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DEALER CADENCE & SQUEEZE [PRC036] · 6-CARD LAYOUT

Opening Burn-Card Count with Banker 3 & 0-Pip Picture (K): Floor Scenario #36

In floor scenario PRC036, Opening Burn-Card Count governs a coup where Player opens with A+4 (5) and exposes fifth-card K (clean border with zero side pips (face/ten value 0)) for 5, while Banker 3 (10+3) draws sixth-card 8 (8) for 1 (6-card P).

PRC036 Cadence
Opening Burn-Card
PRC036 5th Card
K (0 pts)
PRC036 Banker Call
B3:DRAW
PRC036 Settlement
6c -> P
Engine-Verified Scoreboard · 20 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B B P P B B P P P B B B B P P B P P P B
Big Eye Boy = = = = = ≠ ≠ = = ≠ ≠ = ≠ ≠ ≠ = ≠
Small Road = = = ≠ ≠ = ≠ = ≠ = ≠ ≠ = ≠ ≠
Cockroach Pig = ≠ ≠ = ≠ = ≠ = = ≠ = = ≠

Scoreboard sequence paired with floor procedure PRC036 (Opening Burn-Card Count, B3 vs 0-Pip Picture (K)).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

This bead is at Row 2. Column 2 has a bead at Row 2 too → red (=).

  1. Column 3 goes down to Row 2, so use Rule 2: look 1 column back, at Column 2.
  2. Column 2 has a bead at Row 2 too → red (=).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 2 stopped exactly one row above this bead.

Small Road Mark #3

This bead is at Row 2. Column 2 has a bead at Row 2 too → red (=).

  1. Column 4 goes down to Row 2, so use Rule 2: look 2 columns back, at Column 2.
  2. Column 2 has a bead at Row 2 too → red (=).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 2 stopped exactly one row above this bead.

Cockroach Pig Mark #3

Column 4 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

  1. Column 5 starts, so use Rule 1: compare Column 4 with Column 1, 3 columns further back.
  2. Column 4 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 4, the one that just finished, with Column 1.

Verified Reference Data

Key Facts & Table Specifications

PRC036 Calling Cadence
Opening Burn-Card Count

Floor standard: at shoe start, the dealer exposes the first card face-up and burns its point value (10 cards for 10/J/Q/K) face-down into the muck.

PRC036 Fifth-Card Squeeze Profile
0-Pip Picture (K) -> Value 0

Reveals clean border with zero side pips (face/ten value 0), moving Player from 5 to 5.

PRC036 Banker Tableau Response
BANKER_TABLEAU[3][0] = true

Dealer places sixth-card 8 (8) perpendicular to 10+3 for 1.

PRC036 Layout Geometry
6 Cards (P: 5 vs 1)

Camera layout: burned cards remove unknown ranks from the 416-card pool without altering the mandatory third-card tableau on Coup #1.

PRC036 Scoreboard Convention
Red (=) / Blue (≠) Derived Marks

Derived road colours record Big Road symmetry, never the P winner of PRC036.

FLOOR CALLING ORDER · PRC036

Executing Opening Burn-Card Count on P(A+4)+K vs B(10+3) (PRC036)

Box procedure [PRC036] applies Opening Burn-Card Count (at shoe start [PRC036], the dealer exposes the first card face-up and burns its point value (10 cards for 10/J/Q/K) face-down into the muck); when [PRC036] fifth-card K (0-Pip Picture (K)) joins Player 5 vs Banker 3, the felt total becomes 5.

Floor Cadence & Card Placement Log for PRC036
PRC036 StepPRC036 Floor ActionPRC036 Card GeometryPRC036 Total
[PRC036:Deal]Expose 4 Initial CardsP(A+4) vs B(10+3)P=5, B=3
[PRC036:5th]Opening Burn-Card Count5th Card K (clean border with zero side pips (face/ten value 0))P=5
[PRC036:6th]BANKER_TABLEAU[3][0]=true6th Card 8 (8)B=1
[PRC036:Call]Declare P (6 Cards)Log P to Big Road5 vs 1
  • [PRC036-1] Call [PRC036] two-card totals P=5 and B=3 and confirm zero naturals.
  • [PRC036-2] Lay [PRC036] fifth-card K (0) horizontally for Player (5+0 mod 10 = 5).
  • [PRC036-3] Execute [PRC036] BANKER_TABLEAU[3][0]=true and settle 5 vs 1 (P).
GEOMETRY & SCOREBOARD · PRC036

Camera Geometry & Derived Road Verification for PRC036 (6-Card P)

[PRC036-B1] In [PRC036] layout, burned cards remove unknown ranks from the 416-card pool without altering the mandatory third-card tableau on Coup #1. Because [PRC036] BANKER_TABLEAU[3][0]=true against 0-Pip Picture (K), the dealer deals [PRC036] sixth-card 8 (8) sideways so Banker 3 finishes at 1, settling 6c [PRC036] as P on BBPPBBPPPB (where derived Red/Blue marks reflect Big Road symmetry).

Table Reality Check

Myth vs. Truth

MythDuring Opening Burn-Card Count in PRC036, squeezing K slowly can alter whether Banker 3 draws a sixth card.
TruthSqueeze speed is purely theatrical: BANKER_TABLEAU[3][0] = true is fixed by the rank of K.
MythA P win in scenario PRC036 forces a matching colour on Big Eye Boy.
TruthDerived roads use Red (=) for repeating Big Road columns and Blue (≠) for breaking columns—never Banker or Player.
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