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DEALER CADENCE & SQUEEZE [PRC103] · 6-CARD LAYOUT

6th-Card Banker Lay with Banker 3 & 1-Pip Ace (A): Floor Scenario #103

In floor scenario PRC103, 6th-Card Banker Lay governs a coup where Player opens with 10+K (0) and exposes fifth-card A (no side pips and a single center suit emblem (value 1)) for 1, while Banker 3 (9+4) draws sixth-card 10 (0) for 3 (6-card B).

PRC103 Cadence
6th-Card Banker La
PRC103 5th Card
A (1 pts)
PRC103 Banker Call
B3:DRAW
PRC103 Settlement
6c -> B
Engine-Verified Scoreboard · 20 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road P P B B P B P P B P P P B B B P P P P B
Big Eye Boy = = ≠ = ≠ ≠ ≠ ≠ = ≠ = = = = = ≠ ≠
Small Road ≠ ≠ ≠ ≠ = = ≠ ≠ ≠ = ≠ = = ≠ ≠
Cockroach Pig ≠ = = = ≠ = ≠ = ≠ ≠ ≠ = = ≠

Scoreboard sequence paired with floor procedure PRC103 (6th-Card Banker Lay, B3 vs 1-Pip Ace (A)).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

Column 3 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

  1. Column 4 starts, so use Rule 1: compare Column 3 with Column 2, 1 column further back.
  2. Column 3 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 3, the one that just finished, with Column 2.

Small Road Mark #3

This bead is at Row 2. Column 3 stopped at Row 1, one row above → blue (≠).

  1. Column 5 goes down to Row 2, so use Rule 2: look 2 columns back, at Column 3.
  2. Column 3 stopped at Row 1, one row above → blue (≠).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 3 stopped exactly one row above this bead.

Cockroach Pig Mark #3

Column 5 has 2 beads. Column 2 has 2 beads. Same depth → red (=).

  1. Column 6 starts, so use Rule 1: compare Column 5 with Column 2, 3 columns further back.
  2. Column 5 has 2 beads. Column 2 has 2 beads. Same depth → red (=).

Common table reading watchout: Comparing the wrong columns. Compare Column 5, the one that just finished, with Column 2.

Verified Reference Data

Key Facts & Table Specifications

PRC103 Calling Cadence
6th-Card Banker Lay

Floor standard: dealer calls 'Card for Banker' after reading the exposed fifth card and places the sixth card perpendicular to Banker's pair.

PRC103 Fifth-Card Squeeze Profile
1-Pip Ace (A) -> Value 1

Reveals no side pips and a single center suit emblem (value 1), moving Player from 0 to 1.

PRC103 Banker Tableau Response
BANKER_TABLEAU[3][1] = true

Dealer places sixth-card 10 (0) perpendicular to 9+4 for 3.

PRC103 Layout Geometry
6 Cards (B: 1 vs 3)

Camera layout: overhead camera geometry distinguishes a 5-card coup (one sideways card) from a 6-card coup (two sideways cards).

PRC103 Scoreboard Convention
Red (=) / Blue (≠) Derived Marks

Derived road colours record Big Road symmetry, never the B winner of PRC103.

FLOOR CALLING ORDER · PRC103

Executing 6th-Card Banker Lay on P(10+K)+A vs B(9+4) (PRC103)

Pit manual entry [PRC103] enforces 6th-Card Banker Lay: dealer calls 'Card for Banker' after reading the exposed fifth card and places the sixth card perpendicular to Banker's pair, while [PRC103] Player 0 vs Banker 3 peels A (1-Pip Ace (A)) to reach 1.

Floor Cadence & Card Placement Log for PRC103
PRC103 StepPRC103 Floor ActionPRC103 Card GeometryPRC103 Total
[PRC103:Deal]Expose 4 Initial CardsP(10+K) vs B(9+4)P=0, B=3
[PRC103:5th]6th-Card Banker Lay5th Card A (no side pips and a single center suit emblem (value 1))P=1
[PRC103:6th]BANKER_TABLEAU[3][1]=true6th Card 10 (0)B=3
[PRC103:Call]Declare B (6 Cards)Log B to Big Road1 vs 3
  • [PRC103-1] Call [PRC103] two-card totals P=0 and B=3 and confirm zero naturals.
  • [PRC103-2] Lay [PRC103] fifth-card A (1) horizontally for Player (0+1 mod 10 = 1).
  • [PRC103-3] Execute [PRC103] BANKER_TABLEAU[3][1]=true and settle 1 vs 3 (B).
GEOMETRY & SCOREBOARD · PRC103

Camera Geometry & Derived Road Verification for PRC103 (6-Card B)

[PRC103-B2] In [PRC103] layout, overhead camera geometry distinguishes a 5-card coup (one sideways card) from a 6-card coup (two sideways cards). Because [PRC103] BANKER_TABLEAU[3][1]=true against 1-Pip Ace (A), the dealer deals [PRC103] sixth-card 10 (0) sideways so Banker 3 finishes at 3, settling 6c [PRC103] as B on PPBBPBPPBP (where derived Red/Blue marks reflect Big Road symmetry).

Table Reality Check

Myth vs. Truth

MythDuring 6th-Card Banker Lay in PRC103, squeezing A slowly can alter whether Banker 3 draws a sixth card.
TruthSqueeze speed is purely theatrical: BANKER_TABLEAU[3][1] = true is fixed by the rank of A.
MythA B win in scenario PRC103 forces a matching colour on Big Eye Boy.
TruthDerived roads use Red (=) for repeating Big Road columns and Blue (≠) for breaking columns—never Banker or Player.
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