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DEALER CADENCE & SQUEEZE [PRC206] · 5-CARD LAYOUT

Opening Burn-Card Count with Banker 7 & 2-Side Three (3): Floor Scenario #206

In floor scenario PRC206, Opening Burn-Card Count governs a coup where Player opens with 7+4 (1) and exposes fifth-card 3 (two outer pips with a center spine pip (value 3)) for 4, while Banker 7 (3+4) stands pat at 7 (5-card B).

PRC206 Cadence
Opening Burn-Card
PRC206 5th Card
3 (3 pts)
PRC206 Banker Call
B7:STAND
PRC206 Settlement
5c -> B
Engine-Verified Scoreboard · 20 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B B P P B P B P P P B B B B P P B P B B
Big Eye Boy = = ≠ = = ≠ = ≠ = = ≠ ≠ = ≠ ≠ = ≠
Small Road ≠ ≠ = ≠ = ≠ ≠ = = ≠ = ≠ ≠ ≠ ≠
Cockroach Pig ≠ ≠ ≠ = ≠ ≠ = = ≠ ≠ ≠ ≠ ≠ =

Scoreboard sequence paired with floor procedure PRC206 (Opening Burn-Card Count, B7 vs 2-Side Three (3)).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

Column 3 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

  1. Column 4 starts, so use Rule 1: compare Column 3 with Column 2, 1 column further back.
  2. Column 3 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 3, the one that just finished, with Column 2.

Small Road Mark #3

Column 5 has 1 bead. Column 3 has 1 bead. Same depth → red (=).

  1. Column 6 starts, so use Rule 1: compare Column 5 with Column 3, 2 columns further back.
  2. Column 5 has 1 bead. Column 3 has 1 bead. Same depth → red (=).

Common table reading watchout: Comparing the wrong columns. Compare Column 5, the one that just finished, with Column 3.

Cockroach Pig Mark #3

This bead is at Row 2. Column 3 stopped at Row 1, one row above → blue (≠).

  1. Column 6 goes down to Row 2, so use Rule 2: look 3 columns back, at Column 3.
  2. Column 3 stopped at Row 1, one row above → blue (≠).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 3 stopped exactly one row above this bead.

Verified Reference Data

Key Facts & Table Specifications

PRC206 Calling Cadence
Opening Burn-Card Count

Floor standard: at shoe start, the dealer exposes the first card face-up and burns its point value (10 cards for 10/J/Q/K) face-down into the muck.

PRC206 Fifth-Card Squeeze Profile
2-Side Three (3) -> Value 3

Reveals two outer pips with a center spine pip (value 3), moving Player from 1 to 4.

PRC206 Banker Tableau Response
BANKER_TABLEAU[7][3] = false

Dealer taps Banker 7 (3+4) to stand pat at 5 cards.

PRC206 Layout Geometry
5 Cards (B: 4 vs 7)

Camera layout: burned cards remove unknown ranks from the 416-card pool without altering the mandatory third-card tableau on Coup #1.

PRC206 Scoreboard Convention
Red (=) / Blue (≠) Derived Marks

Derived road colours record Big Road symmetry, never the B winner of PRC206.

FLOOR CALLING ORDER · PRC206

Executing Opening Burn-Card Count on P(7+4)+3 vs B(3+4) (PRC206)

In floor scenario [PRC206] (Opening Burn-Card Count), at shoe start [PRC206], the dealer exposes the first card face-up and burns its point value (10 cards for 10/J/Q/K) face-down into the muck; exposing [PRC206] fifth-card 3 (2-Side Three (3)) onto Player 1 vs Banker 7 produces 4.

Floor Cadence & Card Placement Log for PRC206
PRC206 StepPRC206 Floor ActionPRC206 Card GeometryPRC206 Total
[PRC206:Deal]Expose 4 Initial CardsP(7+4) vs B(3+4)P=1, B=7
[PRC206:5th]Opening Burn-Card Count5th Card 3 (two outer pips with a center spine pip (value 3))P=4
[PRC206:6th]BANKER_TABLEAU[7][3]=falseNo 6th Card PulledB=7
[PRC206:Call]Declare B (5 Cards)Log B to Big Road4 vs 7
  • [PRC206-1] Call [PRC206] two-card totals P=1 and B=7 and confirm zero naturals.
  • [PRC206-2] Lay [PRC206] fifth-card 3 (3) horizontally for Player (1+3 mod 10 = 4).
  • [PRC206-3] Execute [PRC206] BANKER_TABLEAU[7][3]=false and settle 4 vs 7 (B).
GEOMETRY & SCOREBOARD · PRC206

Camera Geometry & Derived Road Verification for PRC206 (5-Card B)

[PRC206-B8] In [PRC206] layout, burned cards remove unknown ranks from the 416-card pool without altering the mandatory third-card tableau on Coup #1. Because [PRC206] BANKER_TABLEAU[7][3]=false against 2-Side Three (3), the dealer taps [PRC206] Banker 7 to stand pat at 7 without pulling 5 (5), settling 5c [PRC206] as B on BBPPBPBPPP (where derived Red/Blue marks reflect Big Road symmetry).

Table Reality Check

Myth vs. Truth

MythDuring Opening Burn-Card Count in PRC206, squeezing 3 slowly can alter whether Banker 7 draws a sixth card.
TruthSqueeze speed is purely theatrical: BANKER_TABLEAU[7][3] = false is fixed by the rank of 3.
MythA B win in scenario PRC206 forces a matching colour on Big Eye Boy.
TruthDerived roads use Red (=) for repeating Big Road columns and Blue (≠) for breaking columns—never Banker or Player.
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