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DEALER CADENCE & SQUEEZE [PRC014] · 6-CARD LAYOUT

Midi Player 5th Squeeze with Banker 1 & 0-Pip Picture (K): Floor Scenario #14

In floor scenario PRC014, Midi Player 5th Squeeze governs a coup where Player opens with 7+4 (1) and exposes fifth-card K (clean border with zero side pips (face/ten value 0)) for 1, while Banker 1 (10+A) draws sixth-card 10 (0) for 1 (6-card T).

PRC014 Cadence
Midi Player 5th Sq
PRC014 5th Card
K (0 pts)
PRC014 Banker Call
B1:DRAW
PRC014 Settlement
6c -> T
Engine-Verified Scoreboard · 20 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B B P P B P B P P P B B B B P P B P B B
Big Eye Boy = = ≠ = = ≠ = ≠ = = ≠ ≠ = ≠ ≠ = ≠
Small Road ≠ ≠ = ≠ = ≠ ≠ = = ≠ = ≠ ≠ ≠ ≠
Cockroach Pig ≠ ≠ ≠ = ≠ ≠ = = ≠ ≠ ≠ ≠ ≠ =

Scoreboard sequence paired with floor procedure PRC014 (Midi Player 5th Squeeze, B1 vs 0-Pip Picture (K)).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

Column 3 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

  1. Column 4 starts, so use Rule 1: compare Column 3 with Column 2, 1 column further back.
  2. Column 3 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 3, the one that just finished, with Column 2.

Small Road Mark #3

Column 5 has 1 bead. Column 3 has 1 bead. Same depth → red (=).

  1. Column 6 starts, so use Rule 1: compare Column 5 with Column 3, 2 columns further back.
  2. Column 5 has 1 bead. Column 3 has 1 bead. Same depth → red (=).

Common table reading watchout: Comparing the wrong columns. Compare Column 5, the one that just finished, with Column 3.

Cockroach Pig Mark #3

This bead is at Row 2. Column 3 stopped at Row 1, one row above → blue (≠).

  1. Column 6 goes down to Row 2, so use Rule 2: look 3 columns back, at Column 3.
  2. Column 3 stopped at Row 1, one row above → blue (≠).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 3 stopped exactly one row above this bead.

Verified Reference Data

Key Facts & Table Specifications

PRC014 Calling Cadence
Midi Player 5th Squeeze

Floor standard: the highest Player wagerer peels the fifth card along the long edge before returning it face-up for the dealer's tableau check.

PRC014 Fifth-Card Squeeze Profile
0-Pip Picture (K) -> Value 0

Reveals clean border with zero side pips (face/ten value 0), moving Player from 1 to 1.

PRC014 Banker Tableau Response
BANKER_TABLEAU[1][0] = true

Dealer places sixth-card 10 (0) perpendicular to 10+A for 1.

PRC014 Layout Geometry
6 Cards (T: 1 vs 1)

Camera layout: peeling the long side reveals no-side, two-side, three-side, or four-side pip columns before the corner index shows.

PRC014 Scoreboard Convention
Red (=) / Blue (≠) Derived Marks

Derived road colours record Big Road symmetry, never the T winner of PRC014.

FLOOR CALLING ORDER · PRC014

Executing Midi Player 5th Squeeze on P(7+4)+K vs B(10+A) (PRC014)

During table cadence [PRC014] (Midi Player 5th Squeeze), the highest Player wagerer peels the fifth card along the long edge before returning it face-up for the dealer's tableau check; once [PRC014] fifth-card K (0-Pip Picture (K)) lands on Player 1 vs Banker 1, mod-10 math yields 1.

Floor Cadence & Card Placement Log for PRC014
PRC014 StepPRC014 Floor ActionPRC014 Card GeometryPRC014 Total
[PRC014:Deal]Expose 4 Initial CardsP(7+4) vs B(10+A)P=1, B=1
[PRC014:5th]Midi Player 5th Squeeze5th Card K (clean border with zero side pips (face/ten value 0))P=1
[PRC014:6th]BANKER_TABLEAU[1][0]=true6th Card 10 (0)B=1
[PRC014:Call]Declare T (6 Cards)Log T to Big Road1 vs 1
  • [PRC014-1] Call [PRC014] two-card totals P=1 and B=1 and confirm zero naturals.
  • [PRC014-2] Lay [PRC014] fifth-card K (0) horizontally for Player (1+0 mod 10 = 1).
  • [PRC014-3] Execute [PRC014] BANKER_TABLEAU[1][0]=true and settle 1 vs 1 (T).
GEOMETRY & SCOREBOARD · PRC014

Camera Geometry & Derived Road Verification for PRC014 (6-Card T)

[PRC014-B3] In [PRC014] layout, peeling the long side reveals no-side, two-side, three-side, or four-side pip columns before the corner index shows. Because [PRC014] BANKER_TABLEAU[1][0]=true against 0-Pip Picture (K), the dealer deals [PRC014] sixth-card 10 (0) sideways so Banker 1 finishes at 1, settling 6c [PRC014] as T on BBPPBPBPPP (where derived Red/Blue marks reflect Big Road symmetry).

Table Reality Check

Myth vs. Truth

MythDuring Midi Player 5th Squeeze in PRC014, squeezing K slowly can alter whether Banker 1 draws a sixth card.
TruthSqueeze speed is purely theatrical: BANKER_TABLEAU[1][0] = true is fixed by the rank of K.
MythA T win in scenario PRC014 forces a matching colour on Big Eye Boy.
TruthDerived roads use Red (=) for repeating Big Road columns and Blue (≠) for breaking columns—never Banker or Player.
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