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DEALER CADENCE & SQUEEZE [PRC101] · 6-CARD LAYOUT

Natural Exposure Call with Banker 3 & 1-Pip Ace (A): Floor Scenario #101

In floor scenario PRC101, Natural Exposure Call governs a coup where Player opens with 2+2 (4) and exposes fifth-card A (no side pips and a single center suit emblem (value 1)) for 5, while Banker 3 (9+4) draws sixth-card 4 (4) for 7 (6-card B).

PRC101 Cadence
Natural Exposure C
PRC101 5th Card
A (1 pts)
PRC101 Banker Call
B3:DRAW
PRC101 Settlement
6c -> B
Engine-Verified Scoreboard · 20 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road P P B B P P B B B P P P P B B P B B B P
Big Eye Boy = = = = = ≠ ≠ = = ≠ ≠ = ≠ ≠ ≠ = ≠
Small Road = = = ≠ ≠ = ≠ = ≠ = ≠ ≠ = ≠ ≠
Cockroach Pig = ≠ ≠ = ≠ = ≠ = = ≠ = = ≠

Scoreboard sequence paired with floor procedure PRC101 (Natural Exposure Call, B3 vs 1-Pip Ace (A)).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

This bead is at Row 2. Column 2 has a bead at Row 2 too → red (=).

  1. Column 3 goes down to Row 2, so use Rule 2: look 1 column back, at Column 2.
  2. Column 2 has a bead at Row 2 too → red (=).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 2 stopped exactly one row above this bead.

Small Road Mark #3

This bead is at Row 2. Column 2 has a bead at Row 2 too → red (=).

  1. Column 4 goes down to Row 2, so use Rule 2: look 2 columns back, at Column 2.
  2. Column 2 has a bead at Row 2 too → red (=).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 2 stopped exactly one row above this bead.

Cockroach Pig Mark #3

Column 4 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

  1. Column 5 starts, so use Rule 1: compare Column 4 with Column 1, 3 columns further back.
  2. Column 4 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 4, the one that just finished, with Column 1.

Verified Reference Data

Key Facts & Table Specifications

PRC101 Calling Cadence
Natural Exposure Call

Floor standard: dealer announces Player total first, then Banker total, locking out fifth/sixth draws whenever 8 or 9 appears.

PRC101 Fifth-Card Squeeze Profile
1-Pip Ace (A) -> Value 1

Reveals no side pips and a single center suit emblem (value 1), moving Player from 4 to 5.

PRC101 Banker Tableau Response
BANKER_TABLEAU[3][1] = true

Dealer places sixth-card 4 (4) perpendicular to 9+4 for 7.

PRC101 Layout Geometry
6 Cards (B: 5 vs 7)

Camera layout: both two-card hands are squared face-up parallel to the shoe box before any third-card motion.

PRC101 Scoreboard Convention
Red (=) / Blue (≠) Derived Marks

Derived road colours record Big Road symmetry, never the B winner of PRC101.

FLOOR CALLING ORDER · PRC101

Executing Natural Exposure Call on P(2+2)+A vs B(9+4) (PRC101)

Across live felt [PRC101], Natural Exposure Call requires that dealer announces Player total first [PRC101], then Banker total [PRC101], locking out fifth/sixth draws whenever 8 or 9 appears; drawing [PRC101] A (1-Pip Ace (A)) onto Player 4 facing Banker 3 locks in 5.

Floor Cadence & Card Placement Log for PRC101
PRC101 StepPRC101 Floor ActionPRC101 Card GeometryPRC101 Total
[PRC101:Deal]Expose 4 Initial CardsP(2+2) vs B(9+4)P=4, B=3
[PRC101:5th]Natural Exposure Call5th Card A (no side pips and a single center suit emblem (value 1))P=5
[PRC101:6th]BANKER_TABLEAU[3][1]=true6th Card 4 (4)B=7
[PRC101:Call]Declare B (6 Cards)Log B to Big Road5 vs 7
  • [PRC101-1] Call [PRC101] two-card totals P=4 and B=3 and confirm zero naturals.
  • [PRC101-2] Lay [PRC101] fifth-card A (1) horizontally for Player (4+1 mod 10 = 5).
  • [PRC101-3] Execute [PRC101] BANKER_TABLEAU[3][1]=true and settle 5 vs 7 (B).
GEOMETRY & SCOREBOARD · PRC101

Camera Geometry & Derived Road Verification for PRC101 (6-Card B)

[PRC101-B1] In [PRC101] layout, both two-card hands are squared face-up parallel to the shoe box before any third-card motion. Because [PRC101] BANKER_TABLEAU[3][1]=true against 1-Pip Ace (A), the dealer deals [PRC101] sixth-card 4 (4) sideways so Banker 3 finishes at 7, settling 6c [PRC101] as B on PPBBPPBBBP (where derived Red/Blue marks reflect Big Road symmetry).

Table Reality Check

Myth vs. Truth

MythDuring Natural Exposure Call in PRC101, squeezing A slowly can alter whether Banker 3 draws a sixth card.
TruthSqueeze speed is purely theatrical: BANKER_TABLEAU[3][1] = true is fixed by the rank of A.
MythA B win in scenario PRC101 forces a matching colour on Big Eye Boy.
TruthDerived roads use Red (=) for repeating Big Road columns and Blue (≠) for breaking columns—never Banker or Player.
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