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DEALER CADENCE & SQUEEZE [PRC116] · 5-CARD LAYOUT

Opening Burn-Card Count with Banker 4 & 1-Pip Ace (A): Floor Scenario #116

In floor scenario PRC116, Opening Burn-Card Count governs a coup where Player opens with 7+4 (1) and exposes fifth-card A (no side pips and a single center suit emblem (value 1)) for 2, while Banker 4 (2+2) stands pat at 4 (5-card B).

PRC116 Cadence
Opening Burn-Card
PRC116 5th Card
A (1 pts)
PRC116 Banker Call
B4:STAND
PRC116 Settlement
5c -> B
Engine-Verified Scoreboard · 20 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B B P P B B P P P B B B B P P B P P P B
Big Eye Boy = = = = = ≠ ≠ = = ≠ ≠ = ≠ ≠ ≠ = ≠
Small Road = = = ≠ ≠ = ≠ = ≠ = ≠ ≠ = ≠ ≠
Cockroach Pig = ≠ ≠ = ≠ = ≠ = = ≠ = = ≠

Scoreboard sequence paired with floor procedure PRC116 (Opening Burn-Card Count, B4 vs 1-Pip Ace (A)).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

This bead is at Row 2. Column 2 has a bead at Row 2 too → red (=).

  1. Column 3 goes down to Row 2, so use Rule 2: look 1 column back, at Column 2.
  2. Column 2 has a bead at Row 2 too → red (=).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 2 stopped exactly one row above this bead.

Small Road Mark #3

This bead is at Row 2. Column 2 has a bead at Row 2 too → red (=).

  1. Column 4 goes down to Row 2, so use Rule 2: look 2 columns back, at Column 2.
  2. Column 2 has a bead at Row 2 too → red (=).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 2 stopped exactly one row above this bead.

Cockroach Pig Mark #3

Column 4 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

  1. Column 5 starts, so use Rule 1: compare Column 4 with Column 1, 3 columns further back.
  2. Column 4 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 4, the one that just finished, with Column 1.

Verified Reference Data

Key Facts & Table Specifications

PRC116 Calling Cadence
Opening Burn-Card Count

Floor standard: at shoe start, the dealer exposes the first card face-up and burns its point value (10 cards for 10/J/Q/K) face-down into the muck.

PRC116 Fifth-Card Squeeze Profile
1-Pip Ace (A) -> Value 1

Reveals no side pips and a single center suit emblem (value 1), moving Player from 1 to 2.

PRC116 Banker Tableau Response
BANKER_TABLEAU[4][1] = false

Dealer taps Banker 4 (2+2) to stand pat at 5 cards.

PRC116 Layout Geometry
5 Cards (B: 2 vs 4)

Camera layout: burned cards remove unknown ranks from the 416-card pool without altering the mandatory third-card tableau on Coup #1.

PRC116 Scoreboard Convention
Red (=) / Blue (≠) Derived Marks

Derived road colours record Big Road symmetry, never the B winner of PRC116.

FLOOR CALLING ORDER · PRC116

Executing Opening Burn-Card Count on P(7+4)+A vs B(2+2) (PRC116)

Midi-table walkthrough [PRC116] demonstrates Opening Burn-Card Count where at shoe start [PRC116], the dealer exposes the first card face-up and burns its point value (10 cards for 10/J/Q/K) face-down into the muck; turning over [PRC116] A (1-Pip Ace (A)) on Player 1 vs Banker 4 fixes Player at 2.

Floor Cadence & Card Placement Log for PRC116
PRC116 StepPRC116 Floor ActionPRC116 Card GeometryPRC116 Total
[PRC116:Deal]Expose 4 Initial CardsP(7+4) vs B(2+2)P=1, B=4
[PRC116:5th]Opening Burn-Card Count5th Card A (no side pips and a single center suit emblem (value 1))P=2
[PRC116:6th]BANKER_TABLEAU[4][1]=falseNo 6th Card PulledB=4
[PRC116:Call]Declare B (5 Cards)Log B to Big Road2 vs 4
  • [PRC116-1] Call [PRC116] two-card totals P=1 and B=4 and confirm zero naturals.
  • [PRC116-2] Lay [PRC116] fifth-card A (1) horizontally for Player (1+1 mod 10 = 2).
  • [PRC116-3] Execute [PRC116] BANKER_TABLEAU[4][1]=false and settle 2 vs 4 (B).
GEOMETRY & SCOREBOARD · PRC116

Camera Geometry & Derived Road Verification for PRC116 (5-Card B)

[PRC116-B2] In [PRC116] layout, burned cards remove unknown ranks from the 416-card pool without altering the mandatory third-card tableau on Coup #1. Because [PRC116] BANKER_TABLEAU[4][1]=false against 1-Pip Ace (A), the dealer taps [PRC116] Banker 4 to stand pat at 4 without pulling 10 (0), settling 5c [PRC116] as B on BBPPBBPPPB (where derived Red/Blue marks reflect Big Road symmetry).

Table Reality Check

Myth vs. Truth

MythDuring Opening Burn-Card Count in PRC116, squeezing A slowly can alter whether Banker 4 draws a sixth card.
TruthSqueeze speed is purely theatrical: BANKER_TABLEAU[4][1] = false is fixed by the rank of A.
MythA B win in scenario PRC116 forces a matching colour on Big Eye Boy.
TruthDerived roads use Red (=) for repeating Big Road columns and Blue (≠) for breaking columns—never Banker or Player.
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