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DEALER CADENCE & SQUEEZE [PRC016] · 6-CARD LAYOUT

Opening Burn-Card Count with Banker 1 & 0-Pip Picture (K): Floor Scenario #16

In floor scenario PRC016, Opening Burn-Card Count governs a coup where Player opens with 9+4 (3) and exposes fifth-card K (clean border with zero side pips (face/ten value 0)) for 3, while Banker 1 (10+A) draws sixth-card 6 (6) for 7 (6-card B).

PRC016 Cadence
Opening Burn-Card
PRC016 5th Card
K (0 pts)
PRC016 Banker Call
B1:DRAW
PRC016 Settlement
6c -> B
Engine-Verified Scoreboard · 20 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B B P P P B B B B P P B P P P B B B P B
Big Eye Boy = ≠ ≠ = = ≠ ≠ = ≠ ≠ ≠ = ≠ = = = ≠
Small Road = ≠ = ≠ = ≠ ≠ = ≠ ≠ ≠ = ≠ ≠
Cockroach Pig = = ≠ = = ≠ = ≠ ≠ =

Scoreboard sequence paired with floor procedure PRC016 (Opening Burn-Card Count, B1 vs 0-Pip Picture (K)).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

Column 2 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

  1. Column 3 starts, so use Rule 1: compare Column 2 with Column 1, 1 column further back.
  2. Column 2 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 2, the one that just finished, with Column 1.

Small Road Mark #3

This bead is at Row 4. Column 1 stopped at Row 2, more than one row above → red (=).

  1. Column 3 goes down to Row 4, so use Rule 2: look 2 columns back, at Column 1.
  2. Column 1 stopped at Row 2, more than one row above → red (=).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 1 stopped exactly one row above this bead.

Cockroach Pig Mark #3

Column 5 has 1 bead. Column 2 has 3 beads. Different depth → blue (≠).

  1. Column 6 starts, so use Rule 1: compare Column 5 with Column 2, 3 columns further back.
  2. Column 5 has 1 bead. Column 2 has 3 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 5, the one that just finished, with Column 2.

Verified Reference Data

Key Facts & Table Specifications

PRC016 Calling Cadence
Opening Burn-Card Count

Floor standard: at shoe start, the dealer exposes the first card face-up and burns its point value (10 cards for 10/J/Q/K) face-down into the muck.

PRC016 Fifth-Card Squeeze Profile
0-Pip Picture (K) -> Value 0

Reveals clean border with zero side pips (face/ten value 0), moving Player from 3 to 3.

PRC016 Banker Tableau Response
BANKER_TABLEAU[1][0] = true

Dealer places sixth-card 6 (6) perpendicular to 10+A for 7.

PRC016 Layout Geometry
6 Cards (B: 3 vs 7)

Camera layout: burned cards remove unknown ranks from the 416-card pool without altering the mandatory third-card tableau on Coup #1.

PRC016 Scoreboard Convention
Red (=) / Blue (≠) Derived Marks

Derived road colours record Big Road symmetry, never the B winner of PRC016.

FLOOR CALLING ORDER · PRC016

Executing Opening Burn-Card Count on P(9+4)+K vs B(10+A) (PRC016)

Rulebook cadence [PRC016] under Opening Burn-Card Count states that at shoe start [PRC016], the dealer exposes the first card face-up and burns its point value (10 cards for 10/J/Q/K) face-down into the muck; [PRC016] fifth-card K (0-Pip Picture (K)) added to Player 3 (vs Banker 1) equals 3.

Floor Cadence & Card Placement Log for PRC016
PRC016 StepPRC016 Floor ActionPRC016 Card GeometryPRC016 Total
[PRC016:Deal]Expose 4 Initial CardsP(9+4) vs B(10+A)P=3, B=1
[PRC016:5th]Opening Burn-Card Count5th Card K (clean border with zero side pips (face/ten value 0))P=3
[PRC016:6th]BANKER_TABLEAU[1][0]=true6th Card 6 (6)B=7
[PRC016:Call]Declare B (6 Cards)Log B to Big Road3 vs 7
  • [PRC016-1] Call [PRC016] two-card totals P=3 and B=1 and confirm zero naturals.
  • [PRC016-2] Lay [PRC016] fifth-card K (0) horizontally for Player (3+0 mod 10 = 3).
  • [PRC016-3] Execute [PRC016] BANKER_TABLEAU[1][0]=true and settle 3 vs 7 (B).
GEOMETRY & SCOREBOARD · PRC016

Camera Geometry & Derived Road Verification for PRC016 (6-Card B)

[PRC016-B4] In [PRC016] layout, burned cards remove unknown ranks from the 416-card pool without altering the mandatory third-card tableau on Coup #1. Because [PRC016] BANKER_TABLEAU[1][0]=true against 0-Pip Picture (K), the dealer deals [PRC016] sixth-card 6 (6) sideways so Banker 1 finishes at 7, settling 6c [PRC016] as B on BBPPPBBBBP (where derived Red/Blue marks reflect Big Road symmetry).

Table Reality Check

Myth vs. Truth

MythDuring Opening Burn-Card Count in PRC016, squeezing K slowly can alter whether Banker 1 draws a sixth card.
TruthSqueeze speed is purely theatrical: BANKER_TABLEAU[1][0] = true is fixed by the rank of K.
MythA B win in scenario PRC016 forces a matching colour on Big Eye Boy.
TruthDerived roads use Red (=) for repeating Big Road columns and Blue (≠) for breaking columns—never Banker or Player.
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