5 has 2 beads. Column 2 has 3 beads. Different depth → blue (≠).

  1. Column 6 starts, so use Rule 1: compare Column 5 with Column 2, 3 columns further back.
  2. Column 5 has 2 beads. Column 2 has 3 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 5, the one that just finished, with Column 2.

Verified Reference Data

Key Facts & Table Specifications

PRC010 Calling Cadence
Equal-Total Push Cadence

Floor standard: when three-card modulo-10 sums match, the dealer calls 'Tie Hand', pays Tie wagers, and leaves Player/Banker cheques standing.

PRC010 Fifth-Card Squeeze Profile
0-Pip Picture (K) -> Value 0

Reveals clean border with zero side pips (face/ten value 0), moving Player from 3 to 3.

PRC010 Banker Tableau Response
BANKER_TABLEAU[0][0] = true

Dealer places sixth-card 7 (7) perpendicular to 10+K for 7.

PRC010 Layout Geometry
6 Cards (B: 3 vs 7)

Camera layout: on the Big Road, a green diagonal slash is drawn over the most recent circle instead of opening a new column.

PRC010 Scoreboard Convention
Red (=) / Blue (≠) Derived Marks

Derived road colours record Big Road symmetry, never the B winner of PRC010.

FLOOR CALLING ORDER · PRC010

Executing Equal-Total Push Cadence on P(9+4)+K vs B(10+K) (PRC010)

In floor scenario [PRC010] (Equal-Total Push Cadence), when three-card modulo-10 sums match [PRC010], the dealer calls 'Tie Hand' [PRC010], pays Tie wagers [PRC010], and leaves Player/Banker cheques standing; exposing [PRC010] fifth-card K (0-Pip Picture (K)) onto Player 3 vs Banker 0 produces 3.

Floor Cadence & Card Placement Log for PRC010
PRC010 StepPRC010 Floor ActionPRC010 Card GeometryPRC010 Total
[PRC010:Deal]Expose 4 Initial CardsP(9+4) vs B(10+K)P=3, B=0
[PRC010:5th]Equal-Total Push Cadence5th Card K (clean border with zero side pips (face/ten value 0))P=3
[PRC010:6th]BANKER_TABLEAU[0][0]=true6th Card 7 (7)B=7
[PRC010:Call]Declare B (6 Cards)Log B to Big Road3 vs 7
  • [PRC010-1] Call [PRC010] two-card totals P=3 and B=0 and confirm zero naturals.
  • [PRC010-2] Lay [PRC010] fifth-card K (0) horizontally for Player (3+0 mod 10 = 3).
  • [PRC010-3] Execute [PRC010] BANKER_TABLEAU[0][0]=true and settle 3 vs 7 (B).
GEOMETRY & SCOREBOARD · PRC010

Camera Geometry & Derived Road Verification for PRC010 (6-Card B)

[PRC010-B1] In [PRC010] layout, on the Big Road, a green diagonal slash is drawn over the most recent circle instead of opening a new column. Because [PRC010] BANKER_TABLEAU[0][0]=true against 0-Pip Picture (K), the dealer deals [PRC010] sixth-card 7 (7) sideways so Banker 0 finishes at 7, settling 6c [PRC010] as B on BBPPPBBPBB (where derived Red/Blue marks reflect Big Road symmetry).

Table Reality Check

Myth vs. Truth

MythDuring Equal-Total Push Cadence in PRC010, squeezing K slowly can alter whether Banker 0 draws a sixth card.
TruthSqueeze speed is purely theatrical: BANKER_TABLEAU[0][0] = true is fixed by the rank of K.
MythA B win in scenario PRC010 forces a matching colour on Big Eye Boy.
TruthDerived roads use Red (=) for repeating Big Road columns and Blue (≠) for breaking columns—never Banker or Player.
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