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DEALER CADENCE & SQUEEZE [PRC034] · 6-CARD LAYOUT

Midi Player 5th Squeeze with Banker 3 & 0-Pip Picture (K): Floor Scenario #34

In floor scenario PRC034, Midi Player 5th Squeeze governs a coup where Player opens with 9+4 (3) and exposes fifth-card K (clean border with zero side pips (face/ten value 0)) for 3, while Banker 3 (10+3) draws sixth-card 2 (2) for 5 (6-card B).

PRC034 Cadence
Midi Player 5th Sq
PRC034 5th Card
K (0 pts)
PRC034 Banker Call
B3:DRAW
PRC034 Settlement
6c -> B
Engine-Verified Scoreboard · 20 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B B P P B P P P B B B B P B B P P B B P
Big Eye Boy = = ≠ ≠ = ≠ = = ≠ ≠ ≠ ≠ ≠ = = = =
Small Road ≠ = ≠ ≠ ≠ = = ≠ ≠ = ≠ ≠ ≠ = =
Cockroach Pig = ≠ ≠ = ≠ = ≠ = = ≠ = ≠ ≠ ≠

Scoreboard sequence paired with floor procedure PRC034 (Midi Player 5th Squeeze, B3 vs 0-Pip Picture (K)).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

Column 3 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

  1. Column 4 starts, so use Rule 1: compare Column 3 with Column 2, 1 column further back.
  2. Column 3 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 3, the one that just finished, with Column 2.

Small Road Mark #3

This bead is at Row 3. Column 2 stopped at Row 2, one row above → blue (≠).

  1. Column 4 goes down to Row 3, so use Rule 2: look 2 columns back, at Column 2.
  2. Column 2 stopped at Row 2, one row above → blue (≠).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 2 stopped exactly one row above this bead.

Cockroach Pig Mark #3

Column 4 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

  1. Column 5 starts, so use Rule 1: compare Column 4 with Column 1, 3 columns further back.
  2. Column 4 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 4, the one that just finished, with Column 1.

Verified Reference Data

Key Facts & Table Specifications

PRC034 Calling Cadence
Midi Player 5th Squeeze

Floor standard: the highest Player wagerer peels the fifth card along the long edge before returning it face-up for the dealer's tableau check.

PRC034 Fifth-Card Squeeze Profile
0-Pip Picture (K) -> Value 0

Reveals clean border with zero side pips (face/ten value 0), moving Player from 3 to 3.

PRC034 Banker Tableau Response
BANKER_TABLEAU[3][0] = true

Dealer places sixth-card 2 (2) perpendicular to 10+3 for 5.

PRC034 Layout Geometry
6 Cards (B: 3 vs 5)

Camera layout: peeling the long side reveals no-side, two-side, three-side, or four-side pip columns before the corner index shows.

PRC034 Scoreboard Convention
Red (=) / Blue (≠) Derived Marks

Derived road colours record Big Road symmetry, never the B winner of PRC034.

FLOOR CALLING ORDER · PRC034

Executing Midi Player 5th Squeeze on P(9+4)+K vs B(10+3) (PRC034)

Table choreography [PRC034] (Midi Player 5th Squeeze) mandates that the highest Player wagerer peels the fifth card along the long edge before returning it face-up for the dealer's tableau check; exposing [PRC034] K (0-Pip Picture (K)) on Player 3 vs Banker 3 yields 3.

Floor Cadence & Card Placement Log for PRC034
PRC034 StepPRC034 Floor ActionPRC034 Card GeometryPRC034 Total
[PRC034:Deal]Expose 4 Initial CardsP(9+4) vs B(10+3)P=3, B=3
[PRC034:5th]Midi Player 5th Squeeze5th Card K (clean border with zero side pips (face/ten value 0))P=3
[PRC034:6th]BANKER_TABLEAU[3][0]=true6th Card 2 (2)B=5
[PRC034:Call]Declare B (6 Cards)Log B to Big Road3 vs 5
  • [PRC034-1] Call [PRC034] two-card totals P=3 and B=3 and confirm zero naturals.
  • [PRC034-2] Lay [PRC034] fifth-card K (0) horizontally for Player (3+0 mod 10 = 3).
  • [PRC034-3] Execute [PRC034] BANKER_TABLEAU[3][0]=true and settle 3 vs 5 (B).
GEOMETRY & SCOREBOARD · PRC034

Camera Geometry & Derived Road Verification for PRC034 (6-Card B)

[PRC034-B0] In [PRC034] layout, peeling the long side reveals no-side, two-side, three-side, or four-side pip columns before the corner index shows. Because [PRC034] BANKER_TABLEAU[3][0]=true against 0-Pip Picture (K), the dealer deals [PRC034] sixth-card 2 (2) sideways so Banker 3 finishes at 5, settling 6c [PRC034] as B on BBPPBPPPBB (where derived Red/Blue marks reflect Big Road symmetry).

Table Reality Check

Myth vs. Truth

MythDuring Midi Player 5th Squeeze in PRC034, squeezing K slowly can alter whether Banker 3 draws a sixth card.
TruthSqueeze speed is purely theatrical: BANKER_TABLEAU[3][0] = true is fixed by the rank of K.
MythA B win in scenario PRC034 forces a matching colour on Big Eye Boy.
TruthDerived roads use Red (=) for repeating Big Road columns and Blue (≠) for breaking columns—never Banker or Player.
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