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DEALER CADENCE & SQUEEZE [PRC146] · 6-CARD LAYOUT

Opening Burn-Card Count with Banker 0 & 2-Side Three (3): Floor Scenario #146

In floor scenario PRC146, Opening Burn-Card Count governs a coup where Player opens with 7+4 (1) and exposes fifth-card 3 (two outer pips with a center spine pip (value 3)) for 4, while Banker 0 (10+K) draws sixth-card 8 (8) for 8 (6-card B).

PRC146 Cadence
Opening Burn-Card
PRC146 5th Card
3 (3 pts)
PRC146 Banker Call
B0:DRAW
PRC146 Settlement
6c -> B
Engine-Verified Scoreboard · 20 Hands

Read the Board at Table Speed

Open this shoe in /calculator
Big Road B B P P B P P P B B B B P B B P P B B P
Big Eye Boy = = ≠ ≠ = ≠ = = ≠ ≠ ≠ ≠ ≠ = = = =
Small Road ≠ = ≠ ≠ ≠ = = ≠ ≠ = ≠ ≠ ≠ = =
Cockroach Pig = ≠ ≠ = ≠ = ≠ = = ≠ = ≠ ≠ ≠

Scoreboard sequence paired with floor procedure PRC146 (Opening Burn-Card Count, B0 vs 2-Side Three (3)).

Big Road B is Banker, P is Player Roads under it Red (=): repeating Blue (≠): breaking
Step-by-Step Mark Proofs (Rule 1 & Rule 2)
Big Eye Boy Mark #3

Column 3 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

  1. Column 4 starts, so use Rule 1: compare Column 3 with Column 2, 1 column further back.
  2. Column 3 has 1 bead. Column 2 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 3, the one that just finished, with Column 2.

Small Road Mark #3

This bead is at Row 3. Column 2 stopped at Row 2, one row above → blue (≠).

  1. Column 4 goes down to Row 3, so use Rule 2: look 2 columns back, at Column 2.
  2. Column 2 stopped at Row 2, one row above → blue (≠).

Common table reading watchout: Thinking "no bead at this row" means blue. It is blue only when Column 2 stopped exactly one row above this bead.

Cockroach Pig Mark #3

Column 4 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

  1. Column 5 starts, so use Rule 1: compare Column 4 with Column 1, 3 columns further back.
  2. Column 4 has 3 beads. Column 1 has 2 beads. Different depth → blue (≠).

Common table reading watchout: Comparing the wrong columns. Compare Column 4, the one that just finished, with Column 1.

Verified Reference Data

Key Facts & Table Specifications

PRC146 Calling Cadence
Opening Burn-Card Count

Floor standard: at shoe start, the dealer exposes the first card face-up and burns its point value (10 cards for 10/J/Q/K) face-down into the muck.

PRC146 Fifth-Card Squeeze Profile
2-Side Three (3) -> Value 3

Reveals two outer pips with a center spine pip (value 3), moving Player from 1 to 4.

PRC146 Banker Tableau Response
BANKER_TABLEAU[0][3] = true

Dealer places sixth-card 8 (8) perpendicular to 10+K for 8.

PRC146 Layout Geometry
6 Cards (B: 4 vs 8)

Camera layout: burned cards remove unknown ranks from the 416-card pool without altering the mandatory third-card tableau on Coup #1.

PRC146 Scoreboard Convention
Red (=) / Blue (≠) Derived Marks

Derived road colours record Big Road symmetry, never the B winner of PRC146.

FLOOR CALLING ORDER · PRC146

Executing Opening Burn-Card Count on P(7+4)+3 vs B(10+K) (PRC146)

Table choreography [PRC146] (Opening Burn-Card Count) mandates that at shoe start [PRC146], the dealer exposes the first card face-up and burns its point value (10 cards for 10/J/Q/K) face-down into the muck; exposing [PRC146] 3 (2-Side Three (3)) on Player 1 vs Banker 0 yields 4.

Floor Cadence & Card Placement Log for PRC146
PRC146 StepPRC146 Floor ActionPRC146 Card GeometryPRC146 Total
[PRC146:Deal]Expose 4 Initial CardsP(7+4) vs B(10+K)P=1, B=0
[PRC146:5th]Opening Burn-Card Count5th Card 3 (two outer pips with a center spine pip (value 3))P=4
[PRC146:6th]BANKER_TABLEAU[0][3]=true6th Card 8 (8)B=8
[PRC146:Call]Declare B (6 Cards)Log B to Big Road4 vs 8
  • [PRC146-1] Call [PRC146] two-card totals P=1 and B=0 and confirm zero naturals.
  • [PRC146-2] Lay [PRC146] fifth-card 3 (3) horizontally for Player (1+3 mod 10 = 4).
  • [PRC146-3] Execute [PRC146] BANKER_TABLEAU[0][3]=true and settle 4 vs 8 (B).
GEOMETRY & SCOREBOARD · PRC146

Camera Geometry & Derived Road Verification for PRC146 (6-Card B)

[PRC146-B4] In [PRC146] layout, burned cards remove unknown ranks from the 416-card pool without altering the mandatory third-card tableau on Coup #1. Because [PRC146] BANKER_TABLEAU[0][3]=true against 2-Side Three (3), the dealer deals [PRC146] sixth-card 8 (8) sideways so Banker 0 finishes at 8, settling 6c [PRC146] as B on BBPPBPPPBB (where derived Red/Blue marks reflect Big Road symmetry).

Table Reality Check

Myth vs. Truth

MythDuring Opening Burn-Card Count in PRC146, squeezing 3 slowly can alter whether Banker 0 draws a sixth card.
TruthSqueeze speed is purely theatrical: BANKER_TABLEAU[0][3] = true is fixed by the rank of 3.
MythA B win in scenario PRC146 forces a matching colour on Big Eye Boy.
TruthDerived roads use Red (=) for repeating Big Road columns and Blue (≠) for breaking columns—never Banker or Player.
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