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DEALER CADENCE & SQUEEZE [PRC104] · 6-CARD LAYOUT

Midi Player 5th Squeeze with Banker 3 & 1-Pip Ace (A): Floor Scenario #104

In floor scenario PRC104, Midi Player 5th Squeeze governs a coup where Player opens with 7+4 (1) and exposes fifth-card A (no side pips and a single center suit emblem (value 1)) for 2, while Banker 3 (10+3) draws sixth-card 3 (3) for 6 (6-card B).

PRC104 Cadence
Midi Player 5th Sq
PRC104 5th Card
A (1 pts)
PRC104 Banker Call
B3:DRAW
PRC104 Settlement
6c -> B
Engine-Verified Scoreboard · 20 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B B P P B P B B P P B P P P B B B P B B
Big Eye Boy = = ≠ = ≠ ≠ = = ≠ ≠ = ≠ = = = ≠ ≠
Small Road ≠ ≠ ≠ ≠ ≠ ≠ = ≠ ≠ ≠ ≠ = ≠ ≠ =
Cockroach Pig ≠ = = ≠ ≠ = = ≠ ≠ = ≠ ≠ = =

Scoreboard sequence paired with floor procedure PRC104 (Midi Player 5th Squeeze, B3 vs 1-Pip Ace (A)).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

Column 3 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

  1. Column 4 starts, so use Rule 1: compare Column 3 with Column 2, 1 column further back.
  2. Column 3 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 3, the one that just finished, with Column 2.

Small Road Mark #3

This bead is at Row 2. Column 3 stopped at Row 1, one row above → blue (≠).

  1. Column 5 goes down to Row 2, so use Rule 2: look 2 columns back, at Column 3.
  2. Column 3 stopped at Row 1, one row above → blue (≠).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 3 stopped exactly one row above this bead.

Cockroach Pig Mark #3

Column 5 has 2 beads. Column 2 has 2 beads. Same depth → red (=).

  1. Column 6 starts, so use Rule 1: compare Column 5 with Column 2, 3 columns further back.
  2. Column 5 has 2 beads. Column 2 has 2 beads. Same depth → red (=).

Common table reading watchout: Comparing the wrong columns. Compare Column 5, the one that just finished, with Column 2.

Verified Reference Data

Key Facts & Table Specifications

PRC104 Calling Cadence
Midi Player 5th Squeeze

Floor standard: the highest Player wagerer peels the fifth card along the long edge before returning it face-up for the dealer's tableau check.

PRC104 Fifth-Card Squeeze Profile
1-Pip Ace (A) -> Value 1

Reveals no side pips and a single center suit emblem (value 1), moving Player from 1 to 2.

PRC104 Banker Tableau Response
BANKER_TABLEAU[3][1] = true

Dealer places sixth-card 3 (3) perpendicular to 10+3 for 6.

PRC104 Layout Geometry
6 Cards (B: 2 vs 6)

Camera layout: peeling the long side reveals no-side, two-side, three-side, or four-side pip columns before the corner index shows.

PRC104 Scoreboard Convention
Red (=) / Blue (≠) Derived Marks

Derived road colours record Big Road symmetry, never the B winner of PRC104.

FLOOR CALLING ORDER · PRC104

Executing Midi Player 5th Squeeze on P(7+4)+A vs B(10+3) (PRC104)

Table choreography [PRC104] (Midi Player 5th Squeeze) mandates that the highest Player wagerer peels the fifth card along the long edge before returning it face-up for the dealer's tableau check; exposing [PRC104] A (1-Pip Ace (A)) on Player 1 vs Banker 3 yields 2.

Floor Cadence & Card Placement Log for PRC104
PRC104 StepPRC104 Floor ActionPRC104 Card GeometryPRC104 Total
[PRC104:Deal]Expose 4 Initial CardsP(7+4) vs B(10+3)P=1, B=3
[PRC104:5th]Midi Player 5th Squeeze5th Card A (no side pips and a single center suit emblem (value 1))P=2
[PRC104:6th]BANKER_TABLEAU[3][1]=true6th Card 3 (3)B=6
[PRC104:Call]Declare B (6 Cards)Log B to Big Road2 vs 6
  • [PRC104-1] Call [PRC104] two-card totals P=1 and B=3 and confirm zero naturals.
  • [PRC104-2] Lay [PRC104] fifth-card A (1) horizontally for Player (1+1 mod 10 = 2).
  • [PRC104-3] Execute [PRC104] BANKER_TABLEAU[3][1]=true and settle 2 vs 6 (B).
GEOMETRY & SCOREBOARD · PRC104

Camera Geometry & Derived Road Verification for PRC104 (6-Card B)

[PRC104-B9] In [PRC104] layout, peeling the long side reveals no-side, two-side, three-side, or four-side pip columns before the corner index shows. Because [PRC104] BANKER_TABLEAU[3][1]=true against 1-Pip Ace (A), the dealer deals [PRC104] sixth-card 3 (3) sideways so Banker 3 finishes at 6, settling 6c [PRC104] as B on BBPPBPBBPP (where derived Red/Blue marks reflect Big Road symmetry).

Table Reality Check

Myth vs. Truth

MythDuring Midi Player 5th Squeeze in PRC104, squeezing A slowly can alter whether Banker 3 draws a sixth card.
TruthSqueeze speed is purely theatrical: BANKER_TABLEAU[3][1] = true is fixed by the rank of A.
MythA B win in scenario PRC104 forces a matching colour on Big Eye Boy.
TruthDerived roads use Red (=) for repeating Big Road columns and Blue (≠) for breaking columns—never Banker or Player.
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