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DEALER CADENCE & SQUEEZE [PRC164] · 6-CARD LAYOUT

Midi Player 5th Squeeze with Banker 2 & 2-Side Three (3): Floor Scenario #164

In floor scenario PRC164, Midi Player 5th Squeeze governs a coup where Player opens with 7+4 (1) and exposes fifth-card 3 (two outer pips with a center spine pip (value 3)) for 4, while Banker 2 (10+2) draws sixth-card 4 (4) for 6 (6-card B).

PRC164 Cadence
Midi Player 5th Sq
PRC164 5th Card
3 (3 pts)
PRC164 Banker Call
B2:DRAW
PRC164 Settlement
6c -> B
Engine-Verified Scoreboard · 20 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B B P P B B P P P B B B B P P B P P P B
Big Eye Boy = = = = = ≠ ≠ = = ≠ ≠ = ≠ ≠ ≠ = ≠
Small Road = = = ≠ ≠ = ≠ = ≠ = ≠ ≠ = ≠ ≠
Cockroach Pig = ≠ ≠ = ≠ = ≠ = = ≠ = = ≠

Scoreboard sequence paired with floor procedure PRC164 (Midi Player 5th Squeeze, B2 vs 2-Side Three (3)).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

This bead is at Row 2. Column 2 has a bead at Row 2 too → red (=).

  1. Column 3 goes down to Row 2, so use Rule 2: look 1 column back, at Column 2.
  2. Column 2 has a bead at Row 2 too → red (=).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 2 stopped exactly one row above this bead.

Small Road Mark #3

This bead is at Row 2. Column 2 has a bead at Row 2 too → red (=).

  1. Column 4 goes down to Row 2, so use Rule 2: look 2 columns back, at Column 2.
  2. Column 2 has a bead at Row 2 too → red (=).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 2 stopped exactly one row above this bead.

Cockroach Pig Mark #3

Column 4 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

  1. Column 5 starts, so use Rule 1: compare Column 4 with Column 1, 3 columns further back.
  2. Column 4 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 4, the one that just finished, with Column 1.

Verified Reference Data

Key Facts & Table Specifications

PRC164 Calling Cadence
Midi Player 5th Squeeze

Floor standard: the highest Player wagerer peels the fifth card along the long edge before returning it face-up for the dealer's tableau check.

PRC164 Fifth-Card Squeeze Profile
2-Side Three (3) -> Value 3

Reveals two outer pips with a center spine pip (value 3), moving Player from 1 to 4.

PRC164 Banker Tableau Response
BANKER_TABLEAU[2][3] = true

Dealer places sixth-card 4 (4) perpendicular to 10+2 for 6.

PRC164 Layout Geometry
6 Cards (B: 4 vs 6)

Camera layout: peeling the long side reveals no-side, two-side, three-side, or four-side pip columns before the corner index shows.

PRC164 Scoreboard Convention
Red (=) / Blue (≠) Derived Marks

Derived road colours record Big Road symmetry, never the B winner of PRC164.

FLOOR CALLING ORDER · PRC164

Executing Midi Player 5th Squeeze on P(7+4)+3 vs B(10+2) (PRC164)

In floor scenario [PRC164] (Midi Player 5th Squeeze), the highest Player wagerer peels the fifth card along the long edge before returning it face-up for the dealer's tableau check; exposing [PRC164] fifth-card 3 (2-Side Three (3)) onto Player 1 vs Banker 2 produces 4.

Floor Cadence & Card Placement Log for PRC164
PRC164 StepPRC164 Floor ActionPRC164 Card GeometryPRC164 Total
[PRC164:Deal]Expose 4 Initial CardsP(7+4) vs B(10+2)P=1, B=2
[PRC164:5th]Midi Player 5th Squeeze5th Card 3 (two outer pips with a center spine pip (value 3))P=4
[PRC164:6th]BANKER_TABLEAU[2][3]=true6th Card 4 (4)B=6
[PRC164:Call]Declare B (6 Cards)Log B to Big Road4 vs 6
  • [PRC164-1] Call [PRC164] two-card totals P=1 and B=2 and confirm zero naturals.
  • [PRC164-2] Lay [PRC164] fifth-card 3 (3) horizontally for Player (1+3 mod 10 = 4).
  • [PRC164-3] Execute [PRC164] BANKER_TABLEAU[2][3]=true and settle 4 vs 6 (B).
GEOMETRY & SCOREBOARD · PRC164

Camera Geometry & Derived Road Verification for PRC164 (6-Card B)

[PRC164-B0] In [PRC164] layout, peeling the long side reveals no-side, two-side, three-side, or four-side pip columns before the corner index shows. Because [PRC164] BANKER_TABLEAU[2][3]=true against 2-Side Three (3), the dealer deals [PRC164] sixth-card 4 (4) sideways so Banker 2 finishes at 6, settling 6c [PRC164] as B on BBPPBBPPPB (where derived Red/Blue marks reflect Big Road symmetry).

Table Reality Check

Myth vs. Truth

MythDuring Midi Player 5th Squeeze in PRC164, squeezing 3 slowly can alter whether Banker 2 draws a sixth card.
TruthSqueeze speed is purely theatrical: BANKER_TABLEAU[2][3] = true is fixed by the rank of 3.
MythA B win in scenario PRC164 forces a matching colour on Big Eye Boy.
TruthDerived roads use Red (=) for repeating Big Road columns and Blue (≠) for breaking columns—never Banker or Player.
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