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DEALER CADENCE & SQUEEZE [PRC004] · 6-CARD LAYOUT

Midi Player 5th Squeeze with Banker 0 & 0-Pip Picture (K): Floor Scenario #4

In floor scenario PRC004, Midi Player 5th Squeeze governs a coup where Player opens with 9+4 (3) and exposes fifth-card K (clean border with zero side pips (face/ten value 0)) for 3, while Banker 0 (10+K) draws sixth-card 9 (9) for 9 (6-card B).

PRC004 Cadence
Midi Player 5th Sq
PRC004 5th Card
K (0 pts)
PRC004 Banker Call
B0:DRAW
PRC004 Settlement
6c -> B
Engine-Verified Scoreboard · 20 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B B P P B B P P P B B B B P P B P P P B
Big Eye Boy = = = = = ≠ ≠ = = ≠ ≠ = ≠ ≠ ≠ = ≠
Small Road = = = ≠ ≠ = ≠ = ≠ = ≠ ≠ = ≠ ≠
Cockroach Pig = ≠ ≠ = ≠ = ≠ = = ≠ = = ≠

Scoreboard sequence paired with floor procedure PRC004 (Midi Player 5th Squeeze, B0 vs 0-Pip Picture (K)).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

This bead is at Row 2. Column 2 has a bead at Row 2 too → red (=).

  1. Column 3 goes down to Row 2, so use Rule 2: look 1 column back, at Column 2.
  2. Column 2 has a bead at Row 2 too → red (=).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 2 stopped exactly one row above this bead.

Small Road Mark #3

This bead is at Row 2. Column 2 has a bead at Row 2 too → red (=).

  1. Column 4 goes down to Row 2, so use Rule 2: look 2 columns back, at Column 2.
  2. Column 2 has a bead at Row 2 too → red (=).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 2 stopped exactly one row above this bead.

Cockroach Pig Mark #3

Column 4 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

  1. Column 5 starts, so use Rule 1: compare Column 4 with Column 1, 3 columns further back.
  2. Column 4 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 4, the one that just finished, with Column 1.

Verified Reference Data

Key Facts & Table Specifications

PRC004 Calling Cadence
Midi Player 5th Squeeze

Floor standard: the highest Player wagerer peels the fifth card along the long edge before returning it face-up for the dealer's tableau check.

PRC004 Fifth-Card Squeeze Profile
0-Pip Picture (K) -> Value 0

Reveals clean border with zero side pips (face/ten value 0), moving Player from 3 to 3.

PRC004 Banker Tableau Response
BANKER_TABLEAU[0][0] = true

Dealer places sixth-card 9 (9) perpendicular to 10+K for 9.

PRC004 Layout Geometry
6 Cards (B: 3 vs 9)

Camera layout: peeling the long side reveals no-side, two-side, three-side, or four-side pip columns before the corner index shows.

PRC004 Scoreboard Convention
Red (=) / Blue (≠) Derived Marks

Derived road colours record Big Road symmetry, never the B winner of PRC004.

FLOOR CALLING ORDER · PRC004

Executing Midi Player 5th Squeeze on P(9+4)+K vs B(10+K) (PRC004)

Midi-table walkthrough [PRC004] demonstrates Midi Player 5th Squeeze where the highest Player wagerer peels the fifth card along the long edge before returning it face-up for the dealer's tableau check; turning over [PRC004] K (0-Pip Picture (K)) on Player 3 vs Banker 0 fixes Player at 3.

Floor Cadence & Card Placement Log for PRC004
PRC004 StepPRC004 Floor ActionPRC004 Card GeometryPRC004 Total
[PRC004:Deal]Expose 4 Initial CardsP(9+4) vs B(10+K)P=3, B=0
[PRC004:5th]Midi Player 5th Squeeze5th Card K (clean border with zero side pips (face/ten value 0))P=3
[PRC004:6th]BANKER_TABLEAU[0][0]=true6th Card 9 (9)B=9
[PRC004:Call]Declare B (6 Cards)Log B to Big Road3 vs 9
  • [PRC004-1] Call [PRC004] two-card totals P=3 and B=0 and confirm zero naturals.
  • [PRC004-2] Lay [PRC004] fifth-card K (0) horizontally for Player (3+0 mod 10 = 3).
  • [PRC004-3] Execute [PRC004] BANKER_TABLEAU[0][0]=true and settle 3 vs 9 (B).
GEOMETRY & SCOREBOARD · PRC004

Camera Geometry & Derived Road Verification for PRC004 (6-Card B)

[PRC004-B11] In [PRC004] layout, peeling the long side reveals no-side, two-side, three-side, or four-side pip columns before the corner index shows. Because [PRC004] BANKER_TABLEAU[0][0]=true against 0-Pip Picture (K), the dealer deals [PRC004] sixth-card 9 (9) sideways so Banker 0 finishes at 9, settling 6c [PRC004] as B on BBPPBBPPPB (where derived Red/Blue marks reflect Big Road symmetry).

Table Reality Check

Myth vs. Truth

MythDuring Midi Player 5th Squeeze in PRC004, squeezing K slowly can alter whether Banker 0 draws a sixth card.
TruthSqueeze speed is purely theatrical: BANKER_TABLEAU[0][0] = true is fixed by the rank of K.
MythA B win in scenario PRC004 forces a matching colour on Big Eye Boy.
TruthDerived roads use Red (=) for repeating Big Road columns and Blue (≠) for breaking columns—never Banker or Player.
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