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DEALER CADENCE & SQUEEZE [PRC154] · 6-CARD LAYOUT

Midi Player 5th Squeeze with Banker 1 & 2-Side Three (3): Floor Scenario #154

In floor scenario PRC154, Midi Player 5th Squeeze governs a coup where Player opens with 9+4 (3) and exposes fifth-card 3 (two outer pips with a center spine pip (value 3)) for 6, while Banker 1 (10+A) draws sixth-card 3 (3) for 4 (6-card P).

PRC154 Cadence
Midi Player 5th Sq
PRC154 5th Card
3 (3 pts)
PRC154 Banker Call
B1:DRAW
PRC154 Settlement
6c -> P
Engine-Verified Scoreboard · 20 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B B P P P B B P B B P P B P P P B B B B
Big Eye Boy = ≠ ≠ = ≠ ≠ ≠ ≠ = = ≠ ≠ = ≠ = = ≠
Small Road = = ≠ = = ≠ ≠ ≠ = ≠ ≠ ≠ = =
Cockroach Pig ≠ = ≠ = = = = ≠ ≠ = ≠ =

Scoreboard sequence paired with floor procedure PRC154 (Midi Player 5th Squeeze, B1 vs 2-Side Three (3)).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

Column 2 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

  1. Column 3 starts, so use Rule 1: compare Column 2 with Column 1, 1 column further back.
  2. Column 2 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 2, the one that just finished, with Column 1.

Small Road Mark #3

Column 4 has 1 bead. Column 2 has 3 beads. Different depth → blue (≠).

  1. Column 5 starts, so use Rule 1: compare Column 4 with Column 2, 2 columns further back.
  2. Column 4 has 1 bead. Column 2 has 3 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 4, the one that just finished, with Column 2.

Cockroach Pig Mark #3

Column 5 has 2 beads. Column 2 has 3 beads. Different depth → blue (≠).

  1. Column 6 starts, so use Rule 1: compare Column 5 with Column 2, 3 columns further back.
  2. Column 5 has 2 beads. Column 2 has 3 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 5, the one that just finished, with Column 2.

Verified Reference Data

Key Facts & Table Specifications

PRC154 Calling Cadence
Midi Player 5th Squeeze

Floor standard: the highest Player wagerer peels the fifth card along the long edge before returning it face-up for the dealer's tableau check.

PRC154 Fifth-Card Squeeze Profile
2-Side Three (3) -> Value 3

Reveals two outer pips with a center spine pip (value 3), moving Player from 3 to 6.

PRC154 Banker Tableau Response
BANKER_TABLEAU[1][3] = true

Dealer places sixth-card 3 (3) perpendicular to 10+A for 4.

PRC154 Layout Geometry
6 Cards (P: 6 vs 4)

Camera layout: peeling the long side reveals no-side, two-side, three-side, or four-side pip columns before the corner index shows.

PRC154 Scoreboard Convention
Red (=) / Blue (≠) Derived Marks

Derived road colours record Big Road symmetry, never the P winner of PRC154.

FLOOR CALLING ORDER · PRC154

Executing Midi Player 5th Squeeze on P(9+4)+3 vs B(10+A) (PRC154)

During table cadence [PRC154] (Midi Player 5th Squeeze), the highest Player wagerer peels the fifth card along the long edge before returning it face-up for the dealer's tableau check; once [PRC154] fifth-card 3 (2-Side Three (3)) lands on Player 3 vs Banker 1, mod-10 math yields 6.

Floor Cadence & Card Placement Log for PRC154
PRC154 StepPRC154 Floor ActionPRC154 Card GeometryPRC154 Total
[PRC154:Deal]Expose 4 Initial CardsP(9+4) vs B(10+A)P=3, B=1
[PRC154:5th]Midi Player 5th Squeeze5th Card 3 (two outer pips with a center spine pip (value 3))P=6
[PRC154:6th]BANKER_TABLEAU[1][3]=true6th Card 3 (3)B=4
[PRC154:Call]Declare P (6 Cards)Log P to Big Road6 vs 4
  • [PRC154-1] Call [PRC154] two-card totals P=3 and B=1 and confirm zero naturals.
  • [PRC154-2] Lay [PRC154] fifth-card 3 (3) horizontally for Player (3+3 mod 10 = 6).
  • [PRC154-3] Execute [PRC154] BANKER_TABLEAU[1][3]=true and settle 6 vs 4 (P).
GEOMETRY & SCOREBOARD · PRC154

Camera Geometry & Derived Road Verification for PRC154 (6-Card P)

[PRC154-B8] In [PRC154] layout, peeling the long side reveals no-side, two-side, three-side, or four-side pip columns before the corner index shows. Because [PRC154] BANKER_TABLEAU[1][3]=true against 2-Side Three (3), the dealer deals [PRC154] sixth-card 3 (3) sideways so Banker 1 finishes at 4, settling 6c [PRC154] as P on BBPPPBBPBB (where derived Red/Blue marks reflect Big Road symmetry).

Table Reality Check

Myth vs. Truth

MythDuring Midi Player 5th Squeeze in PRC154, squeezing 3 slowly can alter whether Banker 1 draws a sixth card.
TruthSqueeze speed is purely theatrical: BANKER_TABLEAU[1][3] = true is fixed by the rank of 3.
MythA P win in scenario PRC154 forces a matching colour on Big Eye Boy.
TruthDerived roads use Red (=) for repeating Big Road columns and Blue (≠) for breaking columns—never Banker or Player.
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