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DEALER CADENCE & SQUEEZE [PRC024] · 6-CARD LAYOUT

Midi Player 5th Squeeze with Banker 2 & 0-Pip Picture (K): Floor Scenario #24

In floor scenario PRC024, Midi Player 5th Squeeze governs a coup where Player opens with A+4 (5) and exposes fifth-card K (clean border with zero side pips (face/ten value 0)) for 5, while Banker 2 (10+2) draws sixth-card A (1) for 3 (6-card P).

PRC024 Cadence
Midi Player 5th Sq
PRC024 5th Card
K (0 pts)
PRC024 Banker Call
B2:DRAW
PRC024 Settlement
6c -> P
Engine-Verified Scoreboard · 20 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B B P P B P B B P P B P P P B B B P B B
Big Eye Boy = = ≠ = ≠ ≠ = = ≠ ≠ = ≠ = = = ≠ ≠
Small Road ≠ ≠ ≠ ≠ ≠ ≠ = ≠ ≠ ≠ ≠ = ≠ ≠ =
Cockroach Pig ≠ = = ≠ ≠ = = ≠ ≠ = ≠ ≠ = =

Scoreboard sequence paired with floor procedure PRC024 (Midi Player 5th Squeeze, B2 vs 0-Pip Picture (K)).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

Column 3 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

  1. Column 4 starts, so use Rule 1: compare Column 3 with Column 2, 1 column further back.
  2. Column 3 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 3, the one that just finished, with Column 2.

Small Road Mark #3

This bead is at Row 2. Column 3 stopped at Row 1, one row above → blue (≠).

  1. Column 5 goes down to Row 2, so use Rule 2: look 2 columns back, at Column 3.
  2. Column 3 stopped at Row 1, one row above → blue (≠).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 3 stopped exactly one row above this bead.

Cockroach Pig Mark #3

Column 5 has 2 beads. Column 2 has 2 beads. Same depth → red (=).

  1. Column 6 starts, so use Rule 1: compare Column 5 with Column 2, 3 columns further back.
  2. Column 5 has 2 beads. Column 2 has 2 beads. Same depth → red (=).

Common table reading watchout: Comparing the wrong columns. Compare Column 5, the one that just finished, with Column 2.

Verified Reference Data

Key Facts & Table Specifications

PRC024 Calling Cadence
Midi Player 5th Squeeze

Floor standard: the highest Player wagerer peels the fifth card along the long edge before returning it face-up for the dealer's tableau check.

PRC024 Fifth-Card Squeeze Profile
0-Pip Picture (K) -> Value 0

Reveals clean border with zero side pips (face/ten value 0), moving Player from 5 to 5.

PRC024 Banker Tableau Response
BANKER_TABLEAU[2][0] = true

Dealer places sixth-card A (1) perpendicular to 10+2 for 3.

PRC024 Layout Geometry
6 Cards (P: 5 vs 3)

Camera layout: peeling the long side reveals no-side, two-side, three-side, or four-side pip columns before the corner index shows.

PRC024 Scoreboard Convention
Red (=) / Blue (≠) Derived Marks

Derived road colours record Big Road symmetry, never the P winner of PRC024.

FLOOR CALLING ORDER · PRC024

Executing Midi Player 5th Squeeze on P(A+4)+K vs B(10+2) (PRC024)

In floor scenario [PRC024] (Midi Player 5th Squeeze), the highest Player wagerer peels the fifth card along the long edge before returning it face-up for the dealer's tableau check; exposing [PRC024] fifth-card K (0-Pip Picture (K)) onto Player 5 vs Banker 2 produces 5.

Floor Cadence & Card Placement Log for PRC024
PRC024 StepPRC024 Floor ActionPRC024 Card GeometryPRC024 Total
[PRC024:Deal]Expose 4 Initial CardsP(A+4) vs B(10+2)P=5, B=2
[PRC024:5th]Midi Player 5th Squeeze5th Card K (clean border with zero side pips (face/ten value 0))P=5
[PRC024:6th]BANKER_TABLEAU[2][0]=true6th Card A (1)B=3
[PRC024:Call]Declare P (6 Cards)Log P to Big Road5 vs 3
  • [PRC024-1] Call [PRC024] two-card totals P=5 and B=2 and confirm zero naturals.
  • [PRC024-2] Lay [PRC024] fifth-card K (0) horizontally for Player (5+0 mod 10 = 5).
  • [PRC024-3] Execute [PRC024] BANKER_TABLEAU[2][0]=true and settle 5 vs 3 (P).
GEOMETRY & SCOREBOARD · PRC024

Camera Geometry & Derived Road Verification for PRC024 (6-Card P)

[PRC024-B8] In [PRC024] layout, peeling the long side reveals no-side, two-side, three-side, or four-side pip columns before the corner index shows. Because [PRC024] BANKER_TABLEAU[2][0]=true against 0-Pip Picture (K), the dealer deals [PRC024] sixth-card A (1) sideways so Banker 2 finishes at 3, settling 6c [PRC024] as P on BBPPBPBBPP (where derived Red/Blue marks reflect Big Road symmetry).

Table Reality Check

Myth vs. Truth

MythDuring Midi Player 5th Squeeze in PRC024, squeezing K slowly can alter whether Banker 2 draws a sixth card.
TruthSqueeze speed is purely theatrical: BANKER_TABLEAU[2][0] = true is fixed by the rank of K.
MythA P win in scenario PRC024 forces a matching colour on Big Eye Boy.
TruthDerived roads use Red (=) for repeating Big Road columns and Blue (≠) for breaking columns—never Banker or Player.
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