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DEALER CADENCE & SQUEEZE [PRC220] · 6-CARD LAYOUT

Equal-Total Push Cadence with Banker 0 & 3-Side Seven (7): Floor Scenario #220

In floor scenario PRC220, Equal-Total Push Cadence governs a coup where Player opens with 9+4 (3) and exposes fifth-card 7 (three side pips per column plus one top center pip (value 7)) for 0, while Banker 0 (10+K) draws sixth-card 4 (4) for 4 (6-card B).

PRC220 Cadence
Equal-Total Push C
PRC220 5th Card
7 (7 pts)
PRC220 Banker Call
B0:DRAW
PRC220 Settlement
6c -> B
Engine-Verified Scoreboard · 20 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B B P P B B P B P B B P P P B B B B P P
Big Eye Boy = = = = ≠ = = ≠ ≠ = ≠ ≠ = = ≠ ≠ =
Small Road = = ≠ ≠ = ≠ ≠ ≠ = ≠ = ≠ = ≠ =
Cockroach Pig ≠ ≠ ≠ ≠ ≠ ≠ = ≠ ≠ = = ≠ =

Scoreboard sequence paired with floor procedure PRC220 (Equal-Total Push Cadence, B0 vs 3-Side Seven (7)).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

This bead is at Row 2. Column 2 has a bead at Row 2 too → red (=).

  1. Column 3 goes down to Row 2, so use Rule 2: look 1 column back, at Column 2.
  2. Column 2 has a bead at Row 2 too → red (=).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 2 stopped exactly one row above this bead.

Small Road Mark #3

Column 4 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

  1. Column 5 starts, so use Rule 1: compare Column 4 with Column 2, 2 columns further back.
  2. Column 4 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 4, the one that just finished, with Column 2.

Cockroach Pig Mark #3

Column 6 has 1 bead. Column 3 has 2 beads. Different depth → blue (≠).

  1. Column 7 starts, so use Rule 1: compare Column 6 with Column 3, 3 columns further back.
  2. Column 6 has 1 bead. Column 3 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 6, the one that just finished, with Column 3.

Verified Reference Data

Key Facts & Table Specifications

PRC220 Calling Cadence
Equal-Total Push Cadence

Floor standard: when three-card modulo-10 sums match, the dealer calls 'Tie Hand', pays Tie wagers, and leaves Player/Banker cheques standing.

PRC220 Fifth-Card Squeeze Profile
3-Side Seven (7) -> Value 7

Reveals three side pips per column plus one top center pip (value 7), moving Player from 3 to 0.

PRC220 Banker Tableau Response
BANKER_TABLEAU[0][7] = true

Dealer places sixth-card 4 (4) perpendicular to 10+K for 4.

PRC220 Layout Geometry
6 Cards (B: 0 vs 4)

Camera layout: on the Big Road, a green diagonal slash is drawn over the most recent circle instead of opening a new column.

PRC220 Scoreboard Convention
Red (=) / Blue (≠) Derived Marks

Derived road colours record Big Road symmetry, never the B winner of PRC220.

FLOOR CALLING ORDER · PRC220

Executing Equal-Total Push Cadence on P(9+4)+7 vs B(10+K) (PRC220)

In floor scenario [PRC220] (Equal-Total Push Cadence), when three-card modulo-10 sums match [PRC220], the dealer calls 'Tie Hand' [PRC220], pays Tie wagers [PRC220], and leaves Player/Banker cheques standing; exposing [PRC220] fifth-card 7 (3-Side Seven (7)) onto Player 3 vs Banker 0 produces 0.

Floor Cadence & Card Placement Log for PRC220
PRC220 StepPRC220 Floor ActionPRC220 Card GeometryPRC220 Total
[PRC220:Deal]Expose 4 Initial CardsP(9+4) vs B(10+K)P=3, B=0
[PRC220:5th]Equal-Total Push Cadence5th Card 7 (three side pips per column plus one top center pip (value 7))P=0
[PRC220:6th]BANKER_TABLEAU[0][7]=true6th Card 4 (4)B=4
[PRC220:Call]Declare B (6 Cards)Log B to Big Road0 vs 4
  • [PRC220-1] Call [PRC220] two-card totals P=3 and B=0 and confirm zero naturals.
  • [PRC220-2] Lay [PRC220] fifth-card 7 (7) horizontally for Player (3+7 mod 10 = 0).
  • [PRC220-3] Execute [PRC220] BANKER_TABLEAU[0][7]=true and settle 0 vs 4 (B).
GEOMETRY & SCOREBOARD · PRC220

Camera Geometry & Derived Road Verification for PRC220 (6-Card B)

[PRC220-B2] In [PRC220] layout, on the Big Road, a green diagonal slash is drawn over the most recent circle instead of opening a new column. Because [PRC220] BANKER_TABLEAU[0][7]=true against 3-Side Seven (7), the dealer deals [PRC220] sixth-card 4 (4) sideways so Banker 0 finishes at 4, settling 6c [PRC220] as B on BBPPBBPBPB (where derived Red/Blue marks reflect Big Road symmetry).

Table Reality Check

Myth vs. Truth

MythDuring Equal-Total Push Cadence in PRC220, squeezing 7 slowly can alter whether Banker 0 draws a sixth card.
TruthSqueeze speed is purely theatrical: BANKER_TABLEAU[0][7] = true is fixed by the rank of 7.
MythA B win in scenario PRC220 forces a matching colour on Big Eye Boy.
TruthDerived roads use Red (=) for repeating Big Road columns and Blue (≠) for breaking columns—never Banker or Player.
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