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DEALER CADENCE & SQUEEZE [PRC156] · 6-CARD LAYOUT

Opening Burn-Card Count with Banker 1 & 2-Side Three (3): Floor Scenario #156

In floor scenario PRC156, Opening Burn-Card Count governs a coup where Player opens with A+4 (5) and exposes fifth-card 3 (two outer pips with a center spine pip (value 3)) for 8, while Banker 1 (10+A) draws sixth-card 9 (9) for 0 (6-card P).

PRC156 Cadence
Opening Burn-Card
PRC156 5th Card
3 (3 pts)
PRC156 Banker Call
B1:DRAW
PRC156 Settlement
6c -> P
Engine-Verified Scoreboard · 20 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B B P P B B P B P B B P P P B B B B P P
Big Eye Boy = = = = ≠ = = ≠ ≠ = ≠ ≠ = = ≠ ≠ =
Small Road = = ≠ ≠ = ≠ ≠ ≠ = ≠ = ≠ = ≠ =
Cockroach Pig ≠ ≠ ≠ ≠ ≠ ≠ = ≠ ≠ = = ≠ =

Scoreboard sequence paired with floor procedure PRC156 (Opening Burn-Card Count, B1 vs 2-Side Three (3)).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

This bead is at Row 2. Column 2 has a bead at Row 2 too → red (=).

  1. Column 3 goes down to Row 2, so use Rule 2: look 1 column back, at Column 2.
  2. Column 2 has a bead at Row 2 too → red (=).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 2 stopped exactly one row above this bead.

Small Road Mark #3

Column 4 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

  1. Column 5 starts, so use Rule 1: compare Column 4 with Column 2, 2 columns further back.
  2. Column 4 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 4, the one that just finished, with Column 2.

Cockroach Pig Mark #3

Column 6 has 1 bead. Column 3 has 2 beads. Different depth → blue (≠).

  1. Column 7 starts, so use Rule 1: compare Column 6 with Column 3, 3 columns further back.
  2. Column 6 has 1 bead. Column 3 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 6, the one that just finished, with Column 3.

Verified Reference Data

Key Facts & Table Specifications

PRC156 Calling Cadence
Opening Burn-Card Count

Floor standard: at shoe start, the dealer exposes the first card face-up and burns its point value (10 cards for 10/J/Q/K) face-down into the muck.

PRC156 Fifth-Card Squeeze Profile
2-Side Three (3) -> Value 3

Reveals two outer pips with a center spine pip (value 3), moving Player from 5 to 8.

PRC156 Banker Tableau Response
BANKER_TABLEAU[1][3] = true

Dealer places sixth-card 9 (9) perpendicular to 10+A for 0.

PRC156 Layout Geometry
6 Cards (P: 8 vs 0)

Camera layout: burned cards remove unknown ranks from the 416-card pool without altering the mandatory third-card tableau on Coup #1.

PRC156 Scoreboard Convention
Red (=) / Blue (≠) Derived Marks

Derived road colours record Big Road symmetry, never the P winner of PRC156.

FLOOR CALLING ORDER · PRC156

Executing Opening Burn-Card Count on P(A+4)+3 vs B(10+A) (PRC156)

Rulebook cadence [PRC156] under Opening Burn-Card Count states that at shoe start [PRC156], the dealer exposes the first card face-up and burns its point value (10 cards for 10/J/Q/K) face-down into the muck; [PRC156] fifth-card 3 (2-Side Three (3)) added to Player 5 (vs Banker 1) equals 8.

Floor Cadence & Card Placement Log for PRC156
PRC156 StepPRC156 Floor ActionPRC156 Card GeometryPRC156 Total
[PRC156:Deal]Expose 4 Initial CardsP(A+4) vs B(10+A)P=5, B=1
[PRC156:5th]Opening Burn-Card Count5th Card 3 (two outer pips with a center spine pip (value 3))P=8
[PRC156:6th]BANKER_TABLEAU[1][3]=true6th Card 9 (9)B=0
[PRC156:Call]Declare P (6 Cards)Log P to Big Road8 vs 0
  • [PRC156-1] Call [PRC156] two-card totals P=5 and B=1 and confirm zero naturals.
  • [PRC156-2] Lay [PRC156] fifth-card 3 (3) horizontally for Player (5+3 mod 10 = 8).
  • [PRC156-3] Execute [PRC156] BANKER_TABLEAU[1][3]=true and settle 8 vs 0 (P).
GEOMETRY & SCOREBOARD · PRC156

Camera Geometry & Derived Road Verification for PRC156 (6-Card P)

[PRC156-B9] In [PRC156] layout, burned cards remove unknown ranks from the 416-card pool without altering the mandatory third-card tableau on Coup #1. Because [PRC156] BANKER_TABLEAU[1][3]=true against 2-Side Three (3), the dealer deals [PRC156] sixth-card 9 (9) sideways so Banker 1 finishes at 0, settling 6c [PRC156] as P on BBPPBBPBPB (where derived Red/Blue marks reflect Big Road symmetry).

Table Reality Check

Myth vs. Truth

MythDuring Opening Burn-Card Count in PRC156, squeezing 3 slowly can alter whether Banker 1 draws a sixth card.
TruthSqueeze speed is purely theatrical: BANKER_TABLEAU[1][3] = true is fixed by the rank of 3.
MythA P win in scenario PRC156 forces a matching colour on Big Eye Boy.
TruthDerived roads use Red (=) for repeating Big Road columns and Blue (≠) for breaking columns—never Banker or Player.
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