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DEALER CADENCE & SQUEEZE [PRC013] · 6-CARD LAYOUT

6th-Card Banker Lay with Banker 1 & 0-Pip Picture (K): Floor Scenario #13

In floor scenario PRC013, 6th-Card Banker Lay governs a coup where Player opens with 10+K (0) and exposes fifth-card K (clean border with zero side pips (face/ten value 0)) for 0, while Banker 1 (7+4) draws sixth-card 7 (7) for 8 (6-card B).

PRC013 Cadence
6th-Card Banker La
PRC013 5th Card
K (0 pts)
PRC013 Banker Call
B1:DRAW
PRC013 Settlement
6c -> B
Engine-Verified Scoreboard · 20 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road P P B B P P B P B P P B B B P P P P B B
Big Eye Boy = = = = ≠ = = ≠ ≠ = ≠ ≠ = = ≠ ≠ =
Small Road = = ≠ ≠ = ≠ ≠ ≠ = ≠ = ≠ = ≠ =
Cockroach Pig ≠ ≠ ≠ ≠ ≠ ≠ = ≠ ≠ = = ≠ =

Scoreboard sequence paired with floor procedure PRC013 (6th-Card Banker Lay, B1 vs 0-Pip Picture (K)).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

This bead is at Row 2. Column 2 has a bead at Row 2 too → red (=).

  1. Column 3 goes down to Row 2, so use Rule 2: look 1 column back, at Column 2.
  2. Column 2 has a bead at Row 2 too → red (=).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 2 stopped exactly one row above this bead.

Small Road Mark #3

Column 4 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

  1. Column 5 starts, so use Rule 1: compare Column 4 with Column 2, 2 columns further back.
  2. Column 4 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 4, the one that just finished, with Column 2.

Cockroach Pig Mark #3

Column 6 has 1 bead. Column 3 has 2 beads. Different depth → blue (≠).

  1. Column 7 starts, so use Rule 1: compare Column 6 with Column 3, 3 columns further back.
  2. Column 6 has 1 bead. Column 3 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 6, the one that just finished, with Column 3.

Verified Reference Data

Key Facts & Table Specifications

PRC013 Calling Cadence
6th-Card Banker Lay

Floor standard: dealer calls 'Card for Banker' after reading the exposed fifth card and places the sixth card perpendicular to Banker's pair.

PRC013 Fifth-Card Squeeze Profile
0-Pip Picture (K) -> Value 0

Reveals clean border with zero side pips (face/ten value 0), moving Player from 0 to 0.

PRC013 Banker Tableau Response
BANKER_TABLEAU[1][0] = true

Dealer places sixth-card 7 (7) perpendicular to 7+4 for 8.

PRC013 Layout Geometry
6 Cards (B: 0 vs 8)

Camera layout: overhead camera geometry distinguishes a 5-card coup (one sideways card) from a 6-card coup (two sideways cards).

PRC013 Scoreboard Convention
Red (=) / Blue (≠) Derived Marks

Derived road colours record Big Road symmetry, never the B winner of PRC013.

FLOOR CALLING ORDER · PRC013

Executing 6th-Card Banker Lay on P(10+K)+K vs B(7+4) (PRC013)

Dealer standard [PRC013] governs 6th-Card Banker Lay: dealer calls 'Card for Banker' after reading the exposed fifth card and places the sixth card perpendicular to Banker's pair, and pairing [PRC013] Player 0 (vs Banker 1) with fifth-card K (0-Pip Picture (K)) completes Player at 0.

Floor Cadence & Card Placement Log for PRC013
PRC013 StepPRC013 Floor ActionPRC013 Card GeometryPRC013 Total
[PRC013:Deal]Expose 4 Initial CardsP(10+K) vs B(7+4)P=0, B=1
[PRC013:5th]6th-Card Banker Lay5th Card K (clean border with zero side pips (face/ten value 0))P=0
[PRC013:6th]BANKER_TABLEAU[1][0]=true6th Card 7 (7)B=8
[PRC013:Call]Declare B (6 Cards)Log B to Big Road0 vs 8
  • [PRC013-1] Call [PRC013] two-card totals P=0 and B=1 and confirm zero naturals.
  • [PRC013-2] Lay [PRC013] fifth-card K (0) horizontally for Player (0+0 mod 10 = 0).
  • [PRC013-3] Execute [PRC013] BANKER_TABLEAU[1][0]=true and settle 0 vs 8 (B).
GEOMETRY & SCOREBOARD · PRC013

Camera Geometry & Derived Road Verification for PRC013 (6-Card B)

[PRC013-B9] In [PRC013] layout, overhead camera geometry distinguishes a 5-card coup (one sideways card) from a 6-card coup (two sideways cards). Because [PRC013] BANKER_TABLEAU[1][0]=true against 0-Pip Picture (K), the dealer deals [PRC013] sixth-card 7 (7) sideways so Banker 1 finishes at 8, settling 6c [PRC013] as B on PPBBPPBPBP (where derived Red/Blue marks reflect Big Road symmetry).

Table Reality Check

Myth vs. Truth

MythDuring 6th-Card Banker Lay in PRC013, squeezing K slowly can alter whether Banker 1 draws a sixth card.
TruthSqueeze speed is purely theatrical: BANKER_TABLEAU[1][0] = true is fixed by the rank of K.
MythA B win in scenario PRC013 forces a matching colour on Big Eye Boy.
TruthDerived roads use Red (=) for repeating Big Road columns and Blue (≠) for breaking columns—never Banker or Player.
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