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DEALER CADENCE & SQUEEZE [PRC166] · 6-CARD LAYOUT

Opening Burn-Card Count with Banker 2 & 2-Side Three (3): Floor Scenario #166

In floor scenario PRC166, Opening Burn-Card Count governs a coup where Player opens with 9+4 (3) and exposes fifth-card 3 (two outer pips with a center spine pip (value 3)) for 6, while Banker 2 (10+2) draws sixth-card 10 (0) for 2 (6-card P).

PRC166 Cadence
Opening Burn-Card
PRC166 5th Card
3 (3 pts)
PRC166 Banker Call
B2:DRAW
PRC166 Settlement
6c -> P
Engine-Verified Scoreboard · 20 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B B P P B P B B P B B B P P P B B B B P
Big Eye Boy = = ≠ = ≠ ≠ ≠ ≠ = ≠ = = = = = ≠ ≠
Small Road ≠ ≠ ≠ ≠ = = ≠ ≠ ≠ = ≠ = = ≠ ≠
Cockroach Pig ≠ = = = ≠ = ≠ = ≠ ≠ ≠ = = ≠

Scoreboard sequence paired with floor procedure PRC166 (Opening Burn-Card Count, B2 vs 2-Side Three (3)).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

Column 3 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

  1. Column 4 starts, so use Rule 1: compare Column 3 with Column 2, 1 column further back.
  2. Column 3 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 3, the one that just finished, with Column 2.

Small Road Mark #3

This bead is at Row 2. Column 3 stopped at Row 1, one row above → blue (≠).

  1. Column 5 goes down to Row 2, so use Rule 2: look 2 columns back, at Column 3.
  2. Column 3 stopped at Row 1, one row above → blue (≠).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 3 stopped exactly one row above this bead.

Cockroach Pig Mark #3

Column 5 has 2 beads. Column 2 has 2 beads. Same depth → red (=).

  1. Column 6 starts, so use Rule 1: compare Column 5 with Column 2, 3 columns further back.
  2. Column 5 has 2 beads. Column 2 has 2 beads. Same depth → red (=).

Common table reading watchout: Comparing the wrong columns. Compare Column 5, the one that just finished, with Column 2.

Verified Reference Data

Key Facts & Table Specifications

PRC166 Calling Cadence
Opening Burn-Card Count

Floor standard: at shoe start, the dealer exposes the first card face-up and burns its point value (10 cards for 10/J/Q/K) face-down into the muck.

PRC166 Fifth-Card Squeeze Profile
2-Side Three (3) -> Value 3

Reveals two outer pips with a center spine pip (value 3), moving Player from 3 to 6.

PRC166 Banker Tableau Response
BANKER_TABLEAU[2][3] = true

Dealer places sixth-card 10 (0) perpendicular to 10+2 for 2.

PRC166 Layout Geometry
6 Cards (P: 6 vs 2)

Camera layout: burned cards remove unknown ranks from the 416-card pool without altering the mandatory third-card tableau on Coup #1.

PRC166 Scoreboard Convention
Red (=) / Blue (≠) Derived Marks

Derived road colours record Big Road symmetry, never the P winner of PRC166.

FLOOR CALLING ORDER · PRC166

Executing Opening Burn-Card Count on P(9+4)+3 vs B(10+2) (PRC166)

Operational check [PRC166] for Opening Burn-Card Count confirms at shoe start [PRC166], the dealer exposes the first card face-up and burns its point value (10 cards for 10/J/Q/K) face-down into the muck; [PRC166] Player 3 opposite Banker 2 takes fifth-card 3 (2-Side Three (3)) for 6.

Floor Cadence & Card Placement Log for PRC166
PRC166 StepPRC166 Floor ActionPRC166 Card GeometryPRC166 Total
[PRC166:Deal]Expose 4 Initial CardsP(9+4) vs B(10+2)P=3, B=2
[PRC166:5th]Opening Burn-Card Count5th Card 3 (two outer pips with a center spine pip (value 3))P=6
[PRC166:6th]BANKER_TABLEAU[2][3]=true6th Card 10 (0)B=2
[PRC166:Call]Declare P (6 Cards)Log P to Big Road6 vs 2
  • [PRC166-1] Call [PRC166] two-card totals P=3 and B=2 and confirm zero naturals.
  • [PRC166-2] Lay [PRC166] fifth-card 3 (3) horizontally for Player (3+3 mod 10 = 6).
  • [PRC166-3] Execute [PRC166] BANKER_TABLEAU[2][3]=true and settle 6 vs 2 (P).
GEOMETRY & SCOREBOARD · PRC166

Camera Geometry & Derived Road Verification for PRC166 (6-Card P)

[PRC166-B1] In [PRC166] layout, burned cards remove unknown ranks from the 416-card pool without altering the mandatory third-card tableau on Coup #1. Because [PRC166] BANKER_TABLEAU[2][3]=true against 2-Side Three (3), the dealer deals [PRC166] sixth-card 10 (0) sideways so Banker 2 finishes at 2, settling 6c [PRC166] as P on BBPPBPBBPB (where derived Red/Blue marks reflect Big Road symmetry).

Table Reality Check

Myth vs. Truth

MythDuring Opening Burn-Card Count in PRC166, squeezing 3 slowly can alter whether Banker 2 draws a sixth card.
TruthSqueeze speed is purely theatrical: BANKER_TABLEAU[2][3] = true is fixed by the rank of 3.
MythA P win in scenario PRC166 forces a matching colour on Big Eye Boy.
TruthDerived roads use Red (=) for repeating Big Road columns and Blue (≠) for breaking columns—never Banker or Player.
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