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DEALER CADENCE & SQUEEZE [PRC163] · 6-CARD LAYOUT

6th-Card Banker Lay with Banker 2 & 2-Side Three (3): Floor Scenario #163

In floor scenario PRC163, 6th-Card Banker Lay governs a coup where Player opens with 10+K (0) and exposes fifth-card 3 (two outer pips with a center spine pip (value 3)) for 3, while Banker 2 (8+4) draws sixth-card A (1) for 3 (6-card T).

PRC163 Cadence
6th-Card Banker La
PRC163 5th Card
3 (3 pts)
PRC163 Banker Call
B2:DRAW
PRC163 Settlement
6c -> T
Engine-Verified Scoreboard · 20 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road P P B B P B B B P P P P B P P B B P P B
Big Eye Boy = = ≠ ≠ = ≠ = = ≠ ≠ ≠ ≠ ≠ = = = =
Small Road ≠ = ≠ ≠ ≠ = = ≠ ≠ = ≠ ≠ ≠ = =
Cockroach Pig = ≠ ≠ = ≠ = ≠ = = ≠ = ≠ ≠ ≠

Scoreboard sequence paired with floor procedure PRC163 (6th-Card Banker Lay, B2 vs 2-Side Three (3)).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

Column 3 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

  1. Column 4 starts, so use Rule 1: compare Column 3 with Column 2, 1 column further back.
  2. Column 3 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 3, the one that just finished, with Column 2.

Small Road Mark #3

This bead is at Row 3. Column 2 stopped at Row 2, one row above → blue (≠).

  1. Column 4 goes down to Row 3, so use Rule 2: look 2 columns back, at Column 2.
  2. Column 2 stopped at Row 2, one row above → blue (≠).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 2 stopped exactly one row above this bead.

Cockroach Pig Mark #3

Column 4 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

  1. Column 5 starts, so use Rule 1: compare Column 4 with Column 1, 3 columns further back.
  2. Column 4 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 4, the one that just finished, with Column 1.

Verified Reference Data

Key Facts & Table Specifications

PRC163 Calling Cadence
6th-Card Banker Lay

Floor standard: dealer calls 'Card for Banker' after reading the exposed fifth card and places the sixth card perpendicular to Banker's pair.

PRC163 Fifth-Card Squeeze Profile
2-Side Three (3) -> Value 3

Reveals two outer pips with a center spine pip (value 3), moving Player from 0 to 3.

PRC163 Banker Tableau Response
BANKER_TABLEAU[2][3] = true

Dealer places sixth-card A (1) perpendicular to 8+4 for 3.

PRC163 Layout Geometry
6 Cards (T: 3 vs 3)

Camera layout: overhead camera geometry distinguishes a 5-card coup (one sideways card) from a 6-card coup (two sideways cards).

PRC163 Scoreboard Convention
Red (=) / Blue (≠) Derived Marks

Derived road colours record Big Road symmetry, never the T winner of PRC163.

FLOOR CALLING ORDER · PRC163

Executing 6th-Card Banker Lay on P(10+K)+3 vs B(8+4) (PRC163)

Surveillance protocol [PRC163] for 6th-Card Banker Lay specifies that dealer calls 'Card for Banker' after reading the exposed fifth card and places the sixth card perpendicular to Banker's pair; with [PRC163] Player at 0 and Banker at 2, fifth-card 3 (2-Side Three (3)) makes 3.

Floor Cadence & Card Placement Log for PRC163
PRC163 StepPRC163 Floor ActionPRC163 Card GeometryPRC163 Total
[PRC163:Deal]Expose 4 Initial CardsP(10+K) vs B(8+4)P=0, B=2
[PRC163:5th]6th-Card Banker Lay5th Card 3 (two outer pips with a center spine pip (value 3))P=3
[PRC163:6th]BANKER_TABLEAU[2][3]=true6th Card A (1)B=3
[PRC163:Call]Declare T (6 Cards)Log T to Big Road3 vs 3
  • [PRC163-1] Call [PRC163] two-card totals P=0 and B=2 and confirm zero naturals.
  • [PRC163-2] Lay [PRC163] fifth-card 3 (3) horizontally for Player (0+3 mod 10 = 3).
  • [PRC163-3] Execute [PRC163] BANKER_TABLEAU[2][3]=true and settle 3 vs 3 (T).
GEOMETRY & SCOREBOARD · PRC163

Camera Geometry & Derived Road Verification for PRC163 (6-Card T)

[PRC163-B6] In [PRC163] layout, overhead camera geometry distinguishes a 5-card coup (one sideways card) from a 6-card coup (two sideways cards). Because [PRC163] BANKER_TABLEAU[2][3]=true against 2-Side Three (3), the dealer deals [PRC163] sixth-card A (1) sideways so Banker 2 finishes at 3, settling 6c [PRC163] as T on PPBBPBBBPP (where derived Red/Blue marks reflect Big Road symmetry).

Table Reality Check

Myth vs. Truth

MythDuring 6th-Card Banker Lay in PRC163, squeezing 3 slowly can alter whether Banker 2 draws a sixth card.
TruthSqueeze speed is purely theatrical: BANKER_TABLEAU[2][3] = true is fixed by the rank of 3.
MythA T win in scenario PRC163 forces a matching colour on Big Eye Boy.
TruthDerived roads use Red (=) for repeating Big Road columns and Blue (≠) for breaking columns—never Banker or Player.
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